
Originally Posted by
GrnEyedDvl
There isnt one. The closest thing is capture_settlement which takes the named settlement from whoever owns it and gives it to the player. If you switch factions using the hotseat commands you can move settlement to the new faction, then switch back to your original faction.
Doesn't making a faction emerge script sort of do this archaic-like :hmmm:
Code:
Identifier: faction_emerge
Parameters: emerging_faction, target_faction, min_num_remain, max_order_threshold, max_order_threshold_surrounding, max_order_dropoff, min_level_threshold, fire_emerge_message, leader_script_label, leader_name, leader_age
Description: Evaluates the target factions settlements with a settlement level >= min_level_threshold and public order <= max_order_threshold. If the settlement with the lowest order fails, is it turned over to the emerge_faction. The leader_script_label and leader_name are used if a new leader is required. min_num_remain specifies the minimum number of settlements for the target faction to keep. Surrounding regions are also evaluated against the surrounding threshold.
Sample use: faction_emerge barons_alliance England 1 85.0 100.0 1.2 town false edward1 Edward 30
Class: FACTION_EMERGE
Implemented: Yes
Author: ScottL
I personally have never tried it, I don't know if that was introduced for the Brittania campaign but it certainly looks like it in the Description. Certainly provides some interesting implications, maybe not for giving to an existing AI faction though.
Cheers,
Augustus