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  1. #1

    Default Content of .bat file

    Please left content of .bat file, that launch Stainlees steel mod here.

  2. #2

    Default Re: Content of .bat file

    [unnamed]
    I am guessing you mean

    cd ..\..
    start kingdoms.exe @mods\Stainless_Steel_6\Stainless_Steel_Kingdoms.cfg

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  3. #3

    Default Re: Content of .bat file

    thanks, Quark
    please leave content of Stainless_Steel_Kingdoms.cfg and I am launch mod again .

  4. #4

    Default Re: Content of .bat file

    [unnamed]

    [features]
    mod = mods/Stainless_Steel_6

    [io]
    file_first = true

    [misc]
    show_hud_date = true
    ;bypass_sprite_script = 1

    [log]
    to = logs/system.log.txt
    ;level = * trace
    ;level=*script* trace
    level = * error

    [game]
    unlimited_men_on_battlefield = 1
    event_cutscenes = 1

    [video]
    windowed= false
    ;movies= false

    [multiplayer]
    ## comment/uncomment following line to disable/enable hotseat campaign
    # playable = true
    ## faction mask for setting default starting factions in hotseat campaign
    # factions = 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc

    [hotseat]
    ## disable start turn scroll in hotseat campaign
    # scroll = false
    ## disable forced separate human faction turns (including diplomacy) in hotseat campaign
    # turns = false
    ## enable cheat console in hotseat campaign.
    # disable_console = false
    ## specify password for administrator access to the dev console when console disabled. Change
    'password' to a suitable password
    # admin_password = password
    ## enable camera updates during ai turn in hotseat campaign
    # update_ai_camera = true
    ## enable voting in papal elections in hotseat campaign (only first valid human faction votes)
    # disable_papal_elections = false
    ## disable forced autoresolve all battles in hotseat campaign
    # autoresolve_battles = false
    ## disable diplomacy validation for incoming propositions
    # validate_diplomacy = false
    ## disable forced relevant hotseat options to be saved with game.
    # save_prefs = false
    ## autosave hotseat game at start of players turn
    # autosave = true
    ## save config file in save dir containing information about next players turn
    # save_config = true
    ## close medieval II directly after a hotseat autosave
    # close_after_save = true
    ## sub directory name for hotseat save games
    # gamename = hotseat_gamename
    ## ensure game data files used in previous save match current campaign data files.
    # validate_data = true
    ## prevent game to load if savegame or data validations fail
    # allow_validation_failures = false

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  5. #5

    Default Re: Content of .bat file

    Thanks Quark, mod works.

  6. #6

    Default Re: Content of .bat file

    I'll just borrow this thread, if you don't mind.

    I was messing around with my descr_settlement_mechanics.xml file, to reduce the penalty from 'Distance from Capitol'. Apparently I got a bit zealous, and have changed various factors, that now have caused my population to boom! Within 75 turns from the start (early campaign) Jerusalem now sports well over 120.000 citizens..

    And ofcourse, I've not made a backup
    Could someone upload the original, or post it's content here, I would be most pleased.

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