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Thread: questions topic

  1. #141

    Default Re: questions topic

    Quote Originally Posted by jnecros View Post
    Not a question so much as a complement. I did not want to create a new thread for this.. Thanks for putting this project together, not to sound fanboyish, but I am real happy this is going on. I do not really enjoy medieval history, Roman era is more my thing. Without modders in general I would have shelved all the Total War games ages ago, so yeah specifically looking forward to this one. Just wanted to show my gratitude, I am underdeveloped in computer programming and artistically crap, I know I am probably the 10,000th person, but I can do beta testing or historical/tactical research, if you all need help on that end. Anyway, thanks guys.
    HEY ...
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  2. #142

    Default Re: questions topic

    Quote Originally Posted by Foot View Post
    Command, Loyalty, Influence (Piety), and I'm not sure about chiv/dread.

    Foot
    Couldn't that be replaced with honor/dread?
    Deus posuit, id decuit, ergo fecit.


  3. #143

    Default Re: questions topic

    2 questions:

    1) Will you incorporate complete gameplay tweak mods that have been supplied by other modders with their permission? Area of Recruitment, Real Recruitment (from stainless steel), better archers, better battle AI, better strategy AI, advanced trait systems, better siege mods, blood mods etc. etc.? These are CRUCIAL to the betterment of mtw2 gameplay and are already out there. It just makes sense to use these in your mod.

    2) Will you diversify rabble units in terms of their weapons and armor (3-4 different swords, axes, shields, shield sizes, etc.)?

  4. #144

    Default Re: questions topic

    1. Nope, because a large number of these are unsuitable for the changes we've already made. When EBII comes out you won't even recognise it as a mod for MTW2. The use of other modifications in EB unnecessarily restricts us. Not that we won't take inspiration from the fine work that already exists, but we have our own plans and our own needs that only we can answer.

    2. We will take full advantage of the MTW2 engine where it is appropriate.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  5. #145
    Phalanx300's Avatar Protector Domesticus
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    Default Re: questions topic

    I got some new questions.

    1) Are Spartan Hoplites in? (I'm still uncertain about it)

    2) If so is it going to be possible to have them as the bodyguards of all generals with the Spartiatai atribute(within the Koinen Hellenon)?

    3) Will the shield wall which the Hoplites will be using(so I was told) be standard activated? In order to have the AI use it as well?

    4) Will Iphikratous Hoplites have the shieldwall, some pike formation or will they just act as standard spearmen again?

  6. #146

    Default Re: questions topic

    1) Well they haven't been made yet, but there are no plans to not implement.
    2) No that is impossible
    3) Most likely
    4) Impossible to say at this point.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  7. #147

    Icon14 Re: questions topic

    - Can we have the pretorian guard for Roman Empire ?
    - How many different units will have Roman Empire in EBII ?
    - Do you will change the aspect of city in strategic map, as RTW ? or do you will not touch the MTWII city aspect ?
    - Can we build camp ?
    - For music, what do you will use ?
    - When can we have a full preview for the Roman Army ?

    Good luck.
    RTW 1 fan - betrayed, disillusioned, disgusted with Rome 2.
    My thematic camping project on autonomy ==> http://www.camping-la-ressource.fr/

  8. #148

    Default Re: questions topic

    - work has begun on early roman units, but no firm decisions have been made on later units.
    - Impossible to say at this point.
    - Yes the strat map cities will look very different.
    - No
    - The music from EBI.
    - Not any time soon.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  9. #149
    maxstill's Avatar Semisalis
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    Default Re: questions topic

    yes a very great mod but it will take probably a year till release so im not so excited

  10. #150

    Default Re: questions topic

    Quote Originally Posted by maxstill View Post
    yes a very great mod but it will take probably a year till release so im not so excited
    You are so going to get a sarcastic remark from Foot...

  11. #151

    Default Re: questions topic

    Quote Originally Posted by Ardeshir View Post
    You are so going to get a sarcastic remark from Foot...
    Foot is not sarcastic ... he is direct and honest about his oppinion ... even if its not a good oppinioon XD

  12. #152

    Default Re: questions topic

    Is there be custom-design cities in EB2
    for i have seen the pictures in a mod named Byzantium:1099 and they made it
    it's really cool to see one or two unique cities in the game


  13. #153

    Default Re: questions topic

    We haven't reached that point yet. Custom cities can only be started on when we have imported ancient buildings into the game, which is quite a low priority at the moment.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  14. #154

    Default Re: questions topic

    Quote Originally Posted by cux47 View Post
    Is there be custom-design cities in EB2
    for i have seen the pictures in a mod named Byzantium:1099 and they made it
    it's really cool to see one or two unique cities in the game

    is this mod done ?

    Quote Originally Posted by Foot View Post
    We haven't reached that point yet. Custom cities can only be started on when we have imported ancient buildings into the game, which is quite a low priority at the moment.

    Foot
    well if you make those special buildings .... ill rate this a 10000 out od 10 XD

  15. #155
    Phalanx300's Avatar Protector Domesticus
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    Default Re: questions topic

    I agree, having these custom cities would be great.

    I already imagine Rhodes and Athenai with this, with the Akropolis and the Colossus.


    (Also at google maps, when looking at Rhodes it seems like you can see where the Colossus stood) (Would be great btw if the Colossus and the Akropolis and many other monuments could be 100% restored to their former glory)

  16. #156

    Default Re: questions topic

    Don't start dreaming. This mod will probably take 'some' time before it's finished even without ancient buildings and so without costum cities. I would already happy if the cities had ancient buildings in the first release.

  17. #157

    Default Re: questions topic

    wow thats amazing how you made the citys

  18. #158
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    Default Re: questions topic

    Quote Originally Posted by cux47 View Post
    Is there be custom-design cities in EB2
    for i have seen the pictures in a mod named Byzantium:1099 and they made it
    it's really cool to see one or two unique cities in the game
    Well, the mod 'Byzantium 1099' was renamed 'Basileia Total War', but after the mod leader disappeared it was merged with Dominion of the Sword (which I highly recommend, btw).

    Flogi, the creator of these cities is, to my knowledge, planning to release these as a sub-mod for the mod community, but this is all I know...

  19. #159

    Default Re: questions topic

    Great news, man
    Althoug it's sad to hear that the MOD had been swallowed
    if they would released it as a mini-mod like Drath AI, or even greater, to share there tech
    I think it would be a magnificent contribution to all the Modders and, for sure, to the Total War game itself

  20. #160

    Default Re: questions topic

    This does have potential, though. Especially on the part of the city of Rhodos (which was hell to take, tbh)

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