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Thread: The Last Kingdom - BASIC INFO and FIRST PREVIEW

  1. #121
    Achilla's Avatar Vicarius
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    Default Re: FIRST PREVIEW - The Last Kingdom

    Quote Originally Posted by danova View Post
    1. Unfortunately we don’t have any expert for this. I think we would find a better Al on the forum.
    What is your recommend?
    2. We’re still work on these. We’re not really doing it yet. By the way we would like to deal serious with the events.
    I’ve started to work on the pictures, which belong to the events and I try to get some ideas too.
    3. We don’t have any time to work with the animation. Unless someone’s take this work..
    .
    1. Both GrandViz (currently busy with Broken Crescent AI) and xeryx (over XAI - core renovation project) know the stuff, maybe PM them and ask for any kind of assistance or advice. Lusted makes something on his own too(basically enhancing Lands to Conquer experience, but there are mods that use/used his battle and campaign AI's)

    BC forum - http://www.twcenter.net/forums/forumdisplay.php?f=346
    XAI forum - http://www.twcenter.net/forums/forumdisplay.php?f=637

    xeryx basically develops a BATTLE AI MOD (campaign mod has been halted down as for now if I understand it right) that can be then implemented to other mods, thing is, the one adjusting his AI for your mod would need to have something more than basic understanding what goes on here, and xeryx would want that guy's report on how things are going before letting him to proudly announce that XX mod uses battle XAI version 3.xx (xeryx said in one thread that he makes his mod out for personal use and won't allow implemention in other mods unless his battle AI works perfectly on them). Otherwise, his battle AI so far is pure gold and challenging experience 100% compatible with any Kingdoms-based mod. A side info - the guy(or lad ;d) should also have a graps on adjusting projectiles and unit stats in EDU, because it gives best results if one man understands battle AI, so he/she of course knows what to change in units stats(and projectiles are all about making missile units effective).

    As for GrandViZ it's pretty obvious - his changes are not very drastic but he certainly knows the stuff. Feel free to PM him

    Lusted develops his own battle AI too (it's even pretty good ... even if it feels too "vanilla"), but I found spearmen to behave too idle in his recent AI. I don't recomment him but it's up to you

    2. I hope you find someone enthusiastic(and knowledgeable) enough to get things running
    3. Maybe Chimaeira will release Total Combat (it changes animations and adds other stuff) for others mods, currently it's designed to work with SS 6.0 and SS 6.1
    Last edited by Achilla; September 03, 2008 at 09:08 AM.
    Man is but a shadow of his former self, encased in feverish delusions of grandeur.
    Ignorance is your shield, knowledge is your weapon.
    Heart without reason is stupid, reason without heart is blind.


  2. #122
    danova's Avatar Protector Domesticus
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    Default Re: FIRST PREVIEW - The Last Kingdom

    Thanks your offer!
    Maybe later i accept...!
    .

  3. #123

    Default Re: FIRST PREVIEW - The Last Kingdom

    woow great work really very nice + rep

    The more sand has escaped from the hourglass of our life, the clearer we should see through it.
    Niccolo Machiavelli

  4. #124
    danova's Avatar Protector Domesticus
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    Default Re: FIRST PREVIEW - The Last Kingdom

    Quote Originally Posted by IVIarkI2I View Post
    woow great work really very nice + rep
    Thanks mate!
    .

  5. #125
    danova's Avatar Protector Domesticus
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    Default Re: FIRST PREVIEW - The Last Kingdom



    MapWorks!

    Looking for someone, who has experience on file editing and exploration. Responsible for control of the region’s border and arrange the cities on an already exiting map. Correct the city’s names and give name to the regions and to the cities.

    We’re looking for someone, who’s willing to do this in serious.

    .

  6. #126

    Default Re: FIRST PREVIEW - The Last Kingdom

    Looks cool!!!!!!

    Anny idea when the mod will be released?

  7. #127

    Default Re: FIRST PREVIEW - The Last Kingdom

    Well i can do regions though im not as experienced as mappers like Gigantus, J@mes Charred Monkey and the rest

  8. #128

    Default Re: FIRST PREVIEW - The Last Kingdom

    this looks very promising

  9. #129
    danova's Avatar Protector Domesticus
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    Default Re: FIRST PREVIEW - The Last Kingdom

    Quote Originally Posted by Mathieu Of Belgium View Post
    Looks cool!!!!!!

    Anny idea when the mod will be released?
    Thanks mate!
    I hope in 1-2 months... (released)

    .

  10. #130
    danova's Avatar Protector Domesticus
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    Default Re: FIRST PREVIEW - The Last Kingdom

    Quote Originally Posted by the count View Post
    this looks very promising
    Thanks mate
    .

  11. #131
    Recon's Avatar Decanus
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    Default Re: FIRST PREVIEW - The Last Kingdom

    Quote Originally Posted by danova View Post


    MapWorks!

    Looking for someone, who has experience on file editing and exploration. Responsible for control of the region’s border and arrange the cities on an already exiting map. Correct the city’s names and give name to the regions and to the cities.

    We’re looking for someone, who’s willing to do this in serious.

    .
    I believe for the Danes you have Jelling which were a "royal" seat at various times. Hedeby and Ribe were both important trading centers. Aros (Today known as Arhus) grew to a large city in the early 900. Next followed Roskilde, Viborg, Lund, Odense and Havn (Copenhagen) in the early medieval/late viking age.

  12. #132
    danova's Avatar Protector Domesticus
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    Default Re: FIRST PREVIEW - The Last Kingdom

    Quote Originally Posted by Recon View Post
    I believe for the Danes you have Jelling which were a "royal" seat at various times. Hedeby and Ribe were both important trading centers. Aros (Today known as Arhus) grew to a large city in the early 900. Next followed Roskilde, Viborg, Lund, Odense and Havn (Copenhagen) in the early medieval/late viking age.
    Yep! Thanks mate.
    .

  13. #133

    Default Re: FIRST PREVIEW - The Last Kingdom

    ONE of the GREATEST mods that I have seen BRAVO!


  14. #134

    Default Re: FIRST PREVIEW - The Last Kingdom

    WOW. I mean: WOW.
    You guys are among the BEST texturer I've ever seen, and by far full of good ideas. Great work!!
    Creator and maker of:


    Branca, Branca
    Leon, Leon, Leon
    fuìt: bùm.

  15. #135
    danova's Avatar Protector Domesticus
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    Default Re: FIRST PREVIEW - The Last Kingdom

    Quote Originally Posted by Nakharar View Post
    Well i can do regions though im not as experienced as mappers like Gigantus, J@mes Charred Monkey and the rest
    We already found someone, whose start the work. By the way the map is ready expect small retouch.
    Might be I’ll get contact with you in this case. Thanks mate!
    .

  16. #136
    danova's Avatar Protector Domesticus
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    Default Re: FIRST PREVIEW - The Last Kingdom

    Quote Originally Posted by SuperStick View Post
    ONE of the GREATEST mods that I have seen BRAVO!
    Quote Originally Posted by Brancaleone daNorcia View Post
    WOW. I mean: WOW.
    You guys are among the BEST texturer I've ever seen, and by far full of good ideas. Great work!!
    Thanks mates!
    .

  17. #137

    Default Re: FIRST PREVIEW - The Last Kingdom

    good work amazing units!!!!!!

  18. #138
    danova's Avatar Protector Domesticus
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    Default Re: FIRST PREVIEW - The Last Kingdom

    Quote Originally Posted by daxter View Post
    good work amazing units!!!!!!
    Thanks!
    .

  19. #139

    Default Re: FIRST PREVIEW - The Last Kingdom

    any news?

  20. #140

    Default Re: FIRST PREVIEW - The Last Kingdom

    Great mod, but is now a bad time to tell you that the symbol you have given to Connacht didn't appear until the 1000s?

    I'm willing to help you if you need research on the Irish factions (their nobles were Arras, not Ridire, and the knights were called Márcaigh). I can also name and place the settlements for the Irish factions too.

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