After the long discussion about the possibility of having a carthaginian senate http://www.twcenter.net/forums/showthread.php?t=174372 here, I decided to give the idea a proper try and finally managed to get it working with relatively few problems.
Senate missions works fine assigning proper units and giving semi-reasonable objectives after some tweaking all without crashes.
If this project will continue we will be able to get up to three factions with senate missions (more won't work due to hardcoding).
Attached you will find a proof of concept alpha version in which senate is available for romans and carthaginians.
The attached file is a very incomplete work, especially for Carthage.
You will get the missions but the Senate will be placed where the roman rebels were and Carthage gets roman rebels faction banners and description.
Other than that, other known issues are missing icons for some carthaginian units and roman senate offices assigned to non roman factions.
These issues will be eventually worked over.
How to install: just unzip and paste the folder in the XGM folder.
Here are some possibilities to be voted in the poll:
- Rome
Very much like in Vanilla, only without the other two factions.
If I will manage to track down the senate popularity tab crash (a relatively minor issue) this would be the campaign with the whole working hardcode minus the civil wars.
- Carthage
No crashes as there wouldn't be a senate tab (it might be possible but requires further research in UI).
You will still get missions, the Senate will be placed in Carthage and you will have to do the dirty work for them.
- Carthage (barcid)
Harder start version, all carthaginian north african cities would be given to the senate and you will start with the overseas ones, emulating the barcid/antibarcid division of the carthaginian society. Might be developed further if a punic historian will help.
- GCS
The GCS with the senate representing the chremoidean council or the oracle of Delphi, similar drawbacks as in Carthage.
The senate may or may not get a city.
- Gauls
The senate here would represent the confederation council or the Carnutes (druid council).
Ideas welcome
- The seleucid satrapies
Major rework of the mod, you would get missions as either Baktria, Parthia or Armenia from the seleucids.
This would represent the situation at game start, where those three factions were only parthially independent as seleucid satrapies.
The major cons would be loosing the seleucids as playable factions (doing otherwise would cripple AI) and some possible AI issues caused by the superfaction setting (AI is programmed to not attack the senate).
With some tweaking it could be quite interesting, especially if we let seleucid settlements around to rebel.
New: Here's the latest Alpha! http://www.wmwiki.com/hosted/xgm/senate.zip






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