As the name refers, this is an Area of recruitment Sub-Mod for Broken Crescent.
Units Available:
-first tier in archery (Castles)
-second tier in cavalry (Castles)
-third tier in infantry (Castles)
-fifth tier in Barracks (Cities)
Concept of This AOR:
When it came to the game there wasn't much options in applying new military styles, the mercenaries were very few and you couldn't recruit any natives when you capture their lands.
In this mod even without the need to conquer lands you can assist your armies with natives, if you capture lands around the Mediterranean, you would have the ability to recruit turks or greeks to aid your military strategies, if you were playing as the ayyubids you would have the ability to use makurian units (mercenaries in the game concept). one of the reasons the Abbasid caliphate felt was their use of turks in warfare, in which they had high ranks that it was in their hands to put the caliph or remove him. there are many examples of how empires assisted themselves by using foreign units.
Mongols now have the ability to train units, although not tested yet i think it might stop their cities from rebeling once and for all.
Installation:
1- Place (export_descr_unit-export_descr_buildings) inside your data folder.
2-open the Medieval II Total War\broken_crescent\data\ui\unit_info folder.
Copy all images from inside the folders (aztecs-byzantium-denmark...etc) into the merc folder.
copy the images from within the merc folder and paste them into the folder of your faction WITHOUT OVERWRITING the orignal files.
3-open the Medieval II Total War\broken_crescent\data\ui\units folder.
Copy all images from inside the folders (aztecs-byzantium-denmark...etc) into the mercs folder.
copy the images from within the mercs folder and paste them into the folder of your faction WITHOUT OVERWRITING the orignal files.
Save-Game Compatible
Known Bugs in v1.5:
Missing models of some units for some factions.
This thread is open for discussion.
Hope you enjoy![]()




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