This Dice Table is in Progress. No Events may be attempted for the moment. No chances are certain.
In God Save the King, many events are decided by Dice Chances. All Dice Chances are determined by choosing a random number below but including 10. Any GSTK Moderator may roll a dice for an event. The website we use for the random number bellow but including ten can be found here.
Murders and Assasinations
A Murder or Assassination in GSTK is an attempt to kill a fellow player and get away with it without being caught or with anyone knowing it was you. Unlike Duels it is (usually) against the laws of the land.
Remmember, the chances may never be 100% in favour of one person. The highest you can get to is 9/10, and the lowest chances you can have are 1/10.
So, in basic, the chances follow as so:
Lower Class (Freedman) killing Lower Class: 4/10
Lower Class killing Middle Class (Knight or Priest): 2/10
Lower Class killing Upper Class (Earl/Baron or Archbishop/Bishop): 1/10
Middle Class killing Lower Class: 6/10
Middle Class killing Middle Class: 4/10
Middle Class killing Upper Class: 2/10
Upper Class killing Lower Class: 7/10
Upper Class killing Middle Class: 6/10
Upper Class killing Upper Class: 4/10
But, of course, it is never as simple as that. These are only the Killing chances. There is also the escaping chances. If you kill your target, but don't escape, you could face death by hanging.
The chances of assassin escaping are 7/10, no matter what class or whether you kill target. But the chances are changed by the amount of other people in the thread.
If there is one other person in the area, the chances of escaping are two less in favour of the assassin. If there are two other people, the chances are four less. If there are three other people, the chances are five less. If there are 4 other people or more, the chances are six less. But, as with the killing chances, the chances are never 100% certain of anything, thus the assassin allways has 1/10 chance of escaping.
So, the chances follow as so:
Assassin chances of escaping...
...when there are no other people in area: 7/10
...when there is 1 other person in area: 5/10
...when there are 2 other people in the area: 3/10
...when there are 3 other people in the area: 2/10
...when there are 4 or more other people in the area: 1/10
But area you might ask? What area? Well, we judge how many other people (not including assassin and target) are there by the thread the assassination is in.
So, how does it work?
So, you want to assassinate somebody. Well, now it gets even more complicated. It depends where you assassinate them. If you just post a thread saying you are assassinating them, then we take it for granted that you are assasinating their house. In this case we take two numbers off both chances (escaping and killing).
So, if you just posted a thread saying so and so was assassinating so and so, and your chances are 4/10 for killing and 7/10 for escaping, seeing as you just posted a thread straight off the chances become 2/10 for killing and 5/10 for escaping.
But there are more devious ways to assassinate somebody. Rather than just going posting a thread saying you are assassinating them, you could somehow start a thread in which only you and them are present in it. You could kill them on a Roleplay adventure. You could have yourself invited into their house, or invite them to your house. Of course, if you do any of these, the number of other people there will determine your chances. If you are in a house thread (which is often long and has had many people speak there at its time) we determine how many other people are there by how many people are actively talking or being talked to or mentioned in the conversation. This is often quite obvious who is present. If it isn't the moderators will decide accordingly, asking other Moderators view as well if needed.
Group Assassinations
If you assassinate somebody and you have X other person helping you, then you get X more dice roll number in your favour with escaping and assassinating, regardless of class. The extra dice number is added onto the higher class number. E.G
Middle Class attacking Middle Class person assassinating chances:
Kill: 4/10 and Escape: 7/10
Freedman attacking Middle Class person assassinating chances:
Kill: 2/10 and Escape: 7/10
Middle Class with Freedman attacking Middle Class person assassinating chances:
Kill: 5/10 and Escape: 8/10
The escaping dice is rolled sepperately for each person, meaning that one might escape whilst another is caught.
In a group assassination attempt, each S.I is worth half the amount. If we don't end up with a round number (say 8 and a 1/2) I will use the bellow 100 random number generator. Despite the halfs, you still cannot go higher than 9/10 chances in favour of somebody.
Anonynous Assasinating
When you make an assassination, even if you escape, it is obvious to everyone else you did it as your account posted it. You can avoid this, just PM any moderator, saying you are attempting to murder so and so in so and so thread, and they will post the attempt there as well as the outcome (which they would do anyway). In a group assassination both people must PM the same Moderator saying they are assassinating. They will post it without naming any names or ranks or anything to give your character away. This can prove great fun. Say four people are in a role play story together. You want to kill one of the other people there, for political reasons or whatever. You PM a moderator, who posts (to everyone elses suprise) in the thread, something like: "A hooded man came out of the darkness, and swung his knife towards Johnny. (moderator rolls dice). It hit him in the chest. Johnny fell, dead. (moderator rolls next dice). The hooded man escaped sccesfully." The person who made the attempt can then post as if nothing happened and they viewed the attempt. No one else would know who did it. There would be three players, all accusing each other, and only one knowing it was them. It can be great fun.
Special Items
As with most events, there are special items which can help you. A list of these can be found at the bottom of the table.
Certain Threads
In threads such as all the Parliment threads, the tavern and St George's Cathedral we take it for granted that there are 4 people + there. So, if you are assassinating somebody whithin one of these threads, you must be carefull.
So be weary!
Be carefull where you post, who you invite to your house, whose house you enter. When you go places, to a house of a stranger or just on an adventure, be sure to take somebody you trust to lower your chances of dying. But perhaps they will stab you in the back...
Being Hired / Hiring Assasins
OK. So, you are short on cash. You must first either advertise you are assasinating, or the patron must advertise they need an assasin. It would work as so.
Either the Assasin posts something like this in London:
London woke to find the walls of Tower Bridge covered in the message;
Drake Devil is willing to Kill for Money
It was written in blood.
The assasin (may be any class) must have an assasins name which he uses to advertise and cause fear.
Or the Patron may post something like this in London:
John Poridge sat disguised in the abbandoned warehouse. A contact had promised he would have an assasin arrive to do buisness with him. John hoped one would arrive soon...
Or if the Patron knows a paticular Assasin he wants he may post:
John Poridge sat disguised in the abbandoned warehouse. It was here his contact said Drake Devil would meet him.
The Assasin may or may not arrive. It depends whether he likes the person, or reckons they have enough money to pay him.
So the assasin arrives. There is a 1/6 chance they recognise one another. The Assasin Dice roller will post that.
So it would happen as so;
A:
John Poridge sat disguised in the abbandoned warehouse. It was here his contact said Drake Devil would meet him.
B:
Drake Devil tapped the hooded Patron on his back. He turned in fear, having not heard the assasin creep up behind him.
Dice Roller:
The Assasin recognised the Patron at once. It was John Poridge. John on the other hand, had no idea who Drake Devil really was.
A and B discuss who the target is and what the pay will be, and if it will be payed before or after the Assasination. Once it is decided, the Assasin will post the Murder post (as seen in Murders and Assasinations) and it will follow as such.
If the Assasin is caught, and the Assasin had recognised who the Patron was, he may or may not say so in court.
A Patron may not testify in court that he knows the assasin, as he may only say so if he has been associated with the murder. So the Patron only does so with the knowladge they too will be punished. But if a Patron recognises the Assasin, they may put more pressure on the deals if they are higher up than the assasin (say the Assasin is a Knight and the Patron an Earl). But of course, this might cause the Assasin to then murder the patron.. The pressure cannot happen between classes though (an Archbishop has no immediate power over a Knight, nor does an Earl over a King).
If money is to be paid after the succesfull Assasination, then the Patron will post the money being paid at a later date in the original assasin request post, but no one will be recognised if they where not recognised before.
King's/Pope's Assasin
A King may privately hire an Assasin. He will request one the same way as a normal Patron. The King/Pope must show they are the King/Pope, but there is nothing to worry about as the King/Pope may not be trialed for assasinations in court (but a revolt might happen...). The King/Pope has the same chances of recognising an assasin as in normal circumstances (1/6). If the King/Pope recognise the assasin, they may put pressure on him. The pressure here is more fortunate on the Pope, as the Pope may threaten all with excomunication, but the King can't directly threaten a member of clergy. So one way out, if the King is threatening a Knight Class or Freedman, would be for them to join the church.
An Assasin may not be paid more than 150 Florins per Assasination by the King/Pope (seeing as the King/Pope have unlimited money on GSTK).
A King/Pope may also pay the Assasin to not assasinate anyone else. If this becomes the case, the assasin gets an additional income of 10 Florins per turn, unless the King/Pope changes their mind or dies.
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Duels
Duel Dice Roller: Undecided
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Jousts, Archery and Melee
Current Jousts, Archery and Melee Dice Roller: The organiser of the event roll's the dice
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Childbirth
Current Childbirth Dice Roller: Knight of Sicilly
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Rebellion/Civil War
Dice Roller for this event: Undecided
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Guard Escape, and Tower of London Escape
Dice Roller for this event: Undecided
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Enemy of the Crown, and Friends of Enemy's
Current Enemy of the Crown dice roller: Undecided
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Army Death Chances
Current Dice Roller: Undecided
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Order Rules
These are the general Order rules. Of course, the inside of these will be changed for each order, but each order must roughly follow these rules.
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