Page 1 of 2 12 LastLast
Results 1 to 20 of 26

Thread: Naval Power-Useless?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Spazza's Avatar Foederatus
    Join Date
    Jul 2007
    Location
    Melbourne, Australia
    Posts
    30

    Default Naval Power-Useless?

    I had a quick look at the forums to see if a similar question had already been asked and couldn't find anything so if its been asked before I'm sorry.....Is Naval power used for anything other than blockades and moving armies and agents around?.Does having naval power in a region protect trade routes from pirates, rebel or other enemy fleets....Personally, I rarely build a large fleet because I see it as a waste of resources........Am I wrong and that there are hidden uses for having a healthy navy!:hmmm:

  2. #2

    Default Re: Naval Power-Useless?

    well, say your spain and you join a crusade to the holy land, you have a full stack with a few of your favorite generals, some priests ,and other agents but only a few ships. so you set out across the sea and 1 turn b4 you arrive an egyptian navy sinks your favorite generals and your armies and your agents.
    Well now your in a pickel arent ye.


  3. #3
    Spazza's Avatar Foederatus
    Join Date
    Jul 2007
    Location
    Melbourne, Australia
    Posts
    30

    Default Re: Naval Power-Useless?

    Quote Originally Posted by Warwood11 View Post
    well, say your spain and you join a crusade to the holy land, you have a full stack with a few of your favorite generals, some priests ,and other agents but only a few ships. so you set out across the sea and 1 turn b4 you arrive an egyptian navy sinks your favorite generals and your armies and your agents.
    Well now your in a pickel arent ye.
    Thats true Warwood and I must confess this has happened to me and I have also managed to sink the occasional invasion fleet, however this aside is the actual upkeep of a large navy worthwhile long term if is only function is transport and blockade.....Is there more too having a navy!:hmmm:

  4. #4

    Default Re: Naval Power-Useless?

    not really, if you're ports are not blocked then they just have a large upkeep. Wait till empire I reckon
    member of S.I.N.

  5. #5

    Default Re: Naval Power-Useless?

    Quote Originally Posted by ginger_hammer View Post
    Wait till empire I reckon
    yep...

    until empire comes out, navies just dont serve much of a purpose other than as transport.

    i will be interested to see what impact navies have in empire though besides just transport.

    it'd be interesting if having a strong navy will, in addition to the other benefits, will somehow also correspond to an increase in trade due to the seas being less infested with pirates and privateers.

  6. #6
    Yoda Twin's Avatar Vicarius
    Join Date
    Oct 2006
    Location
    Melbourne, Victoria, Australia
    Posts
    2,761

    Default Re: Naval Power-Useless?

    I find having a navy very useful. Playing Aragon it is neccesary to close of the Gibraltar strait once the moors have been kicked off and having a navy to protect your shore. Also genoa and Sicily liked to try and take Palma.
    Minister for Home Affairs of the Commonwealth v Zentai [2012] HCA 28 per Heydon J at [75]

    Analysis should not be diverted by reflections upon the zeal with which the victors at the end of the Second World War punished the defeated for war crimes. The victors were animated by the ideals of the Atlantic Charter and of the United Nations. The Universal Declaration of Human Rights was about to peep over the eastern horizon. But first, they wanted a little hanging.

  7. #7
    eskrogh's Avatar Biarchus
    Join Date
    Aug 2008
    Location
    Denmark
    Posts
    629

    Default Re: Naval Power-Useless?

    Quote Originally Posted by Yoda Twin View Post
    I find having a navy very useful. Playing Aragon it is neccesary to close of the Gibraltar strait once the moors have been kicked off and having a navy to protect your shore. Also genoa and Sicily liked to try and take Palma.

    in my campaign Moors, Aragon and geona, all try to take panama, so if you own that island fleet is a very good idea, so you can sink the enemy ships and trap the armies on the island

  8. #8
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    18,974

    Default Re: Naval Power-Useless?

    As byzantine player huge fleets kept away egyptians and templars from Cyprus and when i defeated most of the rebel fleets my income from ports increased!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  9. #9
    Sarpedon's Avatar Civis
    Join Date
    Oct 2007
    Location
    Boston, MA
    Posts
    132

    Default Re: Naval Power-Useless?

    Actually, closing off a strait doesn't seem that cheap to me (at least nowhere near stakes at the castle door).
    It makes sense that a reasonable naval force could close off a strait to ground troops and their barges in real life.
    But generally I agree. The cost of maintaining a substantial fleet to blockade a port generally means you are paying more upkeep for the fleet per turn than that blocked city loses.
    All the naval shortcomings really make me look forward to Empire, I agree with that comment.

  10. #10
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    18,974

    Default Re: Naval Power-Useless?

    Quote Originally Posted by Sarpedon View Post
    Actually, closing off a strait doesn't seem that cheap to me (at least nowhere near stakes at the castle door).
    It makes sense that a reasonable naval force could close off a strait to ground troops and their barges in real life.
    But generally I agree. The cost of maintaining a substantial fleet to blockade a port generally means you are paying more upkeep for the fleet per turn than that blocked city loses.
    All the naval shortcomings really make me look forward to Empire, I agree with that comment.
    In the new "Basileia ton Romaion"submod fleets will be crusial for the byzantines to keep ennemies away from their capital!!!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  11. #11
    delra's Avatar Praepositus
    Join Date
    Jun 2007
    Location
    Warsaw, Poland
    Posts
    5,590

    Default Re: Naval Power-Useless?

    Closing Giblartar is a cheap trick close to cheating. Don't do that. It's evil. Generally closing a strait is a cheap trick (AI can't figure out to hire a boat and use it to land on the other side) and I wouldn't do it unless there's a Mongol jihad waiting on the other side of it (been there done that :-().

    But back on topic, I don't use navy much. Usually I keep a ship in most strategic ports, I load cargo on them, make a drop and return to port on the same turn.

    And when on crusade, I just stop by all those islands and unload units there at the end of the turn in case a naval battle occured. Worst case scenario, I lose a ship and have to hire another one. Best case scenario, I don't lose a ship and can hire an additional one. So I usually build up my fleet on my way to the Holy Land. And then get rid of it after my army is back home.

    Oh, and one last thing, when you're Spain, you shouldn't be crusading to the Holy Land! You have your own infidels to deal with, crusade on the Moors.

  12. #12

    Default Re: Naval Power-Useless?

    I actually find blockading quite useful, if you are invading. The enemy has to move troops by land slowly allowing you time to get 2 or 3 settlements before any really threatening force comes to stop you (if the invasion is well planned). plus, while your economy might suffer from upkeep, the enemies will be totally destroyed, with the loss of sea trade, settlements, and new upkeep costs. once you take care of their navy, its enough to just put single ships to blockade and have one or two larger fleets to take care of any new ships or pirates.
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  13. #13

    Default Re: Naval Power-Useless?

    Well, so far I have found that the naval game has gotten so boring. I am not seeing many ships at sea at all. And none of the AI powers are building large navies. No threat on the high seas at all. Kind of nerfed.

  14. #14
    Wolfgrin's Avatar Semisalis
    Join Date
    Nov 2004
    Location
    cincinnati
    Posts
    475

    Default Re: Naval Power-Useless?

    Quote Originally Posted by crsutton View Post
    Well, so far I have found that the naval game has gotten so boring. I am not seeing many ships at sea at all. And none of the AI powers are building large navies. No threat on the high seas at all. Kind of nerfed.
    Interesting. In most of my games I see some very large fleets, especially from the Moors, Byz, Genoese, Fatimids and Danes.

    I like having one kick-a$$ navy and one or two single fleets for ferrying. My main navy I use for invasions and destroying the ships of invaders, either before they invade (best case) or after their army has retreated to the ships. After the Moors' fourth or fifth invasion of Palma (when I'm Genoa or Aragon) I find it perversely gratifying to destroy their army and then kill their fleet containing the survivors. TOTAL WAR.

  15. #15

    Default Re: Naval Power-Useless?

    I have fleets where needed, but usally only half stack and made of holks (as England). They suffice for transport and defence needs.

  16. #16
    BLASPHEMER's Avatar Libertus
    Join Date
    Aug 2008
    Location
    11th Plane of Hades
    Posts
    82

    Default Re: Naval Power-Useless?

    I didn't think blockading had any effect on the AI economy? Due to wealth scripts and so on.
    FAILED TO DENOUNCE BLASPHEMER
    In Old Irish
    Anál nathrach, orth' bháis's bethad, do chél dénmha
    In Modern Irish:
    Anáil nathrach, ortha bháis is beatha, do chéal déanaimh
    In English:
    Serpent's breath, charm of death and life, thy omen of making.

  17. #17
    Skooma Addict's Avatar Campidoctor
    Join Date
    Jul 2008
    Location
    A once glorious province of the Empire
    Posts
    1,735

    Default Re: Naval Power-Useless?

    Quote Originally Posted by BLASPHEMER View Post
    I didn't think blockading had any effect on the AI economy? Due to wealth scripts and so on.
    I haven't noticed any changes in AI behavior from blockading either. Honestly I use ships as little as possible in all Total War games. Mainly because of random pirates attacking me five times a turn. I could have a fleet next to France and when I end my turn it'll end up next to the holy lands somewhere. Cursed pirates. It doesn't bother me that a inept fleet of like two ships gets attacked and sunk, what bothers me is the 3 minute wait while rebels repeatedly attack a useless fleet.

  18. #18

    Default Re: Naval Power-Useless?

    Quote Originally Posted by BLASPHEMER View Post
    I didn't think blockading had any effect on the AI economy? Due to wealth scripts and so on.
    oh really, maybe i got mixed up with rome total war. It made a big difference there...
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  19. #19
    Oddball_E8's Avatar Senator
    Join Date
    Jan 2005
    Location
    in Skåne (the most southern province of Sweden). Furulund to be more precise... look it up
    Posts
    1,205

    Default Re: Naval Power-Useless?

    i usually only get gangraped by pirate fleets if i go by sea...
    even if i do win the first few battles, they just keep coming and wearing me down... and i mean in the same turn... not over a couple of turns, but its like they all know exactly where i am (well they do as soon as one of them see me i guess, but still)
    addicted modder... but crap at it

  20. #20

    Default Re: Naval Power-Useless?

    i use fleets loads when ive got the dosh. e.g as byzantium, the fatimids declare war on me. first thing i send my fleets to blockade all their ports/destroy fleets. now i can land my force unapposed at their weakest spot.

    edit: cant wait for that baseilia ton romaion mod btw
    Last edited by Furor_Mancunia; August 20, 2008 at 06:27 PM.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •