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  1. #1

    Default Automanage Taxes causes Revolt

    Hey guys, I seem to have a problem in my SS, the automanage taxes (or simply having a settlment automanaged) isn't working correctly, that is, it will *VERY* often set the taxes higher than what the threshold is for rebellion, say the threshold is 75%, the AI will set taxes so that it's 70%, causing revolt.

    The AI also suffers from the same problem, Whilst I can deal with it by simply micromanaging every single settlment, the AI is *ALWAYS* losing cities to constant rebellions, Not because they should rebel due to factors such as distance from capital and squalor ect, but simply because the AI sets the taxes to "VERY HIGH" when the threshold should just be set to "HIGH". It's kind of annoying watching the AI too busy re-capturing it's own cities to actually do any kind of expansion of their own

  2. #2

    Default Re: Automanage Taxes causes Revolt

    Try setting the cities on Growth build policy, that allways works for me. But the rest of the policies have the same effect on city unrest. Perhaps something that should be tweaked in the future versions.

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  3. #3

    Default Re: Automanage Taxes causes Revolt

    Yeah setting to growth works, however this causes my cities to grow too fast, leads to squalor, and i get a massive penalty towards my income.

    It also does nothing to help the AI, which is where my primary concern lies.

  4. #4
    BLASPHEMER's Avatar Libertus
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    Default Re: Automanage Taxes causes Revolt

    As much a chore as it is, I never allow the AI to control anything.
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  5. #5
    Bacon!'s Avatar Decanus
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    Default Re: Automanage Taxes causes Revolt

    Quote Originally Posted by BLASPHEMER View Post
    As much a chore as it is, I never allow the AI to control anything.

    same
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  6. #6
    Musthavename's Avatar Bunneh Ressurection
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    Default Re: Automanage Taxes causes Revolt

    I always used to auto-manage taxes aswell, but after noticing this went to manually operating taxes. But this wasn't really a problem when I decided I prefer using low taxes everywhere (with the exception of Huge Cities), in oder to advance as quickly as possible. Point is, with one army I can take out several AI armies so I hardly need the extra taxes to fund an extra army.

    Problem lies in the AI losing core cities (i've seen Leon, Buda & Zaragoza rebel against their original holders), which should never happen.
    Last edited by Musthavename; August 24, 2008 at 09:09 AM.
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  7. #7
    delra's Avatar Praepositus
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    Default Re: Automanage Taxes causes Revolt

    I can't believe there are still people who automanage...

    Either way, automanage is broken by CA in M2TW, SS hasn't altered it at all. The best way is to stop using the feature, just like most people here did.

  8. #8
    Musthavename's Avatar Bunneh Ressurection
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    Default Re: Automanage Taxes causes Revolt

    Quote Originally Posted by delra View Post
    I can't believe there are still people who automanage...

    Either way, automanage is broken by CA in M2TW, SS hasn't altered it at all. The best way is to stop using the feature, just like most people here did.
    What's strange is I never once had a problem with auto-manage taxes in vanilla. Any riots I had were already on low taxes. In SS though it seems to set them to Very High resulting in sufficient order for rebellions seemingly randomly. It doesn't bother me too much when I alter taxes myself, but something must have changed, or why is the system bugging like this?
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  9. #9
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: Automanage Taxes causes Revolt

    Well to each their own I suppose. I applaud those that have enough faith in the system (or can't be bothered )to utilize the auto-management features. I myself am too much of a Miser (Cheap) & inept as I am I need every penny I can scrape together.

    Actually automanage + spy infiltration = big time revolt since the system doesn't pick up the spy's presence.( in my experiance)

  10. #10
    delra's Avatar Praepositus
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    Default Re: Automanage Taxes causes Revolt

    SS changes populations required for each city level to allow for longer and more balanced gameplay. That's why automanage got lost.

  11. #11
    Barser's Avatar Senator
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    Default Re: Automanage Taxes causes Revolt

    I always use normal taxes or low if it they are unhappy.

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  12. #12
    delra's Avatar Praepositus
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    Default Re: Automanage Taxes causes Revolt

    I switch to high taxes when my ciites hit first stone walls and leave it there for most of the game unless there's a city I'd like to boost in order to get better barracks (Edessa before Mongols arrive could use shield-walled byz. infantry and so on). All "wooden" are on low though in all cases except very early in game.

  13. #13

    Default Re: Automanage Taxes causes Revolt

    Most of you are missing the point, It's an annoyance for me, but thats not the problem, the problem is that the AI is constantly having to put down rebellions that shouldn't have occured in the first place, I've lost count of the amount of times i've seen Faction capitals rebel because of this issue

  14. #14
    delra's Avatar Praepositus
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    Default Re: Automanage Taxes causes Revolt

    Hey. Isn't a city rebelling from a careless leader an often thing in middle ages? You think that cities didn't rebel from rulers back then? I consider it something increasing the realism of the game.

    Centralised monarchies are a much later invention...

    It's still sometimes pain in the ass, especially when it cripples your arch-enemy you planned fighting against in your campaign. But well, that is realistic too.

  15. #15
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: Automanage Taxes causes Revolt

    Prowler......

    It's not that we're missing the point. It's just that phenomena you speak of it already well doccumented and many great minds are working on it as we speak...

    For raising the call to arms....+Rep
    Last edited by Mega Tortas de Bodemloze; August 24, 2008 at 04:46 PM. Reason: grammer

  16. #16

    Default Re: Automanage Taxes causes Revolt

    well, the ai really only has two tax settings. For growth policy, its low tax rates. For every other policy, its Very High Tax rates.

  17. #17

    Default Re: Automanage Taxes causes Revolt

    Yeah, even if we want to raise the point that losing settlements is common in these times, the player can EASILY avoid it with his/her own settlements. All you have to do is ensure that your happiness never drops below 70, and you will never see a rebellion in your settlement, much less lose it to rebellion. There are lots of ways to ensure that your happiness is at least 70, so the player need never lose a settlement. That's a huge advantage over the AI, which seems to have some "competency issues" in holding onto its settlements.

  18. #18

    Default Re: Automanage Taxes causes Revolt

    Prowler
    Solution pending...

    Three campaigns so far, only one city fallen, HRE, took it back next turn.

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  19. #19
    Gorrrrrn's Avatar Citizen
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    Default Re: Automanage Taxes causes Revolt

    Currently even if you don't have auto-manage on in your own settlements if you move ageneral over a couple of turns and he finishes off in a settlement after you've finished moving everything else, the prog still sets the tax to Very high which can cause a riot if the general is not very popular. Can also happen if a battle is fought and a GB is defeated and retires to a settlement and becomes the guv'nor (whether you want him to or not.)

    Is there a way for the new guv'nor to become active at start of following turn instead of immediately?

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