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Thread: Civ 4 and SS7.1, the perfect mix!!!

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  1. #1

    Default Civ 4 and SS7.1, the perfect mix!!!

    Hi all, forgive me for re-posting the same idea I put forth before, but I really am thinking that the perfect all time game would be a combination to these two games. In addition to the ideas posted below from a long time ago, I have some new ones and would love to hear yours.

    • Random generated maps. I like the idea of a Civ type map, where you don't know what the lay of the land is every time. Right now if you name the faction I can tell you the first 5 rebel cities you will gobble up etc... but if it was random, i.e. there was a pool of say 5 cities that might or might now show up, it would add randomness.
    • OR, if you had to set up your own cities, like in CIV, it would make it more random. You would have to have a limit, say you have to set them up in your territory.
    • I personally enjoy the technology tree aspect of it. Just because someone somewhere discovered gunpowder doesnt mean you have figured it out. Even if you have, you need access to the resources. (see below)
    • Requesting soldiers from your allies - picture this, you have a 100 yr old alliance with England, and the French have just declared war on you both. You send a diplomat with 20,000 Florins asking the King of England to reinforce Antwerp with 4 units of retinue longbowman. Realistically, he would of course say yes!
    OK, I am babbling now so feel free to critique the ideas and whatnot and tell me what you think.




    I love both games so I am not complaining, and the differences have made it fun to play both so far. Something I miss from Civ now that I have done a few campaigns in M2TW is the relationship between resources, technology and a new map.

    In Civ you never knew what was where when you started so you had to plan new every game. If a new technology came along and you didn't have access to the right resources, you needed to change plans immediately. ifg you have never played Civ, the basic idea is if the "Iron Age" came along and you had no iron resource in your control, you needed to arrange to get some PDQ or you got left behind and those that had it came and tooled your bronze age armies. Also a new map generates at the start of every game so you don't know where the resources are or have the coastlines memorized etc...

    In M2TW, I know it is a good idea to send someone towards where I now know is Timbuktu, every time. if I have no mines in my entire empire, I still have the same access to swords and armor and no price difference whatsoever.

    Obviously it would not have nearly the same "realism" to generate a new map every game as it does to play historical Europe, but it would still be fun and each faction would still have its own "flavor."

    Also, what do you think of the idea of resources affecting availability to weapons, armor or upgrades? It would make an interesting game dynamic. Its also totally realistic; Kuwait for instance has no legitimate military power in the world but look what happened when someone decided to blitz it?

    Imagine Spain turtles on its peninsula, but is providing "Toledo Steel, +1 AP to all melee weapons" to its 5 trading partners. One of them steps out of line and they end trade relationships; will the other 4 protect their flow of goods or do they all pile on?

    Just noodling, but some resource = benefit ideas
    Slaves = cheaper construction costs
    Wines = +1 to Inn and Brothel effects, good and bad
    Sulphur = prereq for gunpowder units
    Citrus = needed for transatlantic (Limeys!!!)
    Furs = +1 movement in winter

    Of course it would require a big overhaul in AI, as most of their decisions right now are too random and it would really probably be a nightmare with things being available then not every few turns.

    Overall M2TW is still way more fun and I see with all the mod work done there are many different flavors once you get bored with Vanilla but its always fun to talk about what if! Thank goodness for all of you modders out there for saving us, CA should be sending you guys checks LOL


  2. #2

    Default Re: Civ 4 and SS7.1, the perfect mix!!!

    You have great idea and I agree with all of them. But wooow that would take A LOT of tiiiiime, since you'd have to manually take scripts and etc. from civ4 and make them compatible with med2 kingdoms engine, not to mention all the bugs you'll have to face with....

    Probable, but I don't think even the great Kong could do it by himself....(no offense btw)

  3. #3

    Default Re: Civ 4 and SS7.1, the perfect mix!!!

    the perfect game, CIV IV with the mod total realism, mixed with SS.

  4. #4
    Indefinitely Banned
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    Default Re: Civ 4 and SS7.1, the perfect mix!!!

    civilization games are not that good, totaL WAR GAMES ARE BETTER. THEY SHOULDN'T BE MIXED.

  5. #5
    gracul's Avatar 404 Not Found
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    Default Re: Civ 4 and SS7.1, the perfect mix!!!

    Actually, when speaking of the difficulty of the game, Civ4 is way harder then MTW (that doesn't mean its more fun tho)
    Combat in MTW is still a very weak part for the AI.

  6. #6

    Default Re: Civ 4 and SS7.1, the perfect mix!!!

    tallstark
    1. Ther is NO way to randomly generate maps, each and ever one has to be labouriously hand crafted.

    2. Trade can be linked to resources and weapon upgrades (so for instance you can only have an armourer in a settlement with iron, or even if you have a merchant on iron). I believe GED is working on a script to pass these on to otehr factions.

    3. Gaining troops, :hmmm:can you get the fs for a faction, so that if you click on a capital you could use a show me script to offer troops, and then generate them :hmmm:where .... outside original capital. Requires a great deal of work (if doable)


    Much as I love the CIV series, the engines are just not the same, so alot of things are just not doable.

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  7. #7
    The Noble Lord's Avatar Holy Arab Nation
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    Default Re: Civ 4 and SS7.1, the perfect mix!!!

    Plus, TW series are much better, one of the things that CIV doesn't have is Campaign map and Battle map. Also, I am not much into the fact that your spearmen can engage your tanks and win, like you can do it in CIV. After playing TW for years, unrealistic stuff like that just doesn't make sense.
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  8. #8

    Default Re: Civ 4 and SS7.1, the perfect mix!!!

    Quote Originally Posted by The Noble Lord View Post
    Plus, TW series are much better, one of the things that CIV doesn't have is Campaign map and Battle map. Also, I am not much into the fact that your spearmen can engage your tanks and win, like you can do it in CIV. After playing TW for years, unrealistic stuff like that just doesn't make sense.

    Haha, that is totally true! The spears versus tanks kills me. I am just saying there are parts of Civ that are well thought out and add a level to the game that would benefit TW as well. Its not which is better, its a what if...

  9. #9
    Barser's Avatar Senator
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    Default Re: Civ 4 and SS7.1, the perfect mix!!!

    The only thing I can put a finger on is that I would love the ai of civ 4 in SS.
    It is really great especially the recent ones in Beyond the Sword.
    And it is really difficult as you never know what the computer is up to.

    But this wont happen in this game. I just hope ca has implantet a more civ form of ai in empires.

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  10. #10
    Inhuman One's Avatar Comes Limitis
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    Default Re: Civ 4 and SS7.1, the perfect mix!!!

    I strongly dislike any game that mixes civilizations of all ages, resulting in tanks versus spearmen, knights against cavemen, aircrafts throwing bombs on an anchient egyptian fortresss, etc.

    I already dislike age of empires 3 for covering a too big period, early and late game units fighting against each other looks rediculous here.

  11. #11
    Spamostoc's Avatar Decanus
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    Default Re: Civ 4 and SS7.1, the perfect mix!!!

    There's one thing I have to say to this: Impossible. Good idea in theory but this wasn't even taken to the end of the drawing board let alone to the runway.
    ಠ_ಠ Oh hai

  12. #12
    LionQ's Avatar Civis
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    Default Re: Civ 4 and SS7.1, the perfect mix!!!

    As much as I love the Civilization and Total War series, mixing them up would be a big mistake imo.




    Support and join the Total War fanclub on uGAME.net now! Thanks

  13. #13
    spartan117's Avatar Ordinarius
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    Default Re: Civ 4 and SS7.1, the perfect mix!!!

    A mod for such a complex game is impossible with current engines in either CIV or MedII. Basically out of the question. With Med II the nearest things from civ that can be added are possibly resources and some of the technology tree.

    While different people for CIV have attempted to make a family tree type of mod component. These werent popular nor as good as the family tree for TW. (mostly due to limits of the engine)

    Honestly a game that has real time battles for every time period that Civ covers would be amazing but still....very unlikely. Not to mention some of the reasons people like Civ is for its chess like board and paper/rock calculations.

  14. #14
    Gorrrrrn's Avatar Citizen
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    Default Re: Civ 4 and SS7.1, the perfect mix!!!

    Would it possible to implement some sort of tech tree in SS ?

    You'd get a tech development point for every education building (plus a bonus for every level of each building) in your faction every turn.

    (Have a TDP counter incrementing that resets once the required value is reached.)

    You'd start the game with some basic options to develop particular technologies with the number of points required, and once you had developed one it would be announced through an "Event" and maybe that would unlock particular buildings or units?

    Would have to be fairly simple but I think it may be feasible.

  15. #15
    TemplarLord's Avatar Ordinarius
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    Default Re: Civ 4 and SS7.1, the perfect mix!!!

    M&B and SS7.1, the perfect mix...

  16. #16

    Default Re: Civ 4 and SS7.1, the perfect mix!!!

    Sorry, but I absolutely hated Civ. At least the ones I've played (all of them).

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