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  1. #1

    Default Rebels cracked

    At the last I understood rebel faction.We thought that rebel faction is totally bugged and its impossible to play with.But in REBEL faction exists pure perfection of this game.I couldnt believe what I found out and after this article it will be very easy to make some Rebel mod.Three most important files are descr_regions,descr_strat and export_descr unit.First we must enable playing with rebels in descr_strat and to give them description in text\campaign description.After that ,we must enable certain units to recruit- (whatever we like) in export_descr unit.We can enable to recruit any unit of any faction we like.Dont touch export_descr building!Now we should create family tree-its not too hard.I believe that some of you knew everything I said until now.But when you start campaign with rebels they mostly make low quality units or no units and most of the units belong to the Greek Cities.Why?Its because of the descr_strat and part which begins with -
    faction slave, balanced smith
    Below these lines are the starting towns and armies of the rebel faction.Important words for us are faction_creator and sub_faction.Its necessary that after them goes the same faction.If we look closely MAJORITY of the sub_faction are the greek_cities-this is why we can mostly recruit militia hoplites ,militia cavalry and similar units.We can change sub_faction and instead greek_cities we can put any faction we like eg.spain but after doing that we must change units which resides there so instead Greek units we must put some Spanish units and to give Spanish name to general who commands with those units.Also we must find where these units are-which town and to change faction_creator to spain.This is how we enable recruiting different units of different factions in your starting rebel provinces.
    Now we must to make a difference between Brigands and Rebels.Brigands spawn everywhere on the map, they cant be recruited in settlements.Rebels cant spawn anywhere,they can be recruited only in settlements.Every settlement has own rebels and they can be found in descr_regions.So if the city of Rome revolt Rebels(Latins) take control over city,for Corduba-Iberians,Jerusalem- Judaeans.So if we capture settlement which units can expect to recruit?It depends on units you used when you captured settlement Rebels or Brigands.This is where the game becomes perfect .For instance ,if we want to capture any settlement we want with Rebels (Hibernians) who resides in Tara and who has culture tag-britons you can check that in descr_regions we will be able to recruit only Briton units.No matter what settlement we capture with them (Rome,Alexandria,Carthage) we will be able to recruit Britons and only Britons.If we take Goths who resides in Vicus_Gothi their culture tag is german so after capturing settlement Goths can only recruit German units.You can check in descr_regions about culture tag.But if we try to recruit Roman units when we capture any Roman town with rebels we wont able to do that.Why?Becauseof the fact that in starting rebel provinces there arent Rebels who has Roman culture tag in descr_regions.In captured Roman settlements you can recruit Egyptian,Eastern,Greek,Carthaginian and Barbarian units but not Roman units.But if you change culture tag of any settlement to romans_julii you will be able to recruit Roman units. For example if we take REBEL TOWN Iuvavum who has Rebels named Helvetii but default culture tag is gallic so if we change culture tag from gauls to romans_julii then when Rebels(Helvetii )capture any Roman town they will be able to recruit any Roman units they like.
    Brigands behave in the same fashion.Brigands spawn everywhere and if we found them in region Dacia which has culture tag dacian then after capturing settlement using these brigands we will be able to recruit only dacian units.Its always the same.So if we change starting culture tag for starting roman provinces from macedon to romans_julii then brigands who are spawned in provinces with roman_julii culture tag after capturing any town-not only Roman town it can be Greek ,Egyptian town-captured town becomes Brigand town not Rebel town and you can recruit Roman units because of the fact that brigands who captured that town were created in province with roman culture tag.So if brigands who were created in Phonecia-Sidon has Seleucid culture tag:capture Sidon,Susa,Cathage or any town with them,then you will be able to recruit in those towns only Seleucid units because of their culture tag.Perfect dont you think?You can merge Rebel armies with Rebel armies or Rebel armies with Brigands armies or Brigands armies with Brigands armies.If you merge Rebels(Latins) into Rebels (Helvetii) Latins will lost their culture tag and it will inherit Helvetii culture tag.It happens the same thing if you merge Helvetii into Latins-Helvetti lose their culture tag and inherits Latins culture tag.Same thing with Rebels and Brigands and Brigands and Brigands .Now Rebel faction has its chance to become mighty Empire.Now if we play with Rebels we can play with units of all other factions against the same units at the same time.So if you kill all family members of any faction all their settlements become yours without classic capturing or if you capture all settlements of any faction any remaining alive family members become yours without bribing them.DREAM BECOMES TRUE!

  2. #2

    Default Re: Rebels cracked

    ....interesting. I'm going to read this in more depth later.

  3. #3

    Default Re: Rebels cracked

    Imagine now an army made of spartans,urbans,gladiators,berserkers,armoured elephants,chariots,cataphracts and Amazons.And they fight side by side together for their freedom.Finally it's possible!

  4. #4

    Default Re: Rebels cracked

    Wow. I mean I haven't tried it, but after reading it properly I think this elaborate plan of yours is quite an achievement. Congratulations to you-if you didn't have rep disabled i'd give you some I think that's awesome, I'm actually gonna try this because I've always wanted a multi-faction army for the RTW campaign, and if I could do that that would be awesome

  5. #5
    NobleNick's Avatar Artifex
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    Default Re: Rebels cracked

    Moving to RTW MOD "wips, ideas and proposals."

  6. #6

    Default Re: Rebels cracked

    good find +rep for your time.

  7. #7

    Default Suggestions for Rebel mod

    Since my rebel mod is nearly completed,now its in the stage of testing-Currently I am playing as Rebel faction to see if there is any CTDs.What are your suggestions for this mod?
    So far, I created a family tree with only male family members to prevent CTD.They dont get married but they adopt sons.Since Rebel faction has Roman culture, family members get mostly Roman traits and ancillaries.They have faction leader and heir and all other staff they have bodyguards consisted of Noble cavalry.Rebels now can recruit any unit they want even famous Amazons and Judean Zealots but Amazons are only recruitable in Themiskyra and Zealots in Jerusalem-I think that is how it should be.Now you have faction which is able to recruit cataphracts ,Spartans, urbans,Amazons and every single unit in the game at the same time without cheating.Every starting province has a chance to recruit units from different culture so Athens,Apollonia,Massilia can recruit Greek units,Palmyra,Bostra-Parthian,Byzantium and Cyrene-Macedonian,Lugdunum,Iuvavum-Gallic,Tara-Briton,Lepcis Magna Carthaginian,Chersonesos-Scythian,Salona-Roman and etc.The best part is ,if you capture any town with rebels who come from Salona newly conquered town will recruit Roman troops because of the Roman culture in Salona.Same thing with Athens-if rebels who call themselves Athenians capture Alexandria there will be built only Greek troops.But if brigands not rebels spawned near Antioch and capture it then they will be able to recruit only Seleucid troops because of the spawning on Seleucid land.Spawning rate for brigands and pirate ships I reduced.Also I changed capital city now its Athens.I slightly increased population in few towns.If you withdraw from battle you lose all units.From the beginning you are at war with everyone and there is no way to make a peace with anybody.Your diplomat can bribe other side only ,nothing else.Despite the fact that Rebels have Roman culture they cant trigger Marrian reforms.Victory condition is to capture all 100 settlements.
    What are your opinions about this mod?

  8. #8
    Prince_of_Macedon's Avatar Πρίγκηψ της Μακεδονίας
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    Default Re: Suggestions for Rebel mod

    Moving to WIPS.
    HOW TO PLAY EMPIRE TOTAL WAR OFFLINE

    "It is a lovely thing to live with courage and to die leaving behind an everlasting renown." - ALEXANDER THE GREAT

    Watch my online-commentary battles here
    Under the Patronage of Hader

  9. #9
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: Rebels cracked

    I think it is very amazing and will download it when it is done.

  10. #10

    Default Re: Rebels cracked

    I have been playing this mod and in 10 years I fought about 150 battles,everyone is attacking you and the most interesting thing is that the whole world made an alliance against rebels.Every single faction is at war with Rebels and you are their only enemy in fact no one has enemies except you.This is the most challenging campaign I have ever played.There is no safe place,every single settlement is under attack.I managed somehow to destroy Pontus,Macedons and the House of Brutii.But I lost almost all settlements in the west except Massilia but in the east I am doing fine with Parthian horse archers-they are my lethal weapon for Asian factions.After destroying Brutii I inherited their culture so I started using and recruiting their units.So far most towns I captured with Greek Cities units but in the future Roman army will conquer the world in the west and Parthians in the east.

  11. #11
    ★Bandiera Rossa☭'s Avatar The Red Menace
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    Default Re: Rebels cracked

    Would be cool if this is possible for m2tw... good job tho makes me wish I didn't loan out my rtw to my little cousin....


  12. #12

    Default Re: Suggestions for Rebel mod

    hey got a question, i tried to download your thing and when i clicked open on whether to open or save it brought up thing big thing of this and plenty of the same stuff as this:

    Rar!ϐs Tt@N­Ÿˆ] 93) Rebel mod\Data\export_descr_buildings.txt WYWq5۬wy FM—CcUj/İeUĞ! HH "˜’‘)™RR?ŸBj !ĞDı2LJŸo_0{—k:‘m–&[k›]?Ÿş€96›‹N<}sx–Ğl#ƒ5ͽH‹6%

    what am i suppose to do?

  13. #13

    Default Re: Rebels cracked

    I completed campaign and as far as I know there wasn't CTD or something like that.During campaign there was only one declaration of war between other factions(Spain declared war on Numidia).Everyone was attacking me but I managed to destroy them all.I released the mod,you can get it here http://www.twcenter.net/forums/downl...o=file&id=2069
    What do you think about it?

  14. #14
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: Rebels cracked

    Downloading now, I will see how it is later.
    This gives me an idea for an AAR.....

  15. #15
    Kleomenis's Avatar Semisalis
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    Default Re: Rebels cracked

    Works great so far thanks!

  16. #16

    Default Re: Rebels cracked

    You should consider to make a good walkthrough for this, explaining who the various things work especially because even making good rebs/free cities would help making a good realistic map.

  17. #17

    Default Re: Rebels cracked

    hey got a question, i tried to download your thing and when i clicked open on whether to open or save it brought up thing big thing of this and plenty of the same stuff as this:

    Rar!ϐs Tt@N*Ÿˆ] 93) Rebel mod\Data\export_descr_buildings.txt WYWq5۬wy FM—CcUj/İeUĞ! HH "˜’‘)™RR?ŸBj !ĞDı2LJŸo_0{—k:‘m–&[k›]?Ÿş€96›‹N<}sx–Ğl#ƒ5ͽžH‹6%

    what am i suppose to do?
    After you downloaded mod open it with winzip or winrar and extract all files to the folder you create.After that overwrite old files in your rtw folder or use mod switcher-you can find it in download section.

  18. #18

    Default Re: Rebels cracked

    Hello,I tryed to download you're mod,but i don't understand where to put the UI folder. I can't find it.
    Last edited by aaron2140p; May 09, 2009 at 07:33 AM.

  19. #19
    Hopit's Avatar Praepositus
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    Default Re: Rebels cracked

    but it in data folder

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

  20. #20

    Default Re: Rebels cracked

    I like the sound of what you talk about in the OP; it should make rebel campaigns more interesting. I am about to download.
    Protein cores made in the rough endoplasmic reticulum are posttranslationally modified by glycosyltransferases in the Golgi apparatus, where GAG disaccharides are added to protein cores to yield proteoglycans; the exception is hyaluronan, which is uniquely synthesized without a protein core and is "spun out" by enzymes at cell surfaces directly into the extracellular space.

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