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  1. #1
    DukeCanada's Avatar Domesticus
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    Default New Campaign issue

    I just recently purchased my version of RTW (and am loving it), but decided to mod the files in order to unlock all the factions. So I used the convienantly located mod i recieved somewhere on this site. I believe it was a "favourite". Anyways I followed the instructions and copied the file over my descr_strat file.

    I loaded up Rome: Total War and was pleased to see that all the factions has been unlocked (including the non-playable factions). However now when ever I attempt to start a new campaign with any faction (including factions I had already unlocked before the mod) I get sent back to the initial start up screen.

    Can anyone help me with this?

    Here is the start of the file. As you see I have no over lapped any factions in more then one section.
    ________________________________________________________
    ; Custom campaign script generated by Romans Campaign Map Editor
    campaign imperial_campaign
    playable
    romans_julii
    romans_brutii
    romans_scipii
    egypt
    seleucid
    carthage
    parthia
    gauls
    germans
    greek_cities
    romans_senate
    macedon
    pontus
    armenia
    dacia
    scythia
    spain
    thrace
    numidia
    britons
    end
    unlockable
    end
    nonplayable

    slave
    end
    ___________________________________

    I have restarted my computer but to no avail.

    Upon request I can provide a print screen image of my folder with all the files in it.

    Can anyone help?

    Thank you.

  2. #2
    irishron's Avatar Cura Palatii
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    Default Re: New Campaign issue

    Did you delete the map.rwm?

  3. #3
    DukeCanada's Avatar Domesticus
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    Default Re: New Campaign issue

    Well im not sure to what file you are refferring to but I dont think I have deleted any file. All I did is replace my descr_strat file with the mod.

    Edit: I have found the Map.rwm file, it is not deleted.
    Last edited by DukeCanada; August 21, 2008 at 09:18 AM.

  4. #4
    irishron's Avatar Cura Palatii
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    Default Re: New Campaign issue

    Delete it. The game will generate a new one and you should be ready to go.

  5. #5
    D.B. Cooper's Avatar Tribunus
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    Default Re: New Campaign issue

    Just out of curiosity, what will deleting that file do and why? When I unlocked all factions I didn't have to do anything else, it just took and that's it.


  6. #6
    DukeCanada's Avatar Domesticus
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    Default Re: New Campaign issue

    Unfortunatly deleting the map.rwm file found in map/base has not worked. I continue to get the same results.

  7. #7
    irishron's Avatar Cura Palatii
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    Default Re: New Campaign issue

    Delete the space between unplayable and slave. Look at your system.log.txt. and see if it's looking for something on that line that doesn't exist.

  8. #8
    Brusilov's Avatar Local Moderator
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    Default Re: New Campaign issue

    Quote Originally Posted by DukeCanada View Post
    Unfortunatly deleting the map.rwm file found in map/base has not worked. I continue to get the same results.
    One thing that you need to know is that the position of the fields (text) is important in RTW. (A lot of the files are exported SpreadSheets.)

    The following is a portion of the vanilla desc_strat.txt file

    Code:
    campaign        imperial_campaign
    playable
        romans_julii
        romans_brutii
        romans_scipii
    end
    unlockable
        egypt
        seleucid
        carthage
        parthia
        gauls
        germans
        britons
        greek_cities
    end
    nonplayable
        romans_senate
        macedon
        pontus
        armenia
        dacia
        numidia
        scythia
        spain
        thrace
        slave
    end
    
    
    start_date    -270 summer
    end_date    14 summer
    
    brigand_spawn_value 10
    pirate_spawn_value 28
    So a changed version will look like;

    Code:
    campaign        imperial_campaign
    playable
        romans_julii
        romans_brutii
        romans_scipii
        egypt
        seleucid
        carthage
        parthia
        gauls
        germans
        britons
        greek_cities
        macedon
        pontus
        armenia
        dacia
        numidia
        scythia
        spain
        thrace
    end
    unlockable
    end
    nonplayable
        romans_senate
        slave
    end
    
    
    start_date    -270 summer
    end_date    14 summer
    
    brigand_spawn_value 10
    pirate_spawn_value 28
    My understanding is that some factions should not be played (I've forgotton which) - the above reflects this (but I'm not sure about the factions).

    Quote Originally Posted by Ar-Pharazon View Post
    Just out of curiosity, what will deleting that file do and why? When I unlocked all factions I didn't have to do anything else, it just took and that's it.
    The map.rwm file, if it does not exist when a campaign is started or a save game is loaded, will be regenerated from various files held in the data directory. When this happens the campaign map takes slightly longer to load than usual.

    At times the map.rwm file can become corrupted, however, I would expect a CTD rather than simply not being able to start a campaign. However, it's a long time (over 3 years) since I last messed around with making factions playable.

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  9. #9
    DukeCanada's Avatar Domesticus
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    Default Re: New Campaign issue

    Perhaps I should consider un-installing then re-installing the game?

  10. #10
    irishron's Avatar Cura Palatii
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    Default Re: New Campaign issue

    No. It's just a modding error. System.log.txt in its own way gives clues to what's wrong.

  11. #11
    Brusilov's Avatar Local Moderator
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    Default Re: New Campaign issue

    Quote Originally Posted by irishron View Post
    No. It's just a modding error. System.log.txt in its own way gives clues to what's wrong.
    Really? I think it may be a problem of where the columns are. I guess we need to see the file with the proper formatting.

    @Dukecanada - post bits of your file with code tags. Ether 'go advanced' or use the following removing the asterisk


    [*CODE]
    put your file here
    [*/CODE]

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  12. #12
    DukeCanada's Avatar Domesticus
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    Default Re: New Campaign issue

    Code:
    ; Custom campaign script generated by Romans Campaign Map Editor
    
    campaign        imperial_campaign
    playable
        romans_julii
        romans_brutii
        romans_scipii
        egypt
        seleucid
        carthage
        parthia
        gauls
        germans
        britons
        greek_cities
        macedon
        pontus
        armenia
        dacia
        numidia
        scythia
        spain
        thrace
    end
    unlockable
    end
    nonplayable
        romans_senate
        slave
    end
    
    
    start_date    -270 summer
    end_date    14 summer
    That is the modded part of my file. I do believe that it is corect according to spacing.

    Its the only part I have actaully played around with. Do you guys see anything wrong with it?
    Last edited by DukeCanada; August 21, 2008 at 01:13 PM.

  13. #13
    Brusilov's Avatar Local Moderator
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    Default Re: New Campaign issue

    Quote Originally Posted by DukeCanada View Post

    Its the only part I have actaully played around with. Do you guys see anything wrong with it?
    There doesn't appear to be anything wrong with that part of the file. However, who knows what the mod has done to your game.

    OK, can you point us in the direction of the "convienantly located mod"?

    Can you also add the -show_err switch to the shortcut target? If you are not sure how to do this then have a look at the bottom of the first post in this thread: http://www.twcenter.net/forums/showthread.php?t=60685

    When you exit the game there may be an error message (it will trap file missing errors).

    Also can you go to to the options menu and tell us the number that appears in the top right hand side?

    Can you confirm which operating system you are using? Windows XP or Vista?

    Can you also confirm if you've got the game on CD-ROM, DVD-Rom or downloaded game?

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  14. #14
    DukeCanada's Avatar Domesticus
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    Default Re: New Campaign issue

    1 - Here is the mod

    2 - I couldnt find the Data/Sounds folder, sorry. Ill edit this post when I find it.

    3 - I am running ver 1.5 from the RTW gold edition (I havent installed BI yet)

    4 - I am running windows XP

    5 - I bought the game, so it came with 3 CD-ROMs

    Guys if this is too much trouble I will simply re-install the game. I dont want to cause to much trouble. I was hoping that this would be a simple easy-fix issue, but clearly it isnt. So if your fine with it I would like to re-install RTW. If this problem continues even after the re-installation I will contact you guys. Is that alright?

  15. #15
    Brusilov's Avatar Local Moderator
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    Default Re: New Campaign issue

    Quote Originally Posted by DukeCanada View Post
    1 - Here is the mod

    2 - I couldnt find the Data/Sounds folder, sorry. Ill edit this post when I find it.

    3 - I am running ver 1.5 from the RTW gold edition (I havent installed BI yet)

    4 - I am running windows XP

    5 - I bought the game, so it came with 3 CD-ROMs

    Guys if this is too much trouble I will simply re-install the game. I dont want to cause to much trouble. I was hoping that this would be a simple easy-fix issue, but clearly it isnt. So if your fine with it I would like to re-install RTW. If this problem continues even after the re-installation I will contact you guys. Is that alright?
    Don't!!!

    First of all check the version you think you have (on the options menu). The fact that it came on 3 CD-ROMs implies it's RTW 1.0.

    I'd also suggest changing the file manually - it's not that hard to do.

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  16. #16
    DukeCanada's Avatar Domesticus
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    Default Re: New Campaign issue

    I know, I did check. It says Ver1.5.

    No matter what I do (even when I moved everything back to its original position) the imperial campaign wouldnt launch. Perhaps by re-installing the game and wiping the mod I can re-download the mod and it will work.

    Its worth mentioning that I didnt do this from a perfect vanilla version. My friend had success unlocking factions manaully at his house. So he unlocked the gauls so he could play a campaign with them. However it seemed to work at that point. When I downloaded this mod and saved it over the old file, thats when the game wouldnt allow me to start a new imperial campaign with any faction.

  17. #17
    Brusilov's Avatar Local Moderator
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    Default Re: New Campaign issue

    Quote Originally Posted by DukeCanada View Post
    I know, I did check. It says Ver1.5.

    No matter what I do (even when I moved everything back to its original position) the imperial campaign wouldnt launch. Perhaps by re-installing the game and wiping the mod I can re-download the mod and it will work.

    Its worth mentioning that I didnt do this from a perfect vanilla version. My friend had success unlocking factions manaully at his house. So he unlocked the gauls so he could play a campaign with them. However it seemed to work at that point. When I downloaded this mod and saved it over the old file, thats when the game wouldnt allow me to start a new imperial campaign with any faction.
    Is it 3 CD-ROMs or 3 DVD-ROMs?

    Anyway.... I've just run a utility called UltraCompare against my vanilla RTW file (RTW 1.5) against the downloaded file (from the mod). There are a lot of changes between the two files so I honestly would not trust the download.

    Code:
    First file name: C:\Program Files\The Creative Assembly\Rome - Total War\data\world\maps\campaign\imperial_campaign\descr_strat.txt
    Second file name: C:\Make All Civilizations Playable Mod.txt
    
    Summary for 1 <--> 2:
    ```````````````````
    3974 Line(s) match   362 Block(s) diff   597 : 629 Line(s) diff

    If you want to change the factions that are playable move three or four and then test it. You may be pleasantly surpised!
    Last edited by Brusilov; August 21, 2008 at 02:26 PM.

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  18. #18
    DukeCanada's Avatar Domesticus
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    Default Re: New Campaign issue

    Alright I moved everything back to the way it was so that only the 3 playable roman factions are in the playable section, the non playable factions are in thier designated area, and the rest are in 'unlockable'.

    Though now I cant even start a campaign with the factions I legitimately unlocked. Hmmm. Odd.

    There is a file in my maps folder called 'unlocked' but all there is in it is 2 little rectangles.

    Perhaps I should move some of the factions into that folder? Because even though I have unlocked a few factions there is nothing in it.

  19. #19
    Brusilov's Avatar Local Moderator
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    Default Re: New Campaign issue

    Quote Originally Posted by DukeCanada View Post
    Alright I moved everything back to the way it was so that only the 3 playable roman factions are in the playable section, the non playable factions are in thier designated area, and the rest are in 'unlockable'.

    Though now I cant even start a campaign with the factions I legitimately unlocked. Hmmm. Odd.

    There is a file in my maps folder called 'unlocked' but all there is in it is 2 little rectangles.

    Perhaps I should move some of the factions into that folder? Because even though I have unlocked a few factions there is nothing in it.
    No, as I posted previously that 'mod' has done a lot more than just move the factions around. There were quite a few changes to the file.

    Unfortunately, if you've not got a clean version of that file (and we are only allowed to post modified files) then an uninstall / reinstall is probably the best way forward.

    If you change any file always take a copy beforehand so you can undo the changes.

    If your PC has the free disk space I'd sugggest that once you install a working copy of RTW 1.5 you take a copy of it an put it into another folder. Don't mod that folder in any way - you can always use that as a base for real mods.

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  20. #20
    DukeCanada's Avatar Domesticus
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    Default Re: New Campaign issue

    I uninstalled and re-installed the game. It works fine now, though its not modded.

    I have taken your advice and have a seperate "clean" folder that I can always use to reset my mods.

    Thank you for all the help, ill cya around

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