Page 10 of 38 FirstFirst 123456789101112131415161718192035 ... LastLast
Results 181 to 200 of 843

Thread: [Discussion] Chivalry II : SV 3.x - Suggestions and Feedback

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Quote Originally Posted by BoJaN View Post
    When ever I attack a city, during the next turn it musters hundreds of units in the meantime. Whats the deal?
    This is a function of the garrison script. It is intended to help the AI perform better vs a human player.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  2. #2

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Quote Originally Posted by SicilianVespers View Post
    This is a function of the garrison script. It is intended to help the AI perform better vs a human player.
    Interesting, but they end up with an entire free army that is able to now attack me.

  3. #3
    DaVinci's Avatar TW Modder 2005-2016
    Patrician Artifex

    Join Date
    Apr 2005
    Location
    The plastic poisoned and d(r)ying surface of planet Earth in before Armageddon
    Posts
    15,298

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    I'll add now a link to our FAQ into the release post, because such things are all mentioned there.

    It is just senseless, to reply 1000 times to the same questions (the purpose of a FAQ is just this)
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  4. #4
    Shadow_Imperator's Avatar Italo/Aussie hayseed
    Join Date
    Sep 2004
    Location
    Perth, Western Australia
    Posts
    1,041

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Hahhaa, I just noticed that... I think you two have said that same reply countless times now!

    *sigh*
    "We are unable to choose the circumstances of our creation, and few of us choose our demise.
    However, as intelligent creatures of freewill, we are gifted, privileged, and so very fortunate; that we are able to choose the manner, in which we choose live". - Me

    (If you like my quote or agree with it, you are welcome to add it to your own sig!).
    Under the patronage of Bulgaroctonos - PROTECTOR of the FAITH

  5. #5

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Well I figured it was a script, and its really interesting feature, but it give the AI free armies. Now I have to give up on my campaign with Serbia cause I just spawned another army for them (damn).

    Anyways, I am finding the game quite difficult with such a small faction, but I love the amount of levy units and militia you can raise + the different styles of them. Its very accurate having these mixes and the difficulty of having armies made of professional soldiers.

  6. #6
    DaVinci's Avatar TW Modder 2005-2016
    Patrician Artifex

    Join Date
    Apr 2005
    Location
    The plastic poisoned and d(r)ying surface of planet Earth in before Armageddon
    Posts
    15,298

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    but it give the AI free armies.
    Not "but". It's just the purpose of that particular script. If i recall correct, we have added a note how to disable this script part in the FAQ.

    Also, you should just reduce the difficulty level if you play such minor faction starters like Serbia. And, these spawned levy units are inferior to any regular recruited pendant unit.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  7. #7

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    i wanna know when do you finnish the game
    and you will improve vlach faction?

  8. #8

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Quote Originally Posted by Rares_the_Valah View Post
    i wanna know when do you finnish the game
    and you will improve vlach faction?
    I won't be able to get to the Vlachs until after the patch is released. My priority will be to swap out the Bulgarian names for Vlach names via the launcher. I am also planning on an alternate Late campaign with the Vlachs replacing Bulgaria.

    Before anyone gets in a tizzy, this doesn't mean Bulgaria is out, it just means two Late campaigns. One campaign with Bulgaria, and another custom campaign with the Vlachs.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  9. #9

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    ok
    but do you change Vlach faction?
    do you change army and dinasty family?
    to add with Moldova?
    What look Vlach faction?
    If you kindly to tell me how did look (what will be) Vlach faction?

  10. #10
    Zmaj od Noćaja's Avatar Miles
    Join Date
    Jul 2008
    Location
    Kikinda, Serbia
    Posts
    331

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    It's nice to be independent!
    When is patch coming out? if you already said that - sorry; just point me to the thread, or SAY IT!! it'll be quicker..

  11. #11

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    I have to finish adding the monasteries, and make a few more small changes.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  12. #12
    loet66's Avatar Senator
    Join Date
    Apr 2006
    Location
    France
    Posts
    1,016

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Quote Originally Posted by SicilianVespers View Post
    I have to finish adding the monasteries, and make a few more small changes.
    Hourah !!

  13. #13
    Zmaj od Noćaja's Avatar Miles
    Join Date
    Jul 2008
    Location
    Kikinda, Serbia
    Posts
    331

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Quote Originally Posted by SicilianVespers View Post
    I have to finish adding the monasteries, and make a few more small changes.
    Monasteries?! Grat idea!

  14. #14

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Quote Originally Posted by Zmaj od Noćaja View Post
    Monasteries?! Grat idea!
    Churches and priests will have more availability, but the monasteries (+ Islamic and Heretic equivalents) will make it harder to convert conquered provinces.

    They will not be buildable, but will be placed in the DS from the start.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  15. #15

    Default Re: Chivalry II : SV 3.x - Suggestions and Feedback

    Hey i jus download the mod and its all great except for one problem. Whenever i play campaign the bottom of my screen doesent show the cards and the city names and the building etc... on campign but everuthing else works fiune except campgin?????????????????????????

  16. #16
    DaVinci's Avatar TW Modder 2005-2016
    Patrician Artifex

    Join Date
    Apr 2005
    Location
    The plastic poisoned and d(r)ying surface of planet Earth in before Armageddon
    Posts
    15,298

    Default Re: Chivalry II : SV 3.x - Suggestions and Feedback

    Quote Originally Posted by wolftotalwar View Post
    Hey i jus download the mod and its all great except for one problem. Whenever i play campaign the bottom of my screen doesent show the cards and the city names and the building etc... on campign but everuthing else works fiune except campgin?????????????????????????
    Put this post please into bug reports.

    Although what you mention above is unknown, seems to be a special issue on your side.

    Did you run the mod on an unmodified vanilla base? Check the install-instructions again, eventually.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  17. #17

    Default Re: Chivalry II : SV 3.x - Suggestions and Feedback

    ok ill try to reinstall it again

  18. #18
    sirfiggin's Avatar Senator
    Join Date
    May 2007
    Location
    smelly smelly fens, inglind.
    Posts
    1,382

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    method of extending native AOR would be nice. In fact why can't the native feudalisation buildings do this?
    Last edited by sirfiggin; November 02, 2008 at 06:08 AM. Reason: need more words!!!!!!!!!!
    The Duke of Dunwich and surrounding fiefdom

    For any who are interested by my FF on occurrences in Rhun and beyond; I have begun a new project (not because the old one is finished, just opening more room for ideas) about one of the minor characters, Rankal. It is in the Third Age AAR index and here is the link http://www.twcenter.net/forums/showthread.php?t=376994

  19. #19

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    Quote Originally Posted by sirfiggin View Post
    method of extending native AOR would be nice. In fact why can't the native feudalisation buildings do this?
    Factions can already build their own units from the upper tiers, but there are plans to add more regional units to the Feudal building line.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  20. #20
    Zmaj od Noćaja's Avatar Miles
    Join Date
    Jul 2008
    Location
    Kikinda, Serbia
    Posts
    331

    Default Re: Chivalry II : The Sicilian Vespers - Suggestions and Feedback

    That is correct about Vlachs, for they really crushed an army led by Mehmed the Conquerer himself!!! I read somewhere that there were many orthodox christians in the army. But, Wallachia became vasal afterwards, if I remember correctly..Anyway in that battle some 50000 Turks were killed! great victory...

    To SV modders - are you going to add some more units to (almost) all factions? To be clear, I didn't play renesaince period, so don't know what's there...and could you make Vlastela in Serbia to be heavy cavalry (they were equivalent to feudal cavalry in western Europe,), not missle cavalry, to be accurate???

    p.s. sorry if I already mentioned this...

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •