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  1. #1

    Default How do I maintain a siege

    Not quite as simple to the topic as you think, my mod consists of walls that take twice as long to breach, and with 8 trebuchets (2 units) I will need to withdraw as they will run out of ammo, historically, not all sieges finished after one bombardment of siege equipment, so when I withdraw the siege should still be maintained. However I noticed it becomes a complete loss and withdrawal.

    Now then, I've tried going through the following files to find if there is a way to stop this, not extremely thoroughly but took a while:

    campaign_db
    campaign_ai_db
    battle_config
    descr_pathfinding
    couldn't figure out how to open, pathfinding_ai, I tried MSACCESS but I need to reinstall that first...

    I also tried a few otehr ai files with no luck...any suggestions this time?

  2. #2
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: How do I maintain a siege

    Quote Originally Posted by CodOfDuty View Post
    Not quite as simple to the topic as you think, my mod consists of walls that take twice as long to breach, and with 8 trebuchets (2 units) I will need to withdraw as they will run out of ammo, historically, not all sieges finished after one bombardment of siege equipment, so when I withdraw the siege should still be maintained. However I noticed it becomes a complete loss and withdrawal.

    Now then, I've tried going through the following files to find if there is a way to stop this, not extremely thoroughly but took a while:

    campaign_db
    campaign_ai_db
    battle_config
    descr_pathfinding
    couldn't figure out how to open, pathfinding_ai, I tried MSACCESS but I need to reinstall that first...

    I also tried a few otehr ai files with no luck...any suggestions this time?
    If you withdraw from a siege you lose the battle and thus have to pull back from sieging, this is undoubtedly a battle mechanic built into the hard code as far as wins and losses are concerned. The problem isn't so much with this as the fact that CA didn't see a reason to include somewhat injured walls as a transferable affair. I haven't really looked into this aspect of a siege and whether part of the wall being destroyed would be present in a follow-up siege or not, if it wasn't repaired. That being said, I don't think this solution will solve your problem, because even if it worked, it would just hurt the AI, because the player would adapt by just maintaining the siege the given time limit and winning by default.

    Cheers,
    Augustus

  3. #3

    Default Re: How do I maintain a siege

    Ok, what about this - After the besieging army withdraws, and if it is a crusading/jihad army, there might be a risk of desertion, so is there a way to keep movement points after the withdrawal, or change how far they withdraw on the strat map?

  4. #4

    Default Re: How do I maintain a siege

    Quote Originally Posted by CodOfDuty View Post
    Ok, what about this - After the besieging army withdraws, and if it is a crusading/jihad army, there might be a risk of desertion, so is there a way to keep movement points after the withdrawal, or change how far they withdraw on the strat map?
    If this is a scripted battle and you the name of the general andthe city, you could monitor PostBattle and use console_command character_reset "Character Name". Then you could order him to attack the city again: siege_settlement <city> If this isn't a scripted battle, I don't think there is anyway to solve the problem, sorry.

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  5. #5

    Default Re: How do I maintain a siege

    why dont u just increase the ammo of the siege weapons



  6. #6

    Default Re: How do I maintain a siege

    That's a good alternative I suppose, they are only rocks for rebuchets, catapults etc

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