This is inspired by a story I am writing...and am cureently stuck on. It entails a continent called aryth, inhabited by various religious groops and even different species. It will undoubtable test the limits of the Total war engine, but that's half the fun, is it not?
Anyways, it will start within 1 decade of a great cataclysm, of which few nations survived, and those that had were greatly fragmented and technologically impaired.
Factions: (faction names are not final)
Empire of Caliem - human - Light
Empire of Temil - human - Light
Aryth - human - Neutrality
Tarasia - human - Neutrality
Otho - human - Light
Thagan - dwarven - Neutrality
Gara - human - Dark
Marian - human - Neutrality
Raban - elven - Light
Hapella - Human - Light
Naldantor - human - Dark
Empire of Kojiro - human - Dark
Turmel - dwarven - Neutrality
Sorai - human - Dark
terim - human - Dark
Gorrivandin - human - light
Noordmarian Republic - elven - light
Arvingil - human/elven - Neutrality
Alhana - human - Neutrality
Copella - human - dark
Mirallian Republic - human - dark
Religions:
Of light:
---Dalvaar---Chief God - White
---Nalvaar---God of War - Green
---Amoora---Goddess of Nature - Yellow
Of Neutrality:
---Vashir---God of Neutrality - Red
---Morovir---God of Knowledge - Brown
---Delana---Goddess of Justice - Gray
of Darkness:
---Kojiro---God of Darkness - Black
---Choril---God of Deciet - Blue
---Moruit---Goddess of Death - Violet
Current Units: (names are not final)
Elven Archers
Knights of Kojiro
Knights of Nalvaar
Knights of Delana
Moruitan Cultists
Various colored Wizards
Various colored Dragons (complete with knights, a dream...not expected)
trireme
bireme
quinquireme
dragon ships
dwarven axemen
dwarven pikes
dwarven swords
dwarven crossbowmen
various religous fanatics
Elven Knights
Elven Swordsmen
Marian Phalanx
Tarasian Raiders
Arythian Knights
Arythian Raiders
Antorian Longbowmen
Various Legionary troops
Various heroes
more to come
Map:
MOD TEAM:
Leaders: Motep (mapper, misc)
Modders: Legio Ceasar (coding, UI, 2D Art, Quotes, Loading Screens, misc)
Modders Needed:
Traiters, Artists (might not be needed anymore), Moddlers, Skinners, compilers, testers, and another mod leader.
GAME PLAN:
Focus on the good humans first.
Focus on the upper- middle section first.
Possibly scrap the dragons.
Current News:
I have implemented the currency and Date systems, though am contemplating whether or not to change to a four season system.
The basic outline of the map is as thus:
I am currently 3/4 done with the .hgt file...












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