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  1. #1

    Default Unique General Skin

    Somebody correct me if I'm wrong, it is possible to use any unit skin as a general skin on the battle map. If I were to follow the example of william wallace in the campaign script:

    character William Wallace, named character, age 20, x 53, y 250, direction SE, battle_model Wallace_General, portrait wallace

    then i could create a general with any skin in descr_strat right? ex:

    character random_name, named character, age 20, x 53, y 250, direction SE, battle_model knights_hospitaller, portrait wallace

    or do i have to copy the wallace_general entry in modeldb as a template, create a new entry, and edit it from there? Any help is welcomed

  2. #2
    Barser's Avatar Senator
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    May 2008
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    Default Re: Unique General Skin

    2 sek let me just find the part in modeldb

    part one

    modeldb:

    Spoiler Alert, click show to read: 
    16 william_wallace2
    1 1
    76 unit_models/_Generals_and_Captains/William_Wallace/wallace_general_lod0.mesh 6400
    3
    8 scotland
    88 unit_models/_Generals_and_Captains/William_Wallace2/textures/William_Wallace_sco.texture
    91 unit_models/_Generals_and_Captains/William_Wallace2/textures/William_Wallace_normal.texture
    48 unit_sprites/scotland_Wallace_General_sprite.spr
    7 ireland
    88 unit_models/_Generals_and_Captains/William_Wallace2/textures/William_Wallace_ire.texture
    91 unit_models/_Generals_and_Captains/William_Wallace2/textures/William_Wallace_normal.texture
    48 unit_sprites/scotland_Wallace_General_sprite.spr
    5 slave
    91 unit_models/_Generals_and_Captains/William_Wallace2/textures/William_Wallace_rebels.texture
    91 unit_models/_Generals_and_Captains/William_Wallace2/textures/William_Wallace_normal.texture
    48 unit_sprites/scotland_Wallace_General_sprite.spr
    3
    8 scotland
    62 unit_models/AttachmentSets/Final General_scotland_diff.texture
    62 unit_models/AttachmentSets/Final General_scotland_norm.texture 0
    7 ireland
    62 unit_models/AttachmentSets/Final General_scotland_diff.texture
    62 unit_models/AttachmentSets/Final General_scotland_norm.texture 0
    5 slave
    62 unit_models/AttachmentSets/Final General_scotland_diff.texture
    62 unit_models/AttachmentSets/Final General_scotland_norm.texture 0



    If I where to give england the wallace skins also I would add this:

    Spoiler Alert, click show to read: 
    16 william_wallace2
    1 1
    76 unit_models/_Generals_and_Captains/William_Wallace/wallace_general_lod0.mesh 6400
    4
    8 scotland
    88 unit_models/_Generals_and_Captains/William_Wallace2/textures/William_Wallace_sco.texture
    91 unit_models/_Generals_and_Captains/William_Wallace2/textures/William_Wallace_normal.texture
    48 unit_sprites/scotland_Wallace_General_sprite.spr
    7 ireland
    88 unit_models/_Generals_and_Captains/William_Wallace2/textures/William_Wallace_ire.texture
    91 unit_models/_Generals_and_Captains/William_Wallace2/textures/William_Wallace_normal.texture
    48 unit_sprites/scotland_Wallace_General_sprite.spr
    7 england
    88 unit_models/_Generals_and_Captains/William_Wallace2/textures/William_Wallace_sco.texture
    91 unit_models/_Generals_and_Captains/William_Wallace2/textures/William_Wallace_normal.texture

    5 slave
    91 unit_models/_Generals_and_Captains/William_Wallace2/textures/William_Wallace_rebels.texture
    91 unit_models/_Generals_and_Captains/William_Wallace2/textures/William_Wallace_normal.texture
    48 unit_sprites/scotland_Wallace_General_sprite.spr
    4
    8 scotland
    62 unit_models/AttachmentSets/Final General_scotland_diff.texture
    62 unit_models/AttachmentSets/Final General_scotland_norm.texture 0
    7 ireland
    62 unit_models/AttachmentSets/Final General_scotland_diff.texture
    62 unit_models/AttachmentSets/Final General_scotland_norm.texture 0
    7 england
    62 unit_models/AttachmentSets/Final General_scotland_diff.texture
    62 unit_models/AttachmentSets/Final General_scotland_norm.texture 0

    5 slave
    62 unit_models/AttachmentSets/Final General_scotland_diff.texture
    62 unit_models/AttachmentSets/Final General_scotland_norm.texture 0


    part 2:

    add "battle_model william_wallace2" to the english charecter of choice in either the descr_strat or as a spawning general in campaign_script



    DONE
    Last edited by Barser; August 21, 2008 at 10:44 AM.

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  3. #3

    Default Re: Unique General Skin

    thanks, knew that, i was talking more about making a specific unit (in this case not wallace) the general, ie: a knight of antioch, which i accomplished, except he has no sword (still using the attachment set I copied from northern_general)

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