By looking at the text files here are a few things that might be hidden in the hardcode.
Senate missions
Spoiler Alert, click show to read:
{SMT_MISSION_BUILD_ARMY_TITLE} Reinforce Region
{SMT_MISSION_BUILD_ARMY_PROPOSAL} The Senate feels this region is under-manned and therefore vulnerable. They request that you increase your forces here by at least 4 units within 18 months.
{SMT_MISSION_BUILD_ARMY_EXPIRY} The loss of this region is a blow us. If you had acted more quickly it may not have happened.
{SMT_MISSION_BUILD_ARMY_FAILURE} The Senate thinks your disregard for their advice is dangerous. If you lose this region due to your negligence there may be consequences.
{SMT_MISSION_BUILD_ARMY_SUCCESS} The Senate notes that you have taken its advice and reinforced the region. Hopefully that should counter the threat against it.
{SMT_MISSION_ASSIST_FACTION_TITLE} Reinforce Ally
{SMT_MISSION_ASSIST_FACTION_PROPOSAL} The Senate asks that you send an army of at least 4 units to this region and transfer control of it to the allied forces there.
{SMT_MISSION_ASSIST_FACTION_EXPIRY} The loss of this region is a blow us. If you had acted more quickly it may not have happened.
{SMT_MISSION_ASSIST_FACTION_FAILURE} The Senate thinks your disregard for their advice is dangerous. If we lose this region due to your negligence there may be consequences.
{SMT_MISSION_ASSIST_FACTION_SUCCESS} The Senate notes that you have taken its advice and reinforced the our allies in the region. Please leave your army under their control for at least 2 years.
{SMT_MISSION_LEAVE_REGION_TITLE} Leave Region
{SMT_MISSION_LEAVE_REGION_PROPOSAL} The Senate demands that you remove this army. It is trespassing on the lands of a friend of Rome. If you are just passing through you should obtain an alliance and military access treaty first. If you are planning to attack, you should cancel your plans immediately.
{SMT_MISSION_LEAVE_REGION_EXPIRY} Your flagrant disregard for Senate policy is disturbing and dangerous. The Senate relies on the great families to support its policies. If each family makes their own foreign policy there will be chaos.
{SMT_MISSION_LEAVE_REGION_FAILURE} The Senate thinks your disregard for their advice is dangerous. It was a small request and your failure to comply may have serious consequences.
{SMT_MISSION_LEAVE_REGION_SUCCESS} The Senate notes that you have taken its advice and removed the trespassing army. Please remember to obtain a military access treaty before moving forces in to friendly regions.
{SMT_MISSION_EXACT_TRIBUTE_TITLE} Demand Tribute
{SMT_MISSION_EXACT_TRIBUTE_PROPOSAL} The senate feels that this faction needs to recognise our superiority. It requests that you send a diplomat to demand a regular tribute payment. You will be rewarded depending on the size of the tribute you obtain.
{SMT_MISSION_EXACT_TRIBUTE_EXPIRY} It seems that the Senate's policy of putting these people in their place by demanding tribute has been overtaken by events. The mission is cancelled.
{SMT_MISSION_EXACT_TRIBUTE_FAILURE} The Senate notes your failure to exact tribute from these people, and regardless of whether it is due to their intransigence or your inaction we hold you responsible for the failure.
{SMT_MISSION_EXACT_TRIBUTE_SUCCESS} The Senate is pleased to note that you have succeeded in exacting tribute from this faction. Rome's plans to dominate them are proceeding well.
{SMT_MISSION_MAKE_SUBMIT_TITLE} Obtain Surrender
{SMT_MISSION_MAKE_SUBMIT_PROPOSAL} The Senate feels that this faction has been weakened enough to make forcing surrender a realistic option. Send a diplomat and demand that they become a Protectorate under ur control.
{SMT_MISSION_MAKE_SUBMIT_EXPIRY} The Senate notes that events have overtaken your mission to get this faction to surrender and become a protectorate. The mission is cancelled.
{SMT_MISSION_MAKE_SUBMIT_FAILURE} The Senate notes that you have failed to obtain surrender. Perhaps combining a diplomatic mission with increased military pressure will obtain the required result next time.
{SMT_MISSION_MAKE_SUBMIT_SUCCESS} The Senate congratulates you for persuading these people to become a protectorate. It has saved a lot of time and military effort, and the ongoing tribute payments will help build the Empire.
{SMT_MISSION_NEGOTIATE_EAGLE_RETURN_TITLE} Negotiate return of Eagle
{SMT_MISSION_NEGOTIATE_EAGLE_RETURN_PROPOSAL} The Senate would like to send a diplomat to negotiate the return of the Legionary Eagle this faction holds. The loss of the Eagle standard is an ongoing source of shame to the army that lost it, and there seems to be little chance of getting it back by military means.
{SMT_MISSION_NEGOTIATE_EAGLE_RETURN_EXPIRY} It seems that events have overtaken the diplomatic mission to regain the lost Eagle. The mission is cancelled.
{SMT_MISSION_NEGOTIATE_EAGLE_RETURN_FAILURE} The Senate notes that you have failed to negotiate the return of the lost eagle. This failure compounds the shame that the original loss brings upon your house.
{SMT_MISSION_NEGOTIATE_EAGLE_RETURN_SUCCESS} The Senate notes that you have succeeded in negotiating the return of your lost Eagle. This goes some way towards removing the stain on the reputation of your house from losing it in the first place. Try not to lose another one.
{SMT_MISSION_NEGOTIATE_SETTLEMENT_TITLE} Negotiate Settlement Handover
{SMT_MISSION_NEGOTIATE_SETTLEMENT_PROPOSAL} The Senate feels that there is a realistic prospect of persuading the current owners to hand over this settlement by offering them an exchange for one less valuable to us. Send a diplomat and attempt to get them to hand it over.
{SMT_MISSION_NEGOTIATE_SETTLEMENT_EXPIRY} It seems that your diplomatic mission to get this settlement handed over to us is no longer relevant. The mission is cancelled.
{SMT_MISSION_NEGOTIATE_SETTLEMENT_FAILURE} The Senate notes that you have failed in your attempt to get this settlement handed over to us. Perhaps military force will succeed where diplomacy has failed.
{SMT_MISSION_NEGOTIATE_SETTLEMENT_SUCCESS} Congratulations on the successful conclusion of your diplomatic mission. The Senate hopes that the price paid to obtain this settlement was not too high.
{SMT_MISSION_GET_MAP_INFO_TITLE} Obtain Map Information
{SMT_MISSION_GET_MAP_INFO_PROPOSAL} The Senate asks that you send a diplomat to this faction and negotiate a treaty to obtain map information to extend our knowledge of the world.
{SMT_MISSION_GET_MAP_INFO_EXPIRY} This mission has been cancelled because the faction concerned has been eliminated.
{SMT_MISSION_GET_MAP_INFO_FAILURE} The Senate is not pleased that you failed to complete this mission.
{SMT_MISSION_GET_MAP_INFO_SUCCESS} The Senate thanks you for successfully obtaining the map information we requested.
{SMT_MISSION_GET_TRADING_RIGHTS_TITLE} Get Trade Agreement
{SMT_MISSION_GET_TRADING_RIGHTS_PROPOSAL} The Senate asks that you send a diplomat to this faction and negotiate a treaty to get trading rights.
{SMT_MISSION_GET_TRADING_RIGHTS_EXPIRY} This mission has been cancelled because the faction concerned has been eliminated.
{SMT_MISSION_GET_TRADING_RIGHTS_FAILURE} The Senate is not pleased that you failed to complete this mission.
{SMT_MISSION_GET_TRADING_RIGHTS_SUCCESS} The Senate thanks you for successfully obtaining the trade agreement we requested.
{SMT_MISSION_APPEASE_FACTION_TITLE} Appease Faction
{SMT_MISSION_APPEASE_FACTION_PROPOSAL} The Senate asks that you send a diplomat to this faction and get them to agree not to attack. Offer tribute or anything else that seems reasonable. As a short term measure this is most important.
{SMT_MISSION_APPEASE_FACTION_EXPIRY} This mission is no longer relevant and has been cancelled.
{SMT_MISSION_APPEASE_FACTION_FAILURE} The Senate is not pleased that you failed to complete this mission.
{SMT_MISSION_APPEASE_FACTION_SUCCESS} The Senate thanks you for successfully obtaining the agreement we asked for.
{SMT_MISSION_PROVOKE_ATTACK_TITLE} Provoke Attack
{SMT_MISSION_PROVOKE_ATTACK_PROPOSAL} The Senate asks that you send a diplomat to this faction and see if you can provoke them in to making an attack against us. The Senate wants to be at war but does not want to appear to be the aggressor.
{SMT_MISSION_PROVOKE_ATTACK_EXPIRY} This mission is no longer relevant and has been cancelled.
{SMT_MISSION_PROVOKE_ATTACK_FAILURE} The Senate notes that your efforts to provoke an attack were unsuccessful, but thanks you for any efforts you made.
{SMT_MISSION_PROVOKE_ATTACK_SUCCESS} The Senate thanks you for successfully getting them to start the war for us.
{SMT_MISSION_PEACE_TALKS_TITLE} Peace Talks
{SMT_MISSION_PEACE_TALKS_PROPOSAL} The Senate asks that you send a diplomat to this faction and try to improve relations with this faction. No particular result is expected - just sending the diplomat is enough as a first step.
{SMT_MISSION_PEACE_TALKS_EXPIRY} This mission is no longer relevant and has been cancelled.
{SMT_MISSION_PEACE_TALKS_FAILURE} The Senate notes your failure in making diplomatic contact with this faction.
{SMT_MISSION_PEACE_TALKS_SUCCESS} The Senate thanks you for efforts to improve relations with this faction.
{SMT_MISSION_BLOCKADE_TITLE} Blockade Port
{SMT_MISSION_BLOCKADE_PROPOSAL} The Senate asks that you send one of your fleets to blockade this port. This will increase the pressure on this faction by cutting their income.
{SMT_MISSION_BLOCKADE_EXPIRY} Your mission to blockade this port is no longer relevant and is now cancelled.
{SMT_MISSION_BLOCKADE_FAILURE} The Senate notes that you have failed to blockade this port as requested.
{SMT_MISSION_BLOCKADE_SUCCESS} The Senate notes that the blocked we requested is in now in place. Please leave it there for at least 2 years.
{SMT_MISSION_INCITE_UNREST_TITLE} Incite Unrest
{SMT_MISSION_INCITE_UNREST_PROPOSAL} The Senate sees an opportunity to create problems for an enemy by inciting unrest in this settlement. Send a spy and attempt to incite rebellion.
{SMT_MISSION_INCITE_UNREST_EXPIRY} Events have overtaken your mission to get this settlement to rebel. The mission is cancelled.
{SMT_MISSION_INCITE_UNREST_FAILURE} The Senate has been waiting for the planned rebellion in this settlement, and it has not happened. This is seen as a failure on your part.
{SMT_MISSION_INCITE_UNREST_SUCCESS} The rebellion in this settlement is good news indeed. Your hidden hand in the matter does you credit.
{SMT_MISSION_EXTERMINATE_CITY_TITLE} Exterminate Settlement
{SMT_MISSION_EXTERMINATE_CITY_PROPOSAL} The Senate asks you to take this settlement and exterminate the population.
{SMT_MISSION_EXTERMINATE_CITY_EXPIRY} The Senate no longer requires you to take this settlement.
{SMT_MISSION_EXTERMINATE_CITY_FAILURE} The Senate is unhappy to note that you have failed to execute this mission.
{SMT_MISSION_EXTERMINATE_CITY_SUCCESS} The Senate is pleased that this mission has been successfully performed.
{SMT_MISSION_ENSLAVE_CITY_TITLE} Enslave Settlement
{SMT_MISSION_ENSLAVE_CITY_PROPOSAL} The Senate asks you to take this settlement and enslave the population.
{SMT_MISSION_ENSLAVE_CITY_EXPIRY} The Senate no longer requires you to take this settlement.
{SMT_MISSION_ENSLAVE_CITY_FAILURE} The Senate is unhappy to note that you have failed to execute this mission.
{SMT_MISSION_ENSLAVE_CITY_SUCCESS} The Senate is pleased that this mission has been successfully performed.
Victory conditions:
Spoiler Alert, click show to read:
SMT_VICTORY_CONDITION_IMPERATOR_TITLE} Imperator:
{SMT_VICTORY_CONDITION_IMPERATOR_DESCR} Become the supreme ruler
{SMT_VICTORY_CONDITION_LAND_OWNER_TITLE} Domination:
{SMT_VICTORY_CONDITION_LAND_OWNER_DESCR} Capture %d more regions
{SMT_VICTORY_CONDITION_TYCOON_TITLE} Tycoon:
{SMT_VICTORY_CONDITION_TYCOON_DESCR} Build your empire up such that %d denarii is generated per turn
{SMT_VICTORY_CONDITION_TIME_LIMIT_TITLE} Timed:
{SMT_VICTORY_CONDITION_TIME_LIMIT_DESCR} Become the most powerful faction in %d turns
{SMT_VICTORY_CONDITION_OUTLIVE_FACTIONS_TITLE} Survivor:
{SMT_VICTORY_CONDITION_OUTLIVE_FACTIONS_DESCR} Survive longer than the following factions:
{SMT_CAMPAIGN_VICTORY_CONDITIONS} Victory Condition
{SMT_CAMPAIGN_VICTORY_CONDITIONS_COMPLETE} Completed






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