I am expecting a lot more out of HOI3 than what I got out of HOI2.
They either need to improve the non-combat elements of the game greatly or they need to realize that HOI2 isn't a strategy game, but a tactical game, and change the gameplay to fit as such.
If they keep the same formula as the last game I will except more non-combat aspects to the game. Taking elements from Victoria's gameplay and having a multitude of new events to work with. The last game got boring quick if you were not at war and having things like this would resolve that.
If they want to really focus on combat, like they did before, then they need to greatly improve that. The more provinces obviously help but they need more than just "divisions" with brigade attachments. They need specialized units with abilities like river bridging among other things. They need to make it a tactical game, not a strategic game. Panzer General was great at this, it had all kinds of specialized units to make combat more involved and if that is the focus of HOI3 it will need it. It needs more than percentages on die rolls from the environment and unit combinations. I want combat to be far more interesting than what it was. I think with the 10k provinces they promise that they are indeed going this route to make it more like games of the past like Panzer General and others like it that were purely combat focused.
HOI2 by its self is not adequate, I want more and expect more out of a sequel. We didn't get that with EU3 until a few expansions and mods later but with HOI3 I will not buy the game unless it really is MORE at release.




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