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  1. #1

    Icon5 units stats

    hi,

    iīm playing M:TW2 for some time now and i start to get deeper into it.
    one thing iīd like to know is, how the combat stats of the units work.
    or like, how does the combat system behind the scene work?

    i often compare units and wonder how i could best compare it as i donīt know how the system works.

    good example is a infantry that has 5 attack and 5 defense against an infantry with 3 attack and 5 defense but with the trait "effective against armor"....who is best, and why?

    and whatīs up with the defense stat, it getīs counted up from armor+shield+defense (if i remember correctly), is the specific distribution of any importance, or is just a big defense number interesting at the end??

    i hope i made somewhat clear what iīm after.
    i checked the wiki but couldnīt find anything usefull. also searched the forum, but didnīt find anything usefull (or used the wrong words...non native english person )

    so, any explanation or link or somewhat would help me alot.

    thanks in advance

    Prankowski

  2. #2

    Default Re: units stats

    Effective against armour means, that the unit ignores half of the enemy unit's armour (armour, but not shield or defensive skill).

    Remember that missile units ignore enemy defensive skill. But crossbowmen and longbowmen also ignore half the armour.

  3. #3

    Default Re: units stats

    thanks archer, thatīs what i thought about.
    is there a full list somewhere of that rules/stats ?
    i guess there are some more things like that.

  4. #4

  5. #5

    Default Re: units stats

    and again, thank you very much

    that is what i was looking for

  6. #6

    Default Re: units stats

    Quote Originally Posted by Prankowski View Post
    and whatīs up with the defense stat, it getīs counted up from armor+shield+defense (if i remember correctly), is the specific distribution of any importance, or is just a big defense number interesting at the end??
    well, for armors it's a matter of where they get hit to see where the defense takes play. the shield will cover a soldier's front and left side (right side if you face the enemy, so you generally want to attack the left flank) armor covers the soldier all-around, but is susceptible to anti-armor weapons (like axes and whatnot) defense skill will help defend against all kind of melee attacks, cavalry infantry whatever, but not missile attacks. so if the enemy is a unit with high defense skill but little other armor, missile attacks are the way to go
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  7. #7

    Default Re: units stats

    If you're going to be up against family members and their bodyguards, you want to have some "effective against armor" guys or you'll have a very tough time defeating them.

    EAA guys are typically infantry, but when you can find them in cavalry, no matter how weak their stats are, they are great.

    One strategy is to take regular horsemen, like Mailed Knights, and use them just to run into the enemy's bodyguard unit. They are sacrificial, their job is just to pin down that bodyguard.

    Next, I take my EAA guys and attack the general's bodyguard, preferably from behind. EAA guys, like Woodsmen or Huscarls, slice through the bodyguard like butter. If the general's bodyguard flees, use your fastest cavalry, no matter how weak they are, to chase after them.

    Even if it doesn't say "fast moving," in the unit card, light cavalry actually can catch up to and overtake heavy knights and bodyguard units. If they so much as even tap a bodyguard unit while it's running away, for some reason, they instantly die. I guess that's what making your back vulnerable does!

  8. #8

    Default Re: units stats

    I have also found that units with big weapons like those huge axes, lose against "worse" infantry because while they use an hour slamming them down, normal units has sliced them 3 times already.

    I'm not sure, but it seems like theys will lose in my tests, but those units are generally called the best units so i don't know...:hmmm:

  9. #9

    Default Re: units stats

    Quote Originally Posted by blashger View Post
    I have also found that units with big weapons like those huge axes, lose against "worse" infantry because while they use an hour slamming them down, normal units has sliced them 3 times already.

    I'm not sure, but it seems like theys will lose in my tests, but those units are generally called the best units so i don't know...:hmmm:
    That is also known as the 2-hander bug . Their lethal attack animation against infantry is to slow and will be blocked, their fast attack animation isn't lethal.
    Officer to a soldier who refuses to fight: There three types of soldiers who don't have to fight. They are called KIA, MIA and POW and you are not one of them.

    Tosa will be missed.

  10. #10

    Default Re: units stats

    Quote Originally Posted by Monsieur Alphonse View Post
    That is also known as the 2-hander bug . Their lethal attack animation against infantry is to slow and will be blocked, their fast attack animation isn't lethal.

    So are you saying they are'nt any good?

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