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Thread: Which Crusader house do you choose?

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  1. #1

    Default Which Crusader house do you choose?

    Hi all, I noticed that after finishing my first crusade as Genoa I was offered St Johns and Templars. Is that normal to have a choice, and it is ever possible to have one of each in the course of a game? Just curious...

  2. #2
    Oddball_E8's Avatar Senator
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    Default Re: Which Crusader house do you choose?

    its normal to have the choice (but usually you get an offer from one order in one turn and if you turn it down you might get an offer from another order the next turn. I dont know if you got them in the same turn or not.)

    no you cannot have one of each in the same city, but i think you can have one of each in your kingdom... wich is realistic since the orders generally didnt care that much if there was another order in the same kingdom.

  3. #3
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Which Crusader house do you choose?

    Quote Originally Posted by Oddball_E8 View Post
    no you cannot have one of each in the same city, but i think you can have one of each in your kingdom...
    Well you can and you can't. If you accept one order house, you won't be offered any chapter houses from any of the other orders. So technically you can't build more than one order's chapter houses. BUT if you conquer a city that has another order's house in it, you will be able to recruit that order's knights.

    In my first M2TW campaign as the english, I had accepted (and consequently built numerous) Hospitalier chapter houses. When I conquered a Danish settlement, I found it had the Templar chapter house. So after that in some of my armies I had both Hospitallier and Templar knights

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    Default Re: Which Crusader house do you choose?

    Quote Originally Posted by Caesar Clivus View Post
    Well you can and you can't. If you accept one order house, you won't be offered any chapter houses from any of the other orders. So technically you can't build more than one order's chapter houses. BUT if you conquer a city that has another order's house in it, you will be able to recruit that order's knights.

    In my first M2TW campaign as the english, I had accepted (and consequently built numerous) Hospitalier chapter houses. When I conquered a Danish settlement, I found it had the Templar chapter house. So after that in some of my armies I had both Hospitallier and Templar knights
    Just to add to this. You can only recruit another chapter house's unit if it would be possible for your faction to have that in the first place. So if England got Hospitallers, they could conquer a Templar region and gain that, but they wouldn't gain Teutonic / Montesa / Santiago Knights if they got it. Those guilds would remain in a settlement if conuqered, but they won't produce units (though things like health bonuses would remain, but its a waste of a guild-space).

    I always choose Hospitaller Orders over Templar's though. Has an extra health bonus, that and Hospitaller Knights look amazing. I think the only other choice there is Aragon choosing between Santiago & Montesa, and there I always choose Montesa (after all, they are Aragon's order).
    Last edited by Musthavename; August 07, 2008 at 06:31 AM.
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  5. #5

    Default Re: Which Crusader house do you choose?

    Quote Originally Posted by Caesar Clivus View Post
    Well you can and you can't. If you accept one order house, you won't be offered any chapter houses from any of the other orders. So technically you can't build more than one order's chapter houses. BUT if you conquer a city that has another order's house in it, you will be able to recruit that order's knights.

    In my first M2TW campaign as the english, I had accepted (and consequently built numerous) Hospitalier chapter houses. When I conquered a Danish settlement, I found it had the Templar chapter house. So after that in some of my armies I had both Hospitallier and Templar knights

    Good call! I just took a city from Venice who had Hospitalliers and now I have a nice stack of Templars and Hosps teaching those Fatimad infidels all about how the Bible may preach peace, but when it comes to Jerusalem...

  6. #6
    Mjr Phil's Avatar Civis
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    Default Re: Which Crusader house do you choose?

    Quote Originally Posted by Caesar Clivus View Post
    If you accept one order house, you won't be offered any chapter houses from any of the other orders.
    Not true, I'm afraid. Playing Aragon I have Montesa up to HQ, and after some time I was offered Santiago to be built in settlement below Tunis. What is strange here, is that dismounted Montesa take 4 turns to train. All remaining (mounted Montessa and both Santiago) take 1 turn... Anyone noticed?

    EDIT:
    Actually, I forgot something here: I'm playing Late Era with 2 turns per year (WdS mod) so maybe it's WdS bug... Anyone can confirm that it's not SS's fault?
    Last edited by Mjr Phil; August 09, 2008 at 01:40 PM.

  7. #7

    Default Re: Which Crusader house do you choose?

    Teutonic when I'm HRE, Santiago when I'm Spain, Montesa when I'm Aragon, whatever unit house Portugal has when I'm Portugal. I like to get the unique units, so no Templar or Hospitaler if I have other choices.

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    Barser's Avatar Senator
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    Default Re: Which Crusader house do you choose?

    The hospitallers is much better. No point in building the templer one. They should have a boost to something in an update.

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  9. #9

    Default Re: Which Crusader house do you choose?

    Quote Originally Posted by Barser View Post
    The hospitallers is much better. No point in building the templer one. They should have a boost to something in an update.
    yea mounted and dismounted units

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    Bacon!'s Avatar Decanus
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    Default Re: Which Crusader house do you choose?

    I usually go for the Templar one as i find that the AI tends to have a Hospitaller over the Templar, so then when i conquer a settlement with the Hospitaller guild in i can have both

    Quote Originally Posted by Barser View Post
    The hospitallers is much better. No point in building the templer one. They should have a boost to something in an update.
    I modded my game so that Catholic factions get the Dismounted Knights Templar and gave the chapter house a bonus to trade income, so its actually worth getting
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    caralampio's Avatar Magnificus
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    Default Re: Which Crusader house do you choose?

    @bacon: That makes sense since the Templars were bankers, could you tell me what did you mod?

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    Barser's Avatar Senator
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    Default Re: Which Crusader house do you choose?

    Yup thats a good idea.

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    Bacon!'s Avatar Decanus
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    Default Re: Which Crusader house do you choose?

    Go into the descr_buildings file and find the templar guild, it should look like this:

    Spoiler Alert, click show to read: 
    Code:
    building guild_templars_chapter_house
    {
    convert_to guild_templars_chapter_house
    levels templars_minor_ch templars_major_ch templars_hq 
    {
    templars_minor_ch requires factions { england, jerusalem, norway, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, knights_templar, ireland, } 
    {
    convert_to 0
    capability
    {
    recruit_pool "Knights Templar" 1 0.25 1 0 requires factions { england, jerusalem, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, ireland, } 
    recruit_pool "Dismounted Knights Templar" 1 0.25 2 0 requires factions { knights_templar, }
    }
    material stone
    construction 1 
    cost 1000 
    settlement_min city
    upgrades
    {
    templars_major_ch
    }
    }
    templars_major_ch requires factions { england, jerusalem, france, scotland, denmark, norway, hungary, poland, papal_states, milan, sicily, venice, knights_templar, ireland, } 
    {
    convert_to 1
    capability
    {
    recruit_pool "Knights Templar" 1 0.25 2 0 requires factions { england, jerusalem, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, ireland, }
    recruit_pool "Dismounted Knights Templar" 1 0.34 2 0 requires factions { knights_templar, } 
    }
    material stone
    construction 1 
    cost 2000 
    settlement_min large_city
    upgrades
    {
    templars_hq
    }
    }
    templars_hq requires factions { england, jerusalem, france, scotland, denmark, norway, hungary, poland, papal_states, milan, sicily, venice, knights_templar, ireland, } 
    {
    convert_to 2
    capability
    {
    recruit_pool "Knights Templar" 1 0.34 3 1 requires factions { england, jerusalem, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, ireland, }
    recruit_pool "Dismounted Knights Templar" 1 0.34 3 1 requires factions { knights_templar, } 
    }
    material stone
    construction 1 
    cost 3000 
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins 
    {
    }
    }


    For the trade bonus add the line "trade_base_income_bonus bonus *", like this:

    Spoiler Alert, click show to read: 
    Code:
    building guild_templars_chapter_house
    {
        convert_to guild_templars_chapter_house
        levels templars_minor_ch templars_major_ch templars_hq 
        {
            templars_minor_ch  requires factions { england, jerusalem, norway, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, knights_templar, ireland, } 
            {
                convert_to 0
                capability
                {
                    recruit_pool "Knights Templar"  1   0.25   1  0  requires factions { england, jerusalem, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, ireland, } 
                    recruit_pool "Dismounted Knights Templar"  1   0.25   2  0  requires factions { knights_templar, } 
    trade_base_income_bonus bonus 1
            }
                material stone
                construction  1 
                cost  1000 
                settlement_min city
                upgrades
                {
                    templars_major_ch
                }
            }
            templars_major_ch  requires factions { england, jerusalem, france, scotland, denmark, norway, hungary, poland, papal_states, milan, sicily, venice, knights_templar, ireland, } 
            {
                convert_to 1
                capability
                {
                    recruit_pool "Knights Templar"  1   0.25   2  0  requires factions { england, jerusalem, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, ireland, }
                    recruit_pool "Dismounted Knights Templar"  1   0.34   2  0  requires factions { knights_templar, } 
    trade_base_income_bonus bonus 2
                }
                material stone
                construction  1 
                cost  2000 
                settlement_min large_city
                upgrades
                {
                    templars_hq
                }
            }
            templars_hq  requires factions { england, jerusalem, france, scotland, denmark, norway, hungary, poland, papal_states, milan, sicily, venice, knights_templar, ireland, } 
            {
                convert_to 2
                capability
                {
                    recruit_pool "Knights Templar"  1   0.34   3  1  requires factions { england, jerusalem, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, ireland, }
                    recruit_pool "Dismounted Knights Templar"  1   0.34   3  1  requires factions { knights_templar, } 
    trade_base_income_bonus bonus 3
                }
                material stone
                construction  1 
                cost  3000 
                settlement_min large_city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }


    If you want to add Dismounted Knights Templar and the trade bonus to the factions that can get the templar guild then do this:

    Spoiler Alert, click show to read: 
    Code:
    building guild_templars_chapter_house
    {
        convert_to guild_templars_chapter_house
        levels templars_minor_ch templars_major_ch templars_hq 
        {
            templars_minor_ch  requires factions { england, jerusalem, norway, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, knights_templar, ireland, } 
            {
                convert_to 0
                capability
                {
                    recruit_pool "Knights Templar"  1   0.25   1  0  requires factions { england, jerusalem, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, ireland, } 
                    recruit_pool "Dismounted Knights Templar"  1   0.25   2  0  requires factions { england, jerusalem, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, ireland, }
    trade_base_income_bonus bonus 1
            }
                material stone
                construction  1 
                cost  1000 
                settlement_min city
                upgrades
                {
                    templars_major_ch
                }
            }
            templars_major_ch  requires factions { england, jerusalem, france, scotland, denmark, norway, hungary, poland, papal_states, milan, sicily, venice, knights_templar, ireland, } 
            {
                convert_to 1
                capability
                {
                    recruit_pool "Knights Templar"  1   0.25   2  0  requires factions { england, jerusalem, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, ireland, }
                    recruit_pool "Dismounted Knights Templar"  1   0.34   2  0  requires factions { england, jerusalem, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, ireland, }
    trade_base_income_bonus bonus 2
                }
                material stone
                construction  1 
                cost  2000 
                settlement_min large_city
                upgrades
                {
                    templars_hq
                }
            }
            templars_hq  requires factions { england, jerusalem, france, scotland, denmark, norway, hungary, poland, papal_states, milan, sicily, venice, knights_templar, ireland, } 
            {
                convert_to 2
                capability
                {
                    recruit_pool "Knights Templar"  1   0.34   3  1  requires factions { england, jerusalem, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, ireland, }
                    recruit_pool "Dismounted Knights Templar"  1   0.34   3  1  requires factions { england, jerusalem, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, ireland, }
    trade_base_income_bonus bonus 3
                }
                material stone
                construction  1 
                cost  3000 
                settlement_min large_city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    The skins for those factions are already in the "battle models" file so you dont need to worry about that


    Also you are going to want to add those factions to have ownership of "Dismounted Knights Templar" in the descr_unit file

    From this:

    Spoiler Alert, click show to read: 
    Code:
    type             Dismounted Knights Templar
    dictionary       Dismounted_Knights_Templar      ; Dismounted Knights Templar, o
    category         infantry
    class            heavy
    voice_type       Heavy
    banner faction   main_templar
    banner unit      templars
    soldier          Dismounted_Feudal_Knights, 48, 0, 1.2
    officer          Dismounted_Knights_Templar_ug1
    officer          northern_captain_early_flag
    officer          northern_captain_early_flag
    attributes       sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_Unit
    formation        1.2, 0, 2.4, 2.4, 4, square
    stat_health      1, 0
    stat_pri         7, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr    no
    stat_pri_armour  7, 5, 6, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        7
    stat_ground      1, -1, 2, 1
    stat_mental      21, impetuous, highly_trained
    stat_charge_dist 6
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 690, 230, 90, 70, 690, 4, 150
    armour_ug_levels 3, 4
    armour_ug_models Dismounted_Knights_Templar, Dismounted_Knights_Templar_ug1
    ownership        knights_templar, jerusalem
    recruit_priority_offset    25


    To this:

    Spoiler Alert, click show to read: 
    Code:
    type             Dismounted Knights Templar
    dictionary       Dismounted_Knights_Templar      ; Dismounted Knights Templar, o
    category         infantry
    class            heavy
    voice_type       Heavy
    banner faction   main_templar
    banner unit      templars
    soldier          Dismounted_Feudal_Knights, 48, 0, 1.2
    officer          Dismounted_Knights_Templar_ug1
    officer          northern_captain_early_flag
    officer          northern_captain_early_flag
    attributes       sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_Unit
    formation        1.2, 0, 2.4, 2.4, 4, square
    stat_health      1, 0
    stat_pri         7, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr    no
    stat_pri_armour  7, 5, 6, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        7
    stat_ground      1, -1, 2, 1
    stat_mental      21, impetuous, highly_trained
    stat_charge_dist 6
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 690, 230, 90, 70, 690, 4, 150
    armour_ug_levels 3, 4
    armour_ug_models Dismounted_Knights_Templar, Dismounted_Knights_Templar_ug1
    ownership        england, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, jerusalem, ireland
    recruit_priority_offset    25


    Have fun
    Last edited by Bacon!; August 08, 2008 at 05:52 PM.
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  14. #14
    Bacon!'s Avatar Decanus
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    Default Re: Which Crusader house do you choose?

    Some screenshots i took:

    Spoiler Alert, click show to read: 




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  15. #15
    Arcaani's Avatar Laetus
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    Default Re: Which Crusader house do you choose?

    Hi, everybody!

    I was wondering... If one were playing as the Knights Templar, would there be any concrete (as opposed to roleplaying-related) benefits to picking the Templar chapter houses over the Hospitaller ones? Perhaps one could have more units ready for conscription at once? Perhaps the limits for the number of units available for training would not be raised, and therefore picking the Templar houses would be a waste of guild space?

    Help please ^_^

  16. #16
    caralampio's Avatar Magnificus
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    Default Re: Which Crusader house do you choose?

    I notice that among the factions that can own templars, jerusalem is mentioned. Is there a Jerusalem faction?

  17. #17
    Musthavename's Avatar Bunneh Ressurection
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    Default Re: Which Crusader house do you choose?

    Yes, the Kingdom of Jerusalem is a faction, separate from the Templars, with a slightly different roster. The only difference is Templars are Early Era and KoJ is late era (note, the KoJ does not have an emergence script, it will only be there if you play the late Era campaign, or if you put a submod on that causes their emergence).
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  18. #18

    Default Re: Which Crusader house do you choose?

    I have allso made a sucessfull crusade uppon jerusalem as hungary..but wasnt offered anything..... never has...and where can ifind this "WdS" 2-turn ayear-mod?
    Last edited by RomaJilo; August 10, 2008 at 12:57 PM.

  19. #19

    Default Re: Which Crusader house do you choose?

    Hospitalliers, because they look so buff and bad ass in their black.
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