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August 17, 2008, 05:02 PM
#1
Laetus
Modding building build time?
Hey there, I have been trying to alter the build time of buildings on Medieval 2, patch 1,2 if that helps with no joy.
I have altered export_descr_buildings file too look like so...
building sea_trade
{
levels merchants_wharf warehouse docklands
{
merchants_wharf city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, slave, } and building_present_min_level port port
{
capability
{
trade_fleet 1
trade_base_income_bonus bonus 1
}
material wooden
construction 1
cost 1600
settlement_min city
upgrades
{
warehouse
}
}
warehouse city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, slave, } and building_present_min_level port port
{
capability
{
trade_fleet 2
trade_base_income_bonus bonus 2
}
material wooden
construction 1
cost 3200
settlement_min large_city
upgrades
{
docklands
}
}
docklands city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, slave, } and building_present_min_level port port
{
capability
{
trade_fleet 3
trade_base_income_bonus bonus 3
}
material wooden
construction 1
cost 6400
settlement_min huge_city
upgrades
{
}
but when I go to play the game, it is back to normal, and yes I did save it.
Thanks for any help you can offer.
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August 18, 2008, 08:17 AM
#2
Re: Modding building build time?
Did you start a new campaign?
You have to start a new campaign for 99.9% of changes to take effect.
Also, I don't know if you just copied the text incorrectly, but you're missing some closing braces at the end of your building entry.
Last edited by Azim; August 18, 2008 at 08:19 AM.
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