And...I'm having trouble in noticing exactly what is different. I installed a bunch of Submods, so I understand what THEY do, but besides the submods, I can't notice a damned difference in most anything...
Is it just like, 90% bugfixes or something?
And...I'm having trouble in noticing exactly what is different. I installed a bunch of Submods, so I understand what THEY do, but besides the submods, I can't notice a damned difference in most anything...
Is it just like, 90% bugfixes or something?
I dont understand it either.. So you dont see any changes in the submods you installed? That freaking doesnt make any sence!
______________Factionleaders and Generals mod__________________
______________________Agents-minimod____________________________
I think he's saying there is no dif between SS and vanilla M2TW.
Yeah, I honestly don't see much of a different with SS installed, it doesn't seem like anything has changed at all...
I read the Change Log, and installed the Blood Mod, Stainless Steel Total Combat, The new generals mod, the RR mod thing, and the RAJ mod, and a few other things, and I just can't notice anything really different besides a units name or if his armor is dirty or not.
I tried Perfectly Polished 3.0, and whatnot, and besides the music and new screens, it all seems...rather the same.
(Oh, and I AM running from the Stainless Steel shortcut, so don't think I just started Vanilla MTW2 / Kingdoms)
Last edited by Barser; August 22, 2008 at 09:52 AM.
______________Factionleaders and Generals mod__________________
______________________Agents-minimod____________________________
Mkilbride...
I'm sorry you feel that way and hope you find what your looking for.
Having said that the sub-mods you mention make profound differences over vanilla by themselves. Stacked as you mentioned I don't see how you could'nt notice a drastic change in gameplay & makeup.
Please let us know when you find something good, and give us the details...![]()
I don't understand what your point is... you say you can not see any real difference? i have played MTWII and SS and there is a great deal going on you wont see in the original game......If this mod does not do it for you then the only other i would sugest is Croken Cresant, as that is also an incredible mod. as is SS..........
My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
campaigns
(India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
(Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
"Burma, 1942"
My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.
Dude are you sure you are playing SS and not vanilla? You are seeing all the SS loading screens right?
If the Army and the Navy
Ever gaze on Heaven's scenes
They will find the streets are guarded
By UNITED STATES MARINES.
He who has shed blood with me shall forever be my Brother...
Marines, Army, Navy, Air Force.
*Insult removed.*
YES he is playing SS, he just doesn't think the differences are that big.
my tip: try Broken Crescent.
Last edited by Chim; August 22, 2008 at 03:53 PM.
No need to get offensive..
People have every right to question him, cause (almost)EVERYTHING is different from vanilla M2!
So it is really weird for one not to see the changes..unless the guy's a troll! :hmmm:
For the complete list of features check here:
http://www.twcenter.net/forums/showthread.php?t=159996
Last edited by Chim; August 22, 2008 at 03:52 PM.
Okay then. It doesn't make any sense, but okay.
If the Army and the Navy
Ever gaze on Heaven's scenes
They will find the streets are guarded
By UNITED STATES MARINES.
He who has shed blood with me shall forever be my Brother...
Marines, Army, Navy, Air Force.
How about adding BGR 3 to your submod list? It pretty much removes the rolling snowball effect that m2tw has and makes campaigns a lot harder.
Can't see differences? How about the fact that the campaign map has been completely rebuilt and reworked (try going to the Americas on it). There are new factions. Some factions have been removed. There are new units. The stats of units have been completely reworked. Some units have been removed. I could go on and on....
If you're not seeing differences, it would seem you're not actually playing Stainless Steel, or your installation is messed up. If you're making an argument that you'd like to see more dramatic changes, than that's a completely different point, and the OP should articulate appropriately.
It has SS on all the loading screens, and I see the effects of the BLood Sub mod and whatnot, I mean, little things that you only notice if you actually look. I can't had BGR 3, as the PP 3.0 doesn't support it.
I'm not saying this mod doesn't have what I was looking for, I was just questioning if it's just 90% bug fixes(I still run into plenty though)
I should of said it better, I see a difference, but just not one that I would call a mod really, it's kind of a patch. I'm playing Knights Templar, Early Era. It's fun, like MTW2 was, so I don't have complaints, I just can't find much that SS is all.
Oh yeah you're right, I play PP 3.0 as well and the absence of BGR 3 hurts my feelings. U could also try Zuma mod, its kinda the same style as PP 3.0 and its compatible with BGR 3... I think.
Keep in mind that Stainless Steel is still using the Grand Campaign as its basis. It has not attempted to create a new campaign, but enhances/tweaks most aspects of the GC in some way. The SS version of the grand campaign is a DRAMATICALLY different version than that of the vanilla version.
A few things to point out. Stats of units are very different. Attack ratings have been lowered dramatically, and defense ratings have been changed around quite a bit, changing the way battles play out. Look at the stats of, say, a French lancer in vanilla vs. a French lancer in Stainless Steel. In stainless steel, that fancy, advanced plate actually makes the difference it's supposed to, and you don't miss the shield. Archers have been tweaked dramatically, and are much more useful and effective. Weapon ranges of ranged weapons have seen signficant tweaking.
Of course, how can you miss the addition of certain Kingdoms based factions, and numerous COMPLETELY NEW factions? This alone, warrants Stainless Steel having the moniker of "game modification (or mod)" in my opinion.
There are numerous visual enhancements, unit models, a completely reworked map. There are tons of submods, which are included in what Stainless Steel offers, so it's not appropriate to separate those out as something different than Stainless Steel. Sure you can install them separately, but they are part of the offering of SS, and all of the compatibility testing and so forth that has gone into bundling this stuff together. New unit cards, unit icons, AI improvements.... Honestly, I could go on and on and on, but I think I've said enough.
This is probably the most dramatic change to the "grand campaign" I've ever seen. But keep in mind, this is still inherently that Grand Campaign (on steroids). If you're looking for something other than the grand campaign, than you can find that in a different mod, or the Kingdoms campaigns.
So there it is.
Last edited by marceror; August 22, 2008 at 12:49 PM.
^
Yes. But it's all a matter of perspective. For some people, SS doesn't provide too many exciting new things, it's just a modded Grand Campaign. Very nicely modded with new factions, eras etc., but let's be honest, it's pretty much the same game.![]()
Yep, that's what it is, and I don't think it's trying to be anything other than that, or trying to claim that it's anything other than that. That said, I don't think there's any reason to say it's "just" a modded Grand Campaign. I'd rather say, "holy, look what King Kong and the modding community did to the Grand Campaign! They've allowed it to finally acheive it's potential!"
If you want a new campaign, play something that claims to be offering a new campaign. But asking "what does Stainless Steel" change, is a somewhat obtuse question in my opinion. It's like comparing a brand new, fully tricked out Porsche to a really old, beaten up Porsche, and concluding, it's still just a Porsche, I don't see what's so different. Well, if you wanted a Ferrari, or something that wasn't a Porsche, you should have gotten a different make vehicle.
Many of us love the grand campaign, and are quite thrilled to see it finally done "right," or at least, a whole lot righter than the vanilla version.