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Thread: late era bug fixs for Perfectly Polished 2.1

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  1. #1

    Default late era bug fixs for Perfectly Polished 2.1

    Hi, I'm using PP 2.1 and I really enjoy this mod.

    but it seems little problem when I play late era campaign with this mod.

    1. time scale is set to 1.0, as I know, PP designed to time scale to 0.5 right?
    2. PP includes uniqe bodyguard sub mod ( ex) Dismounted Feud for English geneal)
    in early campaign, every bodyguards were set properly, but late era does not.

    So I edited for my own because I like late era campaign more than early one (most reason why I hate early campaign is presence of 'fantasy' Templar faction lol) and I want to play SS with PP nomatter late or early.

    If someone who likes late era campaign, I hope this fix would work well.

    'There might be unknown unfixed bugs or intended configuration that I didn't know.'

    [Installation]
    extract attached file to :
    \data\world\maps\campaign\custom\Late_Era_Campaign

  2. #2

    Default Re: late era bug fixs for Perfectly Polished 2.1

    Quote Originally Posted by Lord_ET View Post
    Hi, I'm using PP 2.1 and I really enjoy this mod.

    but it seems little problem when I play late era campaign with this mod.

    1. time scale is set to 1.0, as I know, PP designed to time scale to 0.5 right?
    2. PP includes uniqe bodyguard sub mod ( ex) Dismounted Feud for English geneal)
    in early campaign, every bodyguards were set properly, but late era does not.

    So I edited for my own because I like late era campaign more than early one (most reason why I hate early campaign is presence of 'fantasy' Templar faction lol) and I want to play SS with PP nomatter late or early.

    If someone who likes late era campaign, I hope this fix would work well.

    'There might be unknown unfixed bugs or intended configuration that I didn't know.'

    [Installation]
    extract attached file to :
    \data\world\maps\campaign\custom\Late_Era_Campaign
    Does this fix affect BYGIII ?

  3. #3

    Default Re: late era bug fixs for Perfectly Polished 2.1

    Quote Originally Posted by Perdikas View Post
    Does this fix affect BYGIII ?
    Never! I've not used BYG while I edited this file

  4. #4
    loet66's Avatar Senator
    Join Date
    Apr 2006
    Location
    France
    Posts
    1,016

    Default Re: late era bug fixs for Perfectly Polished 2.1

    Hi Lord_ET,

    THANKS for this fix !

    + REP

  5. #5
    No, that isn't a banana
    Join Date
    Aug 2004
    Location
    Ontario, Canada
    Posts
    5,216

    Default Re: late era bug fixs for Perfectly Polished 2.1

    any idea why the main mod thread was closed? has development stopped?

  6. #6
    Barser's Avatar Senator
    Join Date
    May 2008
    Location
    Denmark
    Posts
    1,335

    Default Re: late era bug fixs for Perfectly Polished 2.1

    It says by request... I wonder if it was ruy who wanted it closed.

    ______________Factionleaders and Generals mod__________________
    ______________________Agents-minimod____________________________

  7. #7

    Default Re: late era bug fixs for Perfectly Polished 2.1

    Could be because version 3 is up on the alternate site. No Byg compatibility though.

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