
Originally Posted by
knight of virtue and valor
1: you cant tell the game to automatically select units but you can tell units to do somthing and if they cant do it in one turn, they will automatically keep going at the end of every turn so long as you haven moved them that turn 2: there are some mods that just add a better AI, but theres quote a few that do that AND make drastic over halls to the entire game, and new units and skins for ALL factions, and even adding new factions that weren't there at all.3: it depends on what faction you are, as soon as the gun powder is discovered event happens, you can recruit musketeers and cannons, but some factions dont have ANY gun armed infantry, and only three or four have the really good ones. all musketeers are recruited from city barracks, never castles!
4: in the unmodded (vanilla) M2TW your troops only desert if your on a crusade, they are deserting because they are bored, and really will join whoever gets to the place the crusade is called upon as quickly as possible, I have found taking a few rebel, or even better, Islamic cities on the way, is a good way to keep your troops from getting to bored and deserting. 5 not unless you have a mod that includes the supply traits, in that case, if your army runs out of supplies, it will dissepear. 6: archers are more effective without fire, and there are no practical uses for flaming arrows except for the joy of seeing the enemy burn, the cannons are more effective (and more impressive) against troops when using exploding shot, but are more damaging against buildings with ordinary cannon balls. 7: depends on what you want your general to be like. executing makes your genaral more "dreadful" (makes the enemy less brave) but releasing the prisoners and sparing the peasants of your captured settlements gives your general more "chivalrous" (makes your men more brave). 8: HUGE threat for a new player if you are russai or somone else close to where they come into the map, they each at their own respective eras, spawn with 3 waves of three FULL ALMOST ENTIRILLY ELITE STACKS EACH. 9: its worht getting, it adds four new campaigns and allot of new units (including my personal favorite, the byzantine flame throwers....they actuely have tubes that spit out wall of flame!), and their are allot of great mods that only work with kingdoms installed, because of the buildible stone forts and such. hope this helps PM me if you have any more questions!