Hi, everybody! ^_^
So I was wondering (and I'm sure it's possible to use the Search option to find this, but I haven't found what I'm looking for yet), would the following mods be compatible with eachother (Again, I'm sure the info is available in their respective threads, but there's so much text to comb through)?
- Real Recruitment (and Real Combat, though I guess that's a moot point, since it's included in the 6.1 patch. And yes, I'll remember to get the hotfix ^_^)
- Total Combat
- Lord Calidor's Knights Templar Minimod
- Tsarsies' Garrison Script... I suspect this might not be interoperable with the Knights Templar Minimod... In this mod's thread, it's stated that it (probably?) won't work together with other mods that (among other things) change unit names.
- Lusted's AI... Does the campaign AI work with the Garrison Script? Does the battle AI interfere with Real Combat, or does RC only change stats? I still haven't -really- been able to figure out what RC does >_>
So again, any help would be very much appreciated. Thanks in advance, and I do hope I don't seem like too much of a lazy male donkey.![]()




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