I just have a question about how this works, as I can't seem to find any details.
How are the battles actually resolved? IE, does 20 units of peasants count the same as 20 of dismounted knights? How are the casualties worked out?
I just have a question about how this works, as I can't seem to find any details.
How are the battles actually resolved? IE, does 20 units of peasants count the same as 20 of dismounted knights? How are the casualties worked out?
I cant tell you specifics, I know that unit quality is taken to account. I dont think that unit type is though IE: Horses, archers, Horse archers, Infantry. Horses and archers have a tendancy to loose there punch when the battle is sim'd. Thats why if you face an enemy with an ungodly number of calvary is a good idea to sim the battle because your chances are probley better.
the melee attack is used instead of the missile attack, and charge bonus aren't used.
Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
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The way I think it works is the first unit in a stack melees against the first unit in their stack, and then consequently adds each following unit. But yes, only melee is counted, so archer's get out their butter knives and cavalry charges don't count.
If you're going to autoresolve the entire way, you'll want to make armies completely out of good infantry (no archers / cavalry). The only other unit you should consider is one unit of artillery to allow you to siege a town in one turn, though it slows your armies down.
If you've got a mixed army, you'll want to rearrange it so the infantry are first in the stack. Its far more effective to structure it as Infantry -> Cavalry -> Archers > Artillery for autoresolve.
Give a man a fire, and he'll be warm for the rest of the day.
Set a man on fire, and he'll be warm for the rest of his life.
All you really need for an autoresolve dream team is peasants... lots of peasants...
2-3 stacks of peasants will spank just about anything(within reason, that is). And the great thing is that these stacks of peasantry will cost less than a professional army.
And don't forget that by using pure peasant stacks you will occasionally pop out a "Man of the Hour" to boost your family tree.
the generals ability is taken into account right?
not really.
Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
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I think the general ability do change the autoresolve battles. I play with a small family and have to fight without generals often. Sometimes they make the difference from a clear defeat to a clear victory, or a crushing defeat to a heroic victory.
I think it takes into account the type, quality, and amount of units that there are, as well as the command ability of the general, and converts this data into a series of numbers that is matched up against the calculations obtained from the opposing army, and naturally the one which scores higher wins. Obviously this is just a guess, since I don't know how or where to find how these calculations are actually done.
I always auto resolve my battles, I find it much easier to win that way. However, I've found that the odds does not work properly, or atleast not as I'd expect them too. Say you save before a great battle, with about 50/50 odds, if the enemy wins the first time, and then you load, they'll juts keep winning, you can never win that way. Same with assassinations, merchant attacks and whatnot. I sat for 15 minutes trying to assassinate a general with 26% chance success, failed every single time.
That result can be altered. Re-load then use something with a "chance" ability before attempting. For example, use a spy in a far away land to infiltrate a city. If you try to do the assassination now, it will have a chance to succeed(I assume same goes for autoresolve, since it's chance based as well).
All I know is that if I save, autoresolve in a balanced fight. 9/10 I'll win when I fight the battle myself.
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You guys really use auto-resolve often? The battles are half the fun!
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Unless it's an imporant battle, or one you know is going to be fun, then battles are usually tedious and result in people dying needlessly. Siege battles are a perfect example of this because of the way units move in cramped areas. I.E. not at all how you want them to.
on very hard youll lose almost every auto resolve
Leave it to the modder to perfect the works of the paid developers for no profit at all.
It depends, some mods appear to have changed the autoresolve chances, so that it's a bit more realistic.
"Five had been his brothers. Oswell Whent and Jon Darry. Lewyn Martell, a prince of Dorne. The White Bull, Gerold Hightower. Ser Arthur Dayne, Sword of the Morning. And beside them, crowned in mist and grief with his long hair streaming behind him, rode Rhaegar Targaryen, Prince of Dragonstone and rightful heir to the Iron Throne."
The battles are fun, but I don't have the time to play every battle. I simply don't. I'm lucky to have 1-2 hours a night to play after work, so I just have to make do with auto-resolve.
The exception is field battles against the opposing faction leader or heir, since auto resolve never kills characters except in sieges. I do fight those battles, go all out and kill their leaders first.
Apart from that...not really.
One more question - does the amount of siege gear you have matter when you auto resolve siege assaults?
Last edited by jsktrogdor; August 12, 2008 at 07:50 PM.
i dont udnerstand the auto resolve,i once had an army of 1000+ and a decent general soldiers put up against about 150+ an average general and the ratio was 1:1
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