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  1. #1
    AqD's Avatar 。◕‿◕。
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    Default OMFG stupid AI!

    I just had another battle, a mix of poor dacian/sarmatian archers vs gauls.

    I should lose badly, but since it's me who launched the attack, AI units just stood there and received my arrows like some kind of suicide ritual! They stood for about 30 minutes - the first line died, then 2nd line moved forward and died, then 3rd line, ...



    Does anyone know how to fix it? Perhaps it's related to the AI formations? (I tried RTRPE's and TIC's, all the same)
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    Last edited by AqD; September 20, 2011 at 08:22 AM.

  2. #2
    Brusilov's Avatar Local Moderator
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    Default Re: OMFG stupid AI!

    Quote Originally Posted by aqd View Post
    I just had another battle, a mix of poor dacian/sarmatian archers vs gauls.

    I should lose badly, but since it's me who launched the attack, AI units just stood there and received my arrows like some kind of suicide ritual! They stood for about 30 minutes - the first line died, then 2nd line moved forward and died, then 3rd line, ...

    Does anyone know how to fix it? Perhaps it's related to the AI formations? (I tried RTRPE's and TIC's, all the same)
    All I can suggest that you send a unit towards their lines to prompt them into action.

    The AI can be really silly at times. I think your example shows one of the reasons many players have a number of archer and other missile units in their armies.

    I guess the only way to even this out is if you don't have a missile heavy army. Not ideal but "it is what it is"....

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  3. #3
    Mikail Mengsk's Avatar Primicerius
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    Default Re: OMFG stupid AI!

    Mmmmh very bad, i suggest you to not build missile-only armies and to try to attack even when you shouldn't do it... anyway, it never happens in my campaigns, but sometimes the AI surprise we all XD
    It's only after you have lost everything, that you are free to do anything.

  4. #4

    Default Re: OMFG stupid AI!

    Quote Originally Posted by aqd View Post
    I just had another battle, a mix of poor dacian/sarmatian archers vs gauls.

    I should lose badly, but since it's me who launched the attack, AI units just stood there and received my arrows like some kind of suicide ritual! They stood for about 30 minutes - the first line died, then 2nd line moved forward and died, then 3rd line, ...

    Does anyone know how to fix it? Perhaps it's related to the AI formations? (I tried RTRPE's and TIC's, all the same)
    How about giving the units less arrows? How many shots did they fire in 30 minutes? I'd guess 60-90 at a minimum.

    I can tell you that one thing we recently noticed in ExRM is that some of the units have a lot more arrows than others. Specifically, Sarmatian archers tend to have about 2 times as many as other elite missile units like Cretans.

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    Default Re: OMFG stupid AI!

    I give 60 for AOR archers and 75 for professionals (Toxotai Syriakoi etc). Horse archers have 90 but AI always tries to chase them.

    The ammo is meant for AI archers to cause a serious problem if a player decides to ignore them. But the effectiveness also depends on armour/shield of the enemy - against late legionaries my inexperienced archers would be completely useless.

    Also, it's even easier when AI is prompted to attack - it would send a few units individually but then retreat or rout, and get wiped out when they turn back. I wonder how to mod them to always launch a full-scale attack...
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    Last edited by AqD; September 20, 2011 at 08:23 AM.

  6. #6

    Default Re: OMFG stupid AI!

    Quote Originally Posted by aqd View Post
    I give 60 for AOR archers and 75 for professionals (Toxotai Syriakoi etc). Horse archers have 90 but AI always tries to chase them.

    The ammo is meant for AI archers to cause a serious problem if a player decides to ignore them. But the effectiveness also depends on armour/shield of the enemy - against late legionaries my inexperienced archers would be completely useless.

    Also, it's even easier when AI is prompted to attack - it would send a few units individually but then retreat or rout, and get wiped out when they turn back. I wonder how to mod them to always launch a full-scale attack...
    That's a lot of ammo. Base RTRPE gives most missile troops 20-30 shots per battle, with horse archers (50) and elephants (75) getting more. If the damage per attack is similar between your mod and RTRPE (I haven't played yours, so I don't know how much you changed unit stats), then you're looking at at roughly 3 times as many potential casualties from missile troops. With that many shots, the balance is strongly in favor of the missile armed force (which, generally speaking, is never the AI). This change particularly makes combat against barbarian and other lightly armored forces strongly favor missiles.

    Personally, I'd either bring down the missile ammo or the missile damage. The AI is too dumb to build many missile troops and too dumb to use them well. It's also too dumb to play against them well.

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    Default Re: OMFG stupid AI!

    Quote Originally Posted by Jamey View Post
    That's a lot of ammo. Base RTRPE gives most missile troops 20-30 shots per battle, with horse archers (50) and elephants (75) getting more. If the damage per attack is similar between your mod and RTRPE (I haven't played yours, so I don't know how much you changed unit stats), then you're looking at at roughly 3 times as many potential casualties from missile troops. With that many shots, the balance is strongly in favor of the missile armed force (which, generally speaking, is never the AI). This change particularly makes combat against barbarian and other lightly armored forces strongly favor missiles.

    Personally, I'd either bring down the missile ammo or the missile damage. The AI is too dumb to build many missile troops and too dumb to use them well. It's also too dumb to play against them well.
    I also increase the speed of eastern arrows and make them unaffected by rain, but all units have 2-hp! If they charge they could certainly reach the enemy without any casualty and beat my poor archers.

    Also it's true that missiles are very effective against barbarians, which is why I don't like to play them, except for iberians.
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    Last edited by AqD; September 20, 2011 at 08:23 AM.

  8. #8

    Default Re: OMFG stupid AI!

    Strange, in my campaigns if I have many missile troops the AI charges at me like mad:hmmm:

    Quote Originally Posted by aqd View Post
    I also increase the speed of eastern arrows and make them unaffected by rain,
    Does this mean Rain effects arrows or archer effeciency???

    Quote Originally Posted by aqd View Post
    Also it's true that missiles are very effective against barbarians, which is why I don't like to play them, except for iberians.
    I never liked the barbarians - but I love to see them fall to the arrows of my men (wich darken the sky)
    "He will die, but you will be destroyed" - Marion. From the AAR "Sword of Albion" by Theodotos I.


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    Default Re: OMFG stupid AI!

    Quote Originally Posted by HunGeneral View Post
    Strange, in my campaigns if I have many missile troops the AI charges at me like mad:hmmm:
    Yes if all of your units are cavalry and archers. They wouldn't charge if you have more than 1/2 or 1/3 of heavy infantry or whatever cannonfodders standing behind archers.


    Quote Originally Posted by HunGeneral View Post
    Does this mean Rain effects arrows or archer effeciency???
    Yes in vanilla RTW and RTR. I don't think it's correct, after all the rain doesn't affect anything else. Also, eastern bows do work under wet weather - they just need to be re-made to adopt the local climate (= high upkeep, not cheap levies like in western factions).

    Quote Originally Posted by HunGeneral View Post
    I never liked the barbarians - but I love to see them fall to the arrows of my men (wich darken the sky)
    But you would get bored if every battles are like that

    BTW I'm getting stuck on the new gallic and german units due to my recent campaign against them. They're too simple compared to macedonians and eastern people - unarmoured and armoured spearmen and swordsmen, and the only tactic I can think of for them is to send everyone forward and charge .
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    Last edited by AqD; September 20, 2011 at 08:23 AM.

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    piko's Avatar Tiro
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    Default Re: OMFG stupid AI!

    Rome>>>all, for the sake of realism of course
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    Default Re: OMFG stupid AI!

    I tried to tweak AI formations and used shorter range for archers - no effect. The AI is just too idiotic!

    It requires a lot of arrows to kill legionaries though - even 100 arrows aren't enough for each archer vs legionary, if AI doesn't retreat its troops and expose un-shielded part.
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    Last edited by AqD; September 20, 2011 at 08:32 AM.

  12. #12

    Default Re: OMFG stupid AI!

    Quote Originally Posted by aqd View Post
    I tried to tweak AI formations and used shorter range for archers - no effect. The AI is just too idiotic!

    It requires a lot of arrows to kill legionaries though - even 100 arrows aren't enough for each archer vs legionary, if AI doesn't retreat its troops and expose un-shielded part.
    No wonder considering how much armor thoose legioneres wear.
    Well atleast you will need some warbands to slow down the romans.

    The AI was never famous for it's intelligence

    2 exempels: many times the enemy flank charges you with horse archers.
    Cataphracts go up and down before your line and fire arrows. (no wonde i managed to "train" 7 experience horse archer units).
    "He will die, but you will be destroyed" - Marion. From the AAR "Sword of Albion" by Theodotos I.


  13. #13

    Default Re: OMFG stupid AI!

    that has happened to me alot of times =/

  14. #14
    Mikail Mengsk's Avatar Primicerius
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    Default Re: OMFG stupid AI!

    it's strange, in my games the AI never stay quiet under missile fire
    It's only after you have lost everything, that you are free to do anything.

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