Results 1 to 8 of 8

Thread: The money script

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default The money script

    Just had a fresh install of vista with ss6.1 and AOR Colonies sub mod installed, everything works fine but i seem to be having trouble with the money script which i thought i had removed. i deleted it from the campaign script file for both early and late era but the ai still appears to be getting large amounts of florins each turn which is a problem for me playing as ireland and being unable to field more than a half stack of pretty lame units against endless stacks of scots and english.

    Before reinstalling vista i had removed the money script before and it worked fine and as far as im aware AOR Colonies doesnt have a money script.

    is there somthing else im forgetting to do?

  2. #2

    Default Re: The money script

    did you reinstal in a new folder? i had managed to get two rome total war folders going at one point and it took me ages to figure out why the changes i was making didnt take effect.
    Its not the one with youre name on it, its the one addressed to whom this may concern you have to worry about

    The Most Serene Republic - Genoa AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=183877

    La Couronne de Charlemagne - French AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=199284

  3. #3

    Default Re: The money script

    did nothing, just the standard install with rr + permenant arrows and aor colonies > deleted money script, saved file, started game

    i give up, reinstalled everything and now its working
    Last edited by Shifty67; August 10, 2008 at 05:44 AM.

  4. #4
    sabaku_no_gaara's Avatar Indefinitely Banned
    Join Date
    Nov 2004
    Location
    Belgium
    Posts
    9,274

    Default Re: The money script

    Where can I find the money script and remove it?

  5. #5
    Indefinitely Banned
    Join Date
    Jul 2008
    Location
    Laptop :)
    Posts
    240

    Default Re: The money script

    Strange I thought I replied to this with answers yesterday Oo

    musn't of worked D:

    - anyway, the Money script is located in the Campaign script - here

    Spoiler Alert, click show to read: 

    ;########################### MONEY SCRIPT ##############################

    monitor_event FactionTurnStart FactionIsLocal
    and I_TurnNumber = 0
    and CampaignDifficulty = easy

    if I_IsFactionAIControlled england
    increment_kings_purse england 700
    end_if

    if I_IsFactionAIControlled france
    increment_kings_purse france 600
    end_if

    if I_IsFactionAIControlled hre
    increment_kings_purse hre 500
    end_if

    if I_IsFactionAIControlled spain
    increment_kings_purse spain 500
    end_if

    if I_IsFactionAIControlled venice
    increment_kings_purse venice 700
    end_if

    if I_IsFactionAIControlled sicily
    increment_kings_purse sicily 700
    end_if

    if I_IsFactionAIControlled milan
    increment_kings_purse milan 500
    end_if

    if I_IsFactionAIControlled scotland
    increment_kings_purse scotland 400
    end_if

    if I_IsFactionAIControlled denmark
    increment_kings_purse denmark 600
    end_if

    if I_IsFactionAIControlled portugal
    increment_kings_purse portugal 600
    end_if

    if I_IsFactionAIControlled poland
    increment_kings_purse poland 500
    end_if

    if I_IsFactionAIControlled hungary
    increment_kings_purse hungary 500
    end_if

    if I_IsFactionAIControlled russia
    increment_kings_purse russia 600
    end_if

    if I_IsFactionAIControlled moors
    increment_kings_purse moors 600
    end_if

    if I_IsFactionAIControlled turks
    increment_kings_purse turks 700
    end_if

    if I_IsFactionAIControlled egypt
    increment_kings_purse egypt 600
    end_if

    if I_IsFactionAIControlled byzantium
    increment_kings_purse byzantium 600
    end_if

    if I_IsFactionAIControlled kievan_rus
    increment_kings_purse kievan_rus 500
    end_if

    if I_IsFactionAIControlled aragon
    increment_kings_purse aragon 600
    end_if

    if I_IsFactionAIControlled ireland
    increment_kings_purse ireland 500
    end_if

    if I_IsFactionAIControlled norway
    increment_kings_purse norway 600
    end_if

    if I_IsFactionAIControlled lithuania
    increment_kings_purse lithuania 300
    end_if

    if I_IsFactionAIControlled kwarezm
    increment_kings_purse kwarezm 700
    end_if

    if I_IsFactionAIControlled knights_templar
    increment_kings_purse knights_templar 600
    end_if

    if I_IsFactionAIControlled cumans
    increment_kings_purse cumans 700
    end_if

    increment_kings_purse papal_states 200

    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_TurnNumber = 0
    and CampaignDifficulty = medium

    if I_IsFactionAIControlled england
    increment_kings_purse england 800
    end_if

    if I_IsFactionAIControlled france
    increment_kings_purse france 700
    end_if

    if I_IsFactionAIControlled hre
    increment_kings_purse hre 600
    end_if

    if I_IsFactionAIControlled spain
    increment_kings_purse spain 600
    end_if

    if I_IsFactionAIControlled venice
    increment_kings_purse venice 800
    end_if

    if I_IsFactionAIControlled sicily
    increment_kings_purse sicily 800
    end_if

    if I_IsFactionAIControlled milan
    increment_kings_purse milan 600
    end_if

    if I_IsFactionAIControlled scotland
    increment_kings_purse scotland 500
    end_if

    if I_IsFactionAIControlled denmark
    increment_kings_purse denmark 700
    end_if

    if I_IsFactionAIControlled portugal
    increment_kings_purse portugal 700
    end_if

    if I_IsFactionAIControlled poland
    increment_kings_purse poland 600
    end_if

    if I_IsFactionAIControlled hungary
    increment_kings_purse hungary 600
    end_if

    if I_IsFactionAIControlled russia
    increment_kings_purse russia 600
    end_if

    if I_IsFactionAIControlled moors
    increment_kings_purse moors 600
    end_if

    if I_IsFactionAIControlled turks
    increment_kings_purse turks 800
    end_if

    if I_IsFactionAIControlled egypt
    increment_kings_purse egypt 700
    end_if

    if I_IsFactionAIControlled byzantium
    increment_kings_purse byzantium 800
    end_if

    if I_IsFactionAIControlled kievan_rus
    increment_kings_purse kievan_rus 600
    end_if

    if I_IsFactionAIControlled aragon
    increment_kings_purse aragon 700
    end_if

    if I_IsFactionAIControlled ireland
    increment_kings_purse ireland 600
    end_if

    if I_IsFactionAIControlled norway
    increment_kings_purse norway 800
    end_if

    if I_IsFactionAIControlled lithuania
    increment_kings_purse lithuania 400
    end_if

    if I_IsFactionAIControlled kwarezm
    increment_kings_purse kwarezm 800
    end_if

    if I_IsFactionAIControlled knights_templar
    increment_kings_purse knights_templar 600
    end_if

    if I_IsFactionAIControlled cumans
    increment_kings_purse cumans 800
    end_if

    increment_kings_purse papal_states 300

    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_TurnNumber = 0
    and CampaignDifficulty = hard

    if I_IsFactionAIControlled england
    increment_kings_purse england 1300
    end_if

    if I_IsFactionAIControlled france
    increment_kings_purse france 1200
    end_if

    if I_IsFactionAIControlled hre
    increment_kings_purse hre 1100
    end_if

    if I_IsFactionAIControlled spain
    increment_kings_purse spain 1100
    end_if

    if I_IsFactionAIControlled venice
    increment_kings_purse venice 1300
    end_if

    if I_IsFactionAIControlled sicily
    increment_kings_purse sicily 1300
    end_if

    if I_IsFactionAIControlled milan
    increment_kings_purse milan 1100
    end_if

    if I_IsFactionAIControlled scotland
    increment_kings_purse scotland 1000
    end_if

    if I_IsFactionAIControlled denmark
    increment_kings_purse denmark 1200
    end_if

    if I_IsFactionAIControlled portugal
    increment_kings_purse portugal 1200
    end_if

    if I_IsFactionAIControlled poland
    increment_kings_purse poland 1100
    end_if

    if I_IsFactionAIControlled hungary
    increment_kings_purse hungary 1100
    end_if

    if I_IsFactionAIControlled russia
    increment_kings_purse russia 1100
    end_if

    if I_IsFactionAIControlled moors
    increment_kings_purse moors 1100
    end_if

    if I_IsFactionAIControlled turks
    increment_kings_purse turks 1200
    end_if

    if I_IsFactionAIControlled egypt
    increment_kings_purse egypt 1200
    end_if

    if I_IsFactionAIControlled byzantium
    increment_kings_purse byzantium 1300
    end_if

    if I_IsFactionAIControlled kievan_rus
    increment_kings_purse kievan_rus 1100
    end_if

    if I_IsFactionAIControlled aragon
    increment_kings_purse aragon 1200
    end_if

    if I_IsFactionAIControlled ireland
    increment_kings_purse ireland 1100
    end_if

    if I_IsFactionAIControlled norway
    increment_kings_purse norway 1300
    end_if

    if I_IsFactionAIControlled lithuania
    increment_kings_purse lithuania 900
    end_if

    if I_IsFactionAIControlled kwarezm
    increment_kings_purse kwarezm 1300
    end_if

    if I_IsFactionAIControlled knights_templar
    increment_kings_purse knights_templar 1100
    end_if

    if I_IsFactionAIControlled cumans
    increment_kings_purse cumans 1300
    end_if

    increment_kings_purse papal_states 300

    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_TurnNumber = 0
    and CampaignDifficulty = very_hard

    if I_IsFactionAIControlled england
    increment_kings_purse england 2000
    end_if

    if I_IsFactionAIControlled france
    increment_kings_purse france 1900
    end_if

    if I_IsFactionAIControlled hre
    increment_kings_purse hre 1800
    end_if

    if I_IsFactionAIControlled spain
    increment_kings_purse spain 1800
    end_if

    if I_IsFactionAIControlled venice
    increment_kings_purse venice 2000
    end_if

    if I_IsFactionAIControlled sicily
    increment_kings_purse sicily 2000
    end_if

    if I_IsFactionAIControlled milan
    increment_kings_purse milan 1800
    end_if

    if I_IsFactionAIControlled scotland
    increment_kings_purse scotland 1700
    end_if

    if I_IsFactionAIControlled denmark
    increment_kings_purse denmark 1900
    end_if

    if I_IsFactionAIControlled portugal
    increment_kings_purse portugal 1900
    end_if

    if I_IsFactionAIControlled poland
    increment_kings_purse poland 1800
    end_if

    if I_IsFactionAIControlled hungary
    increment_kings_purse hungary 1800
    end_if

    if I_IsFactionAIControlled russia
    increment_kings_purse russia 1800
    end_if

    if I_IsFactionAIControlled moors
    increment_kings_purse moors 1800
    end_if

    if I_IsFactionAIControlled turks
    increment_kings_purse turks 1900
    end_if

    if I_IsFactionAIControlled egypt
    increment_kings_purse egypt 1900
    end_if

    if I_IsFactionAIControlled byzantium
    increment_kings_purse byzantium 2000
    end_if

    if I_IsFactionAIControlled kievan_rus
    increment_kings_purse kievan_rus 1800
    end_if

    if I_IsFactionAIControlled aragon
    increment_kings_purse aragon 1900
    end_if

    if I_IsFactionAIControlled ireland
    increment_kings_purse ireland 1800
    end_if

    if I_IsFactionAIControlled norway
    increment_kings_purse norway 1900
    end_if

    if I_IsFactionAIControlled lithuania
    increment_kings_purse lithuania 1450
    end_if

    if I_IsFactionAIControlled kwarezm
    increment_kings_purse kwarezm 1800
    end_if

    if I_IsFactionAIControlled knights_templar
    increment_kings_purse knights_templar 1800
    end_if

    if I_IsFactionAIControlled cumans
    increment_kings_purse cumans 1800
    end_if

    increment_kings_purse papal_states 400

    terminate_monitor
    end_monitor

    ;------------------- AI DEBT -------------------;

    monitor_event FactionTurnStart FactionType england
    and IsFactionAIControlled
    and Treasury < 5000

    add_money england 9000

    end_monitor

    monitor_event FactionTurnStart FactionType scotland
    and IsFactionAIControlled
    and Treasury < 5000

    add_money scotland 9000

    end_monitor

    monitor_event FactionTurnStart FactionType ireland
    and IsFactionAIControlled
    and Treasury < 5000

    add_money ireland 9000

    end_monitor

    monitor_event FactionTurnStart FactionType denmark
    and IsFactionAIControlled
    and Treasury < 5000

    add_money denmark 9000

    end_monitor

    monitor_event FactionTurnStart FactionType norway
    and IsFactionAIControlled
    and Treasury < 5000

    add_money norway 9000

    end_monitor

    monitor_event FactionTurnStart FactionType france
    and IsFactionAIControlled
    and Treasury < 5000

    add_money france 9000

    end_monitor

    monitor_event FactionTurnStart FactionType hre
    and IsFactionAIControlled
    and Treasury < 5000

    add_money hre 9000

    end_monitor

    monitor_event FactionTurnStart FactionType aragon
    and IsFactionAIControlled
    and Treasury < 5000

    add_money aragon 9000

    end_monitor

    monitor_event FactionTurnStart FactionType spain
    and IsFactionAIControlled
    and Treasury < 5000

    add_money spain 9000

    end_monitor

    monitor_event FactionTurnStart FactionType portugal
    and IsFactionAIControlled
    and Treasury < 5000

    add_money portugal 9000

    end_monitor

    monitor_event FactionTurnStart FactionType milan
    and IsFactionAIControlled
    and Treasury < 5000

    add_money milan 9000

    end_monitor

    monitor_event FactionTurnStart FactionType venice
    and IsFactionAIControlled
    and Treasury < 5000

    add_money venice 9000

    end_monitor

    monitor_event FactionTurnStart FactionType sicily
    and IsFactionAIControlled
    and Treasury < 5000

    add_money sicily 9000

    end_monitor

    monitor_event FactionTurnStart FactionType poland
    and IsFactionAIControlled
    and Treasury < 5000

    add_money poland 9000

    end_monitor

    monitor_event FactionTurnStart FactionType hungary
    and IsFactionAIControlled
    and Treasury < 5000

    add_money hungary 9000

    end_monitor

    monitor_event FactionTurnStart FactionType kievan_rus
    and IsFactionAIControlled
    and Treasury < 5000

    add_money kievan_rus 9000

    end_monitor

    monitor_event FactionTurnStart FactionType russia
    and IsFactionAIControlled
    and Treasury < 5000

    add_money russia 9000

    end_monitor

    monitor_event FactionTurnStart FactionType byzantium
    and IsFactionAIControlled
    and Treasury < 5000

    add_money byzantium 9000

    end_monitor

    monitor_event FactionTurnStart FactionType lithuania
    and IsFactionAIControlled
    and Treasury < 5000

    add_money lithuania 9000

    end_monitor

    monitor_event FactionTurnStart FactionType teutonic_order
    and IsFactionAIControlled
    and Treasury < 5000

    add_money teutonic_order 9000

    end_monitor

    monitor_event FactionTurnStart FactionType knights_templar
    and IsFactionAIControlled
    and Treasury < 5000

    add_money knights_templar 9000

    end_monitor

    monitor_event FactionTurnStart FactionType turks
    and IsFactionAIControlled
    and Treasury < 5000

    add_money turks 9000

    end_monitor

    monitor_event FactionTurnStart FactionType egypt
    and IsFactionAIControlled
    and Treasury < 5000

    add_money egypt 9000

    end_monitor

    monitor_event FactionTurnStart FactionType moors
    and IsFactionAIControlled
    and Treasury < 5000

    add_money moors 9000

    end_monitor

    monitor_event FactionTurnStart FactionType kwarezm
    and IsFactionAIControlled
    and Treasury < 5000

    add_money kwarezm 9000

    end_monitor

    monitor_event FactionTurnStart FactionType cumans
    and IsFactionAIControlled
    and Treasury < 5000

    add_money cumans 9000

    end_monitor

    monitor_event FactionTurnStart FactionType mongols
    and IsFactionAIControlled
    and Treasury < 5000

    add_money mongols 10000

    end_monitor

    monitor_event FactionTurnStart FactionType slave
    and Treasury < 5000

    add_money slave 9000

    end_monitor

    ;------------------- AI TREASURY TO BIG -------------------;

    monitor_event FactionTurnStart FactionType england
    and IsFactionAIControlled
    and Treasury > 100000

    add_money england -5000

    end_monitor

    monitor_event FactionTurnStart FactionType scotland
    and IsFactionAIControlled
    and Treasury > 100000

    add_money scotland -5000

    end_monitor

    monitor_event FactionTurnStart FactionType ireland
    and IsFactionAIControlled
    and Treasury > 100000

    add_money ireland -5000

    end_monitor

    monitor_event FactionTurnStart FactionType denmark
    and IsFactionAIControlled
    and Treasury > 100000

    add_money denmark -5000

    end_monitor

    monitor_event FactionTurnStart FactionType norway
    and IsFactionAIControlled
    and Treasury > 100000

    add_money norway -5000

    end_monitor

    monitor_event FactionTurnStart FactionType france
    and IsFactionAIControlled
    and Treasury > 100000

    add_money france -5000

    end_monitor

    monitor_event FactionTurnStart FactionType hre
    and IsFactionAIControlled
    and Treasury > 100000

    add_money hre -5000

    end_monitor

    monitor_event FactionTurnStart FactionType aragon
    and IsFactionAIControlled
    and Treasury > 100000

    add_money aragon -5000

    end_monitor

    monitor_event FactionTurnStart FactionType spain
    and IsFactionAIControlled
    and Treasury > 100000

    add_money spain -5000

    end_monitor

    monitor_event FactionTurnStart FactionType portugal
    and IsFactionAIControlled
    and Treasury > 100000

    add_money portugal -5000

    end_monitor

    monitor_event FactionTurnStart FactionType milan
    and IsFactionAIControlled
    and Treasury > 100000

    add_money milan -5000

    end_monitor

    monitor_event FactionTurnStart FactionType venice
    and IsFactionAIControlled
    and Treasury > 100000

    add_money venice -5000

    end_monitor

    monitor_event FactionTurnStart FactionType sicily
    and IsFactionAIControlled
    and Treasury > 100000

    add_money sicily -5000

    end_monitor

    monitor_event FactionTurnStart FactionType poland
    and IsFactionAIControlled
    and Treasury > 100000

    add_money poland -5000

    end_monitor

    monitor_event FactionTurnStart FactionType hungary
    and IsFactionAIControlled
    and Treasury > 100000

    add_money hungary -5000

    end_monitor

    monitor_event FactionTurnStart FactionType kievan_rus
    and IsFactionAIControlled
    and Treasury > 100000

    add_money kievan_rus -5000

    end_monitor

    monitor_event FactionTurnStart FactionType russia
    and IsFactionAIControlled
    and Treasury > 100000

    add_money russia -5000

    end_monitor

    monitor_event FactionTurnStart FactionType byzantium
    and IsFactionAIControlled
    and Treasury > 100000

    add_money byzantium -5000

    end_monitor

    monitor_event FactionTurnStart FactionType lithuania
    and IsFactionAIControlled
    and Treasury > 100000

    add_money lithuania -5000

    end_monitor

    monitor_event FactionTurnStart FactionType teutonic_order
    and IsFactionAIControlled
    and Treasury > 100000

    add_money teutonic_order -5000

    end_monitor

    monitor_event FactionTurnStart FactionType knights_templar
    and IsFactionAIControlled
    and Treasury > 100000

    add_money knights_templar -5000

    end_monitor

    monitor_event FactionTurnStart FactionType turks
    and IsFactionAIControlled
    and Treasury > 100000

    add_money turks -5000

    end_monitor

    monitor_event FactionTurnStart FactionType egypt
    and IsFactionAIControlled
    and Treasury > 100000

    add_money egypt -5000

    end_monitor

    monitor_event FactionTurnStart FactionType moors
    and IsFactionAIControlled
    and Treasury > 100000

    add_money moors -5000

    end_monitor

    monitor_event FactionTurnStart FactionType cumans
    and IsFactionAIControlled
    and Treasury > 100000

    add_money cumans -5000

    end_monitor

    monitor_event FactionTurnStart FactionType mongols
    and IsFactionAIControlled
    and Treasury > 100000

    add_money mongols -5000

    end_monitor

    Just delete that from the script and you'll never see it again =]

    Although I wouldn't recommend this as the Ai will become very poor

    Hope this helps =]

  6. #6

    Default Re: The money script

    Grandmaster - good advise!

    I would not remove the money script either, since that makes a very poor game; extremely boring.
    I recommend you increase the merchant income; this will benefit you and the AI. I have one merchant in the far left corner, Cuman territory, who brings in 4000 D every turn. I am swimming in gold and so does the AI.
    Do not cripple the game; you will not like it.

  7. #7

    Default Re: The money script

    In vista certain files are 'stashed' in the compatibility files tab, you'll find it located when you open up Medieval II, main file.

    Sega/Medieval II... the tabs on the window look like explore, share, burn, compatibility files, click compatibility files, here you'll find all the cached information. They may be in there, it's the first place I look, running Vista, when I delete a file and don't see the change/s.

  8. #8

    Default Re: The money script

    What i sometimes did was play with the resources file to make every trade resource worth more. That way merchants and settlements make more money on trade. Youreself and AI
    Its not the one with youre name on it, its the one addressed to whom this may concern you have to worry about

    The Most Serene Republic - Genoa AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=183877

    La Couronne de Charlemagne - French AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=199284

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •