I have been looking around lately for faction-adding/removing related problems, and seem to come across quite a few regarding how the game references the EDB and the EDU for parallel faction information. For my mod I don't intend to keep a single Vanilla faction, so what I was wondering, is if there is a way to trim the EDU so it only has one Peasant unit that is recruitable for all existing factions, and trim the EDB so it only has one building(or is the simplest and most global trimming possible, since problems might occur with the "Walls" buildings not being there).
After perusing alpaca's "Stripped Down Mod Folder", it looks like it might meet these expectations(and more). If this is the case, then it might be even easier than I originally thought.
The other question I had after skimming through the tutorial here on adding factions from scratch:
http://www.twcenter.net/forums/showthread.php?t=79274
Is are there any additional files besides those 14 needed? After looking through battle_models.modeldb, I am seeing references to all the Vanilla factions in the stripped down folder, but I don't see any mention of editing this file in the tutorial(I think I know what to do with it, so that's not really the issue). And in that file it looks like different textures are used for each faction, so I guess I'd have to make all factions use one texture for the most base setup. So again, besides the 14 listed in that tutorial, are there any other files that will need changing to make a truly blankified(lol) version, and with the adding of a new faction.
Cheers,
Augustus






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