Note: The florins worth are from statistics I calculated from the TW game. We may change florins worth later to be more historically accurate. By this system, a florin is worth a lot.
OK, here is the updated money system and how things work.
Bying land does not cost you money, seeing as Freedmen just rent land, Knights/Peers get it from their King when they become Knights and Priests/Bishop get it from the Church.
Now, in return for their land, a Knight gives millitary service to his lord. This is explained in the millitary deaths part. During an expidition a King may state that the expedition is forced conscription, I.E all able Knights must serve.
But that dosen't mean they weren't excluded for taxes. There where taxes on food, taxes when the King went to war and so on. Taxes upon taxes. So the Knight has peasents upon his land to grow his food and such. But on this we will simple it down. Lets say you have enough peasents growing food and such or enough money from the church to eat and live. But we still got the taxes to pay, so here are the jobs.
Jobs
Rising in rank for jobs;
When you rise in your normal ranks, you will rise in your job rank. You will get paid more, but of course, being richer, you will be taxed some more.
Every year, the job roller will roll the dice to see what you get.
I have lowered the types of jobs down to two - farmer and merchant.
Farming
You character may invest in farming, or be a farmer. Farming is a fairly set pay, with not much variants unless the crops are bad.
Average pay for farming each year:
Dice chances:
1,2,3,4 = Average harvest.
5 = Bad Harvest.
6 = Good Harvest
Freedman (average farmer) Pay
Average Harvest: 5 florins
Bad Harvest: 3 florin
Good harvest: 7 florins
Knight/Priest (farm owner) Pay
Average Harvest: 20 florins
Bad Harvest: 12 florins
Good Harvest 28 florins
Peer (Baron or Count or Earl)/Bishop (farming investor) Pay
Average Harvest: 80 florins
Bad Harvest: 48 florins
Good Harvest: 112 florins
Merchant
Your character might be a simple merchant, barganing at the market, or a market owner, investing in the world of buisness. Merchants take more of a gamble than farmers, they may win a lot more, or a lot less
Merchant Dice Chances:
1,2 = Average deal
3,4 = Good Deal
5,6 = Bad deal
Freedman (average haggler) Pay
Average deal: 5 florins
Bad deal: 1 florin
Good deal: 9 florins
Knight/Priest (market investor) Pay
Average deal: 20 florins
Bad deal: 4 florins
Good deal: 36 florins
Peer (Baron or Count or Earl)/Bishop (realm financial investor) Pay
Average deal: 80 florins
Bad deal: 16 florins
Good Deal: 144 florins
TAXES!!!
Everybody paid taxes then, we decided on that. We will simple it down, not changing it between Priest and Knight (say if the taxes are risen by the King, the taxes are higher on the church in that province, so the church must demand more of its Bishops/Priests). You will state which province your estate is in. If the taxes change in game on that province, they will change for roleplay here.
Freedman Tax
Low Tax Rate: 3 florins
Average tax rate: 4 florins
High tax rate: 5 florins
Very high tax rate: 6 florins
Knight/Priest Tax
Low tax rate: 12 florins
Average tax rate: 16 florins
High tax rate: 20 florins
Very High tax rate: 24 florins
Peer (Baron or Count or Noble)/Bishop Tax
Low tax rate: 48 florins
Average tax rate: 64 florins
High tax Rate: 80 florins
Very High tax rate: 96 florins
Bankrupcy
If you become bankrupt, either a fellow person must give you money, or you may face a trial.
Civil War
In a Civil War, money will be abandoned until the end of it.
Lord Chancellor e.t.c
Extra titles such as this may give you extra income. This is yet to be decided.
Other Money
People may give you money, you may recieve some if a settlement is sacked in game or a ransom takes place.
What do I do with my money?
Corruption, bribes, friendship and so on is very important with money. Money controls the world. It controls politics. You could rigg a trial and so on. I will make dice chances for these later.














