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Thread: Garrison script V0.9a

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  1. #1

    Default Garrison script V0.9a

    Hey could someone provide me with some more detailed instructions for inserting the Garrison script V0.9a (with no lag) into the campaign_script. I am not entirely sure where exactly to put it. in relation to the rest of the text.

    Thanks in advance for any help.

  2. #2

    Default Re: Garrison script V0.9a

    Scroll down to the bottom of the file and paste it above the 'wait monitors'

    If your still having trouble, upload your campaign_script.txt and i will put it in for you
    ...longbows, in skilled hands, could reach further than trebuchets...

  3. #3

    Default Re: Garrison script V0.9a

    cheers, I'd really appreciate that

    as you can tell, I have already attempted to add it but obviously not correctly

    here is my script

  4. #4

    Default Re: Garrison script V0.9a

    I have reattached the script. i hope it works for you now.

    If it doesn't, then tell me what other mini mods you have installed, and ensure that your game is working fine before attempting to paste my script into the campaign_script. Then upload your working campaign_script without the garrison script in it and i will attempt to get it working for you...

    But hopefully, its all good now.
    Last edited by Tsarsies; March 28, 2009 at 03:49 PM.
    ...longbows, in skilled hands, could reach further than trebuchets...

  5. #5

    Default Re: Garrison script V0.9a

    seems to work fine now thanks

    btw congratulations on a great mini-mod. garrison script with no turn lag = heaven

  6. #6

    Default Re: Garrison script V0.9a

    I'm glad it worked out for you I will have an updated version of the script within a week if your interested. If i don't have any further issues that is But at this stage it is looking like i will have a release within a week.
    ...longbows, in skilled hands, could reach further than trebuchets...

  7. #7

    Default Re: Garrison script V0.9a

    You will have to start a new game, any changes made in the campaign_script require a new game. So your save game won't load the new script.
    ...longbows, in skilled hands, could reach further than trebuchets...

  8. #8

    Default Re: Garrison script V0.9a

    ahh ok thanks for the quick reply

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