Hi all, forgive me for re-posting the same idea I put forth before, but I really am thinking that the perfect all time game would be a combination to these two games. In addition to the ideas posted below from a long time ago, I have some new ones and would love to hear yours.
OK, I am babbling now so feel free to critique the ideas and whatnot and tell me what you think.
- Random generated maps. I like the idea of a Civ type map, where you don't know what the lay of the land is every time. Right now if you name the faction I can tell you the first 5 rebel cities you will gobble up etc... but if it was random, i.e. there was a pool of say 5 cities that might or might now show up, it would add randomness.
- OR, if you had to set up your own cities, like in CIV, it would make it more random. You would have to have a limit, say you have to set them up in your territory.
- I personally enjoy the technology tree aspect of it. Just because someone somewhere discovered gunpowder doesnt mean you have figured it out. Even if you have, you need access to the resources. (see below)
- Requesting soldiers from your allies - picture this, you have a 100 yr old alliance with England, and the French have just declared war on you both. You send a diplomat with 20,000 Florins asking the King of England to reinforce Antwerp with 4 units of retinue longbowman. Realistically, he would of course say yes!
I love both games so I am not complaining, and the differences have made it fun to play both so far. Something I miss from Civ now that I have done a few campaigns in M2TW is the relationship between resources, technology and a new map.
In Civ you never knew what was where when you started so you had to plan new every game. If a new technology came along and you didn't have access to the right resources, you needed to change plans immediately. ifg you have never played Civ, the basic idea is if the "Iron Age" came along and you had no iron resource in your control, you needed to arrange to get some PDQ or you got left behind and those that had it came and tooled your bronze age armies. Also a new map generates at the start of every game so you don't know where the resources are or have the coastlines memorized etc...
In M2TW, I know it is a good idea to send someone towards where I now know is Timbuktu, every time. if I have no mines in my entire empire, I still have the same access to swords and armor and no price difference whatsoever.
Obviously it would not have nearly the same "realism" to generate a new map every game as it does to play historical Europe, but it would still be fun and each faction would still have its own "flavor."
Also, what do you think of the idea of resources affecting availability to weapons, armor or upgrades? It would make an interesting game dynamic. Its also totally realistic; Kuwait for instance has no legitimate military power in the world but look what happened when someone decided to blitz it?
Imagine Spain turtles on its peninsula, but is providing "Toledo Steel, +1 AP to all melee weapons" to its 5 trading partners. One of them steps out of line and they end trade relationships; will the other 4 protect their flow of goods or do they all pile on?
Just noodling, but some resource = benefit ideas
Slaves = cheaper construction costs
Wines = +1 to Inn and Brothel effects, good and bad
Sulphur = prereq for gunpowder units
Citrus = needed for transatlantic (Limeys!!!)
Furs = +1 movement in winter
Of course it would require a big overhaul in AI, as most of their decisions right now are too random and it would really probably be a nightmare with things being available then not every few turns.
Overall M2TW is still way more fun and I see with all the mod work done there are many different flavors once you get bored with Vanilla but its always fun to talk about what if! Thank goodness for all of you modders out there for saving us, CA should be sending you guys checks LOL
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