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Thread: Fatigue

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  1. #1

    Default Fatigue

    Hi All,

    I am back to XGM once again. I am in the midst of a very enjoyable Roman campaign with the latest version. However, for whatever reason I decided to try it with fatigue on. I quickly learned why DBH recommends against it, as the enemy soldiers seem to exhaust after 8 steps.

    So, I reinstalled wih fatigue off. No luck, fatigue is still there. I then went through every preference file and changed Fatigue to false. Still, no luck. I fired up Romesage, but fatigue isn't one of the options.

    I am at a loss as to why fatigue won't go away. One can change other preferences mid-game (such as minimal UI), but seemingly not fatigue. Does anyone have any suggestions? Many thanks!

  2. #2
    Primicerius
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    Default Re: Fatigue

    You must start a new campaign for the change to take affect. No changes mid-game with fatigue.



  3. #3

    Default Re: Fatigue

    Ahh, so I feared. Well, I don't want to give this campaign up.

    The fatigue wouldn't be as much of a problem if it didn't seem to affect the ai differently (i.e. worse) then my own troops. Battles already tend to be a bit lopsided with the Romans as it is.

    It has been a while since I played RTW, but I remember a debate regarding the battle difficulty settings. Some claimed that the bonuses for H/VH were in fact reversed and that the best battle difficulty was therefore medium. Is this still the consensus or has this theory been disproven?

    If so, I can use RomeSage to change the battle difficulty to Hard to partially compensate for the fatigue.

  4. #4
    Primicerius
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    Default Re: Fatigue

    Quote Originally Posted by Froggie5 View Post
    It has been a while since I played RTW, but I remember a debate regarding the battle difficulty settings. Some claimed that the bonuses for H/VH were in fact reversed and that the best battle difficulty was therefore medium. Is this still the consensus or has this theory been disproven?

    If so, I can use RomeSage to change the battle difficulty to Hard to partially compensate for the fatigue.
    For battle difficulty, VH is the hardest. The debate was regarding campaign difficulty settings, and whether or not the player got the same bonuses as the AI factions, as a bug. The RS team has said that that is true, making H/VH the hardest settings.



  5. #5
    DimeBagHo's Avatar Praeses
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    Default Re: Fatigue

    Welcome back Froggie5.

    The new setting will only affect new campaigns. For your current campaign, try the faster movement rates option. That should help with the AI units becoming exhausted.

  6. #6

    Default Re: Fatigue

    Thank you DBH, I have changed the movement speeds as you recommended.

    A follow up question, if I may -playing as Romans I haven't been able to recruit any AOR units yet. For example, I built auxiliary barracks in Syracuse and Lilybaum, but have not been able to recruit any local units. I recently took the northern island (modern day Corsica) and checked the building browser and again, no local units available. Playing as Carthage the other day I was able to recruit the Nuragic warriors on both islands, and they showed up in the building browser. In this game the ai Carthage was able to recruit these locals, so it seems that the aor system is working, just not for Rome. Is this by design? Many thanks as always.
    Last edited by Froggie5; August 11, 2008 at 06:24 PM.

  7. #7
    DimeBagHo's Avatar Praeses
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    Default Re: Fatigue

    That's by design. Rome doesn't get Greek AoRs, but they don't need to colonize Greek regions either, because historically they recruited Greeks as legionaries. I think I left out the Nuragic units because they remained hostile to Rome for a long time after the Roman conquest of Sardinia.

    Rome does get AoRs in most other regions though.

    BTW, you can always use the building browser to see whether what units will be recruitable from the Aux. Barracks.
    Last edited by DimeBagHo; August 11, 2008 at 07:05 PM.

  8. #8

    Default Re: Fatigue

    Many thanks DBH and Scutarii for your quick and informative replies.

    Once again I would like to praise DBH, Zarax, and the XGM community for their consistent excellence. I have played XGM off and on since version 3.5.1. A great deal has been altered since then; many new gameplay elements, skins, factions and other features have been added and the RTW engine has been (and continues to be) pushed ever further. In all this the most important thing--gameplay--has always come first. XGM has come quite a way from its original incaration as a light mod, but every bell and whistle that have been added these 3+ years has consistently enhanced gameplay rather than been attached seemingly for its own sake in the name of complexity or accuracy. Thank you once again.

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