With the senate mod being polished and almost ready and 5.8 coming soon, I'd like to start a discussion about what the future of XGM should be.
Working on the senate mod and provincial campaigns made me think about one major feature: extended modularity.
With the actual gameplay reaching maturity stage now only relatively minor changes can be done to the main campaign without meeting opposition from a significant part of the community.
There is one way left to keep innovating without making a revolution at every release, and it's having support for most things under the hood, with the main campaign left stable until a change is widely accepted.
In short:
- As with the senate mod support for having the roman senate is added to the campaign but not activated unless you play the specific provincial campaign.
- The same can be done with loyalty, keeping it alive for those who actually likes it and keeping the main campaign as smooth as possible for those who doesn't.
- Support for other BI/Alex features can be also added and be activated only in specific campaigns.
So, why having a major version number for this?
It's because it's a major reworking of the mod internally and it's likely to be buggy and unpolished for quite a while.
Some examples of possibilities:
- Senate campaigns (already working)
- Possibility of having more effective rebellions with support from hardcoded features (BI full faction emergences)
- The most varied scenarios can be done with provincial campaigns without affecting the main release
I would like to know your opinion on this and as always I'm open to suggestions!






Reply With Quote










