I'm planning on making a building that gives positive traits to a settlement if the Governor is present and negative traits if no Governor is present. What script would I need to do this?
I think the script should go something like this but I'm not sure if 'IsGovernor' is the right command to require that the Governor be present:
Code:monitor_event CharacterTurnStart CharacterIsLocal and IsGovernor and SettlementBuildingExists = royal_barracks set_counter governor_present 1 end_monitor monitor_event CharacterTurnStart CharacterIsLocal and not IsGovernor and SettlementBuildingExists = royal_barracks set_counter governor_present 0 end_monitor





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