
Originally Posted by
Susurrus
A couple of things before I start:
i)I'm really enjoying this mod.. The quality of the work has really surprised me (not played many fan-made mods for any game, so didn't know what to expect). I've registered to post this, in the hope that I can help you improve some more.
ii) I may have put this in the wrong section, and if I have, I'm very sorry, but wasn't sure where to post it.
I've been playing a mixture of the late and renaissance preview campaigns over the last few days, and the thing that has come most to my attention are knights, particularly the mounted variety.
i) They are so so hard to kill, particularly for infantry. Now, I understand that knights were juggernauts, very hard to stop and the elite of any army for so long. But, playing as Venice, I've been mobbing units of knights with either several units of Venetian Heavy Infantry, or spears and heavy infantry, or often using the non-knight cavalry unit who's name escapes me at the moment, to rear charge, and against even one unit of chivalric knights, I'm still losing as many times as I'm winning. I've even thrown my General's bodyguard unit into the fight, and sometimes he doesn't tip it even..
I think this problem may stem from the altered attack values (well, if you see this whole thing as a problem). Being much lower, Infantry do a lot less damage on the charge, and when attacking. The problem is that for an infantry unit to simply sit and receive a charge from a knightly unit more often than not results in a VERY dead infantry unit. Now, whilst I'm not suggesting that one unit ought to be able to take the knights, it seems like they're too hard, even when being mobbed.. This leaves you with almost no options beyond moving to knights yourself, or making sure you have such overwhelming force that one knightly unit carving up your troops isn't such a problem.
ii) I'm not sure how much editing you have left to do, particularly of renaissance and gunpowder units, but even arqebusiers have very little effect vs. cavalry. Given that gunpowder was what led to the phasing out of heavy armour, and indeed heavy cavalry, and in particular knights, this seems counter-intuitive. I've had a 60-strong unit of arqebusiers fire into the REAR of a chivalric knight unit at close to medium range (and please note, their formation was only two men deep, so that's 30 shots in one volley), and they did no damage. Indeed, the damage they did to cavalry over several volleys amounted to about 2 dead knights.. In fact, arquebusiers are far more likely to make a unit of knights break than they are to kill even 25% of it, given unlimited time firing at them.
Whilst I appreciate the idea that knights are formidable opponents, they seem to be TOO strong vs. almost every other unit, making the choice of units really a no-brainer.. Which leads to unimaginative play. Obviously, this is only my opinion, and I am aware that knights are expensive, but even so, it seems ludicrously hard to kill them, even with weapons which really shouldnt struggle too much..