Hello, I have never tried scripting. I am wondering if it is possible to script into the campaign.txt file the " process_cq " cheat? I know that people use the " add_money " cheat in scripts.
What I'm looking for is to have the " process_cq " cheat fire every 10 turns for AI controled cities. I think this could give the AI some help in upgrading their cities.
What I'm hoping for is that someone here knows how to do this and could give me a quick example for a castle and city, Nottingham and London.
I know from looking at other persons scripts that I need to things like:
declare_counter
set_counter
inc_counter
I just have no idea how to start...:hmmm:
Any help on this would be much appreciated....Thank you.




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