I wanted to change the looks of the General Bodyguards for the T.O. to make them look like Ritterbruder's, how could I do this?
I tried to figure this out for you, but I hit a few snags, the first being that the pc i use for TW is packed for college. I'm right in knowing battle_models.db has to be edited, but after searching it, the TO is listed under both ne_bodyguard and their own to_bodyguard. I think that the game uses to_bodyguard, but after looking at the textures on to_bodyguard and mounted ritterbruder, they're the same minus the sprites:
14 teutonic_order
74 unit_models/_Units/CM_Standard/textures/CM_Standard_teutonic_order.texture
66 unit_models/_Units/CM_Standard/textures/CM_Standard_normal.texture
51 unit_sprites/teutonic_order_Ritterbruder_sprite.spr
1
14 teutonic_order
75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_diff.texture
75 unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_norm.texture 0
You'll have to change the meshes for the bodyguard unit to the ritterbruder meshes (just copy and paste) otherwise there'd be no ritterbruder helmets. I'd try that first and see if it works.
i did this before once. Its actually REALLY Easy. You dont even have to edit the modellb
go into export descr units. Search up ritterbruder (just put in ritter and it should pop up). Go down to the unit model entry in ritterbruder
Copy and paste it over the TO bodyguard entry.
So which one am I suppose to change?
type Ritterbruder
dictionary Ritterbruder ; Ritterbrüder
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
soldier English_Knights, 24, 0, 1
mount barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, frighten_foot
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 6, 11, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
stat_pri_attr no
stat_sec 8, 6, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 10, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 8
stat_ground 0, -2, -2, 0
stat_mental 15, impetuous, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1200, 420, 120, 95, 1200, 4, 210
armour_ug_levels 5, 6
armour_ug_models Ritterbruder, Ritterbruder_ug1
ownership teutonic_order
era 0 teutonic_order
era 1 teutonic_order
era 2 teutonic_order
recruit_priority_offset 25
type TO Bodyguard
dictionary TO_Bodyguard ; General's Bodyguard
category cavalry
class heavy
voice_type General
banner faction main_cavalry
banner holy crusade_cavalry
soldier NE_Bodyguard, 8, 0, 1
mount barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit
formation 2, 4.4, 3, 6, 2, square
stat_health 2, 0
stat_pri 6, 11, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
stat_pri_attr no
stat_sec 8, 6, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 8, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 7
stat_ground 0, -2, -2, 0
stat_mental 15, disciplined, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1200, 250, 120, 95, 1200, 1, 200
armour_ug_levels 3
armour_ug_models TO_Bodyguard
ownership teutonic_order
era 0 teutonic_order
era 1 teutonic_order
recruit_priority_offset 20
type TO Late Bodyguard
dictionary TO_Late_Bodyguard ; General's Bodyguard
category cavalry
class heavy
voice_type General
banner faction main_cavalry
banner holy crusade_cavalry
soldier NE_Late_Bodyguard, 8, 0, 1
mount armoured horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade
formation 2, 4.4, 3, 6, 2, square
stat_health 2, 0
stat_pri 7, 12, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
stat_pri_attr no
stat_sec 8, 6, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 13, 5, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 8
stat_ground 0, -2, -2, 0
stat_mental 15, disciplined, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1400, 250, 120, 95, 1400, 1, 210
armour_ug_levels 5
armour_ug_models TO_Late_Bodyguard
ownership teutonic_order
era 2 teutonic_order
recruit_priority_offset 20
copy and paste armour ug models ritterbruder over armour ug models TO late bodyguard
However, just paste one entry IE either ritterbruder OR ritterbruder ug 1
Should look like this
type TO Late Bodyguard
dictionary TO_Late_Bodyguard ; General's Bodyguard
category cavalry
class heavy
voice_type General
banner faction main_cavalry
banner holy crusade_cavalry
soldier NE_Late_Bodyguard, 8, 0, 1
mount armoured horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade
formation 2, 4.4, 3, 6, 2, square
stat_health 2, 0
stat_pri 7, 12, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
stat_pri_attr no
stat_sec 8, 6, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 13, 5, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 8
stat_ground 0, -2, -2, 0
stat_mental 15, disciplined, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1400, 250, 120, 95, 1400, 1, 210
armour_ug_levels 5
armour_ug_models Ritterbruder_ug1
ownership teutonic_order
era 2 teutonic_order
recruit_priority_offset 20
I have a similar question, How would I go about changing Norway's bodyguards into fully upgraded Norse Swordsmen, since they're different classes wouldn't I have to change more than just the armor ug models?
you could just download my mod that makes them use the dismounted huscarls...
(and that goes for the Teutonic order too... they use the ritterbruder units and not just their skins in my mod)
I would download your mod, but it requires perfectly polished, which is a big file and right now my internet bandwith is high, so could you tell me what you did to change them?
well you could download my mod and have a look yourself...
its the only way to learn (its how i learnt to mod)
the easiest way for you to look at it tho, would be to use a diffmerger program...
i didnt have that luxury when i started modding.
way back in the original rainbow six days (and i mean original... as in before rogue spear and stuff)
EDIT: im sorry, but its just too much stuff to explain... but if you look at the mod and read my mod thread you will figure stuff out...
as my old boss used to say "theres nothing that can replace that *aha* experience you get when you actually figure something out on your own without help"
yeah, I'll take a look at your mod, thanks for the help