Not quite as simple to the topic as you think, my mod consists of walls that take twice as long to breach, and with 8 trebuchets (2 units)I will need to withdraw as they will run out of ammo, historically, not all sieges finished after one bombardment of siege equipment, so when I withdraw the siege should still be maintained. However I noticed it becomes a complete loss and withdrawal.
Now then, I've tried going through the following files to find if there is a way to stop this, not extremely thoroughly but took a while:
campaign_db
campaign_ai_db
battle_config
descr_pathfinding
couldn't figure out how to open, pathfinding_ai, I tried MSACCESS but I need to reinstall that first...
I also tried a few otehr ai files with no luck...any suggestions this time?




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