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  1. #1

    Default 2 questions...

    Well, actually 3 questions...

    1. I'm playing SS6.1, how do I change the early era campaign from 1.5 years per turn to 2 years per turn? (I still want to keep the late era campaign at 1 year per turn)

    2. What's an easy and fun non-Catholic faction to play? Preferably a faction with lots of units that can "frighten nearby enemy" or moral killer troops so I can incorporate more strategy.

    3. Is it possible to extra the music for the game as MP3 files so I can listen to them without having to open up the game?
    Last edited by htothehh; August 06, 2008 at 11:25 AM.

  2. #2

    Default Re: 2 questions...

    ok, in no specific order;

    music can be found in the music folder inside the sound folder inside youre data folder, i have vlc player and they work fine.

    to change the timescale look in youre descr_strat files, the early capmaign one is in world, maps, capaign, imperial campaign. you will fond the timescale near the top of the document just below the faction list. to change the late era campaign timescale look in the custom folder instead of imperial campaign.

    There are not many units which frighten nearby troops (apart from flaming arrows from archers and youre generals bodyguard if youre general is a prisoner murdering, peasant butchering berserker). If you want to try playing a non catholic i would suggest egypt (fatamids) if you want lots of room to expand and good units and to fight off the occasional crusade, or lithuania if you want a hard game where everybody hates you and you dont have much room to expand through.

    Hope that helps mate but try to check tutorials and previous posts for stuff like finding the music folder and changing timescale.

    happy conquering
    Its not the one with youre name on it, its the one addressed to whom this may concern you have to worry about

    The Most Serene Republic - Genoa AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=183877

    La Couronne de Charlemagne - French AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=199284

  3. #3

    Default Re: 2 questions...

    Quote Originally Posted by moosey View Post
    ok, in no specific order;

    music can be found in the music folder inside the sound folder inside youre data folder, i have vlc player and they work fine.

    to change the timescale look in youre descr_strat files, the early capmaign one is in world, maps, capaign, imperial campaign. you will fond the timescale near the top of the document just below the faction list. to change the late era campaign timescale look in the custom folder instead of imperial campaign.

    There are not many units which frighten nearby troops (apart from flaming arrows from archers and youre generals bodyguard if youre general is a prisoner murdering, peasant butchering berserker). If you want to try playing a non catholic i would suggest egypt (fatamids) if you want lots of room to expand and good units and to fight off the occasional crusade, or lithuania if you want a hard game where everybody hates you and you dont have much room to expand through.

    Hope that helps mate but try to check tutorials and previous posts for stuff like finding the music folder and changing timescale.

    happy conquering
    Also, as of changing to 2 years per turn, that thing you said didn't work. I changed the time scale to 2.00 and it still takes me 2 turns to build a small chapel. I remember changing it in SS4.1 being A LOT more complicated than just changing a number.

  4. #4
    sabaku_no_gaara's Avatar Indefinitely Banned
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    Default Re: 2 questions...

    don't hashashim have the frighten nearby enemy?

  5. #5

    Default Re: 2 questions...

    I never liked Egypt much (never liked them at all actually). How are the Turks or some Eastern factions?

  6. #6

    Default Re: 2 questions...

    ive never really played the turks myself but the eastern factions can be an aquired taste. you relly a lot more on cavalry than western factions plus you have the mongols to worry about later in the game.

    but once again, cumans, very hard as youre pagan, vast lands with few settlements which are quickly gobbled up by ai, you will be struggling with youre economy etc...

    or kwarzies, lots of room to expand, you can usually make it all the way to bagdad before even meeting another faction so youre empire will be very large from quite early on
    Its not the one with youre name on it, its the one addressed to whom this may concern you have to worry about

    The Most Serene Republic - Genoa AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=183877

    La Couronne de Charlemagne - French AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=199284

  7. #7
    Kralj_Marin's Avatar Laetus
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    Default Re: 2 questions...

    Byzantium seems to be the most popular non-catholic faction (and most popular overall from what I've seen). They may not have 'morale killers' but they get an amazing unit roster, very good economy and no pesky pope telling you what to do.

  8. #8

    Default Re: 2 questions...

    yeah, i love the greeks in this game, youre in the centre of the map so you can go almost anywhere, plus youre borders can get very secure (danube river through macedonian mountains to the coast in albania) very easy to defend (also the AI will almost always attack durazzo so if you keep a good garrisson there you have youre western flank secure. In the east taking trebizond, ceaserea and adana gives you another mountain wall which is easy to defend.
    Its not the one with youre name on it, its the one addressed to whom this may concern you have to worry about

    The Most Serene Republic - Genoa AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=183877

    La Couronne de Charlemagne - French AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=199284

  9. #9

    Default Re: 2 questions...

    nonono, changing the timescale doesnt change building time, it just changes the rate at which the years go by, you have to play with youre export_descr_buildings file in data folder if you want to change the speed at which buildings are built
    Its not the one with youre name on it, its the one addressed to whom this may concern you have to worry about

    The Most Serene Republic - Genoa AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=183877

    La Couronne de Charlemagne - French AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=199284

  10. #10

    Default Re: 2 questions...

    I'll have to try that then... Maybe I need to replace some files with the files in 2 year per turn folder (like in 4.1)

  11. #11

    Default Re: 2 questions...

    just check the building time of the buildings and units, theyre all in turns not years, try changing them youreself if you want buildings built faster, i personally like the way it is normally though
    Its not the one with youre name on it, its the one addressed to whom this may concern you have to worry about

    The Most Serene Republic - Genoa AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=183877

    La Couronne de Charlemagne - French AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=199284

  12. #12

    Default Re: 2 questions...

    Quote Originally Posted by htothehh View Post
    I'll have to try that then... Maybe I need to replace some files with the files in 2 year per turn folder (like in 4.1)
    Replacing files like in 4.1 didn't work.

    Quote Originally Posted by moosey View Post
    just check the building time of the buildings and units, theyre all in turns not years, try changing them youreself if you want buildings built faster, i personally like the way it is normally though
    There are too many buildings to change though
    And I think I'm so used to the 225 turns per game system (where it just takes 1 turn to build a small chapel or dirt road), 350 is slow for me.

  13. #13

    Default Re: 2 questions...

    dont be lazy, lol

    tyheyre very straightforward to change, just make sure you make a backup, shouldnt take more than 15 minutes
    Its not the one with youre name on it, its the one addressed to whom this may concern you have to worry about

    The Most Serene Republic - Genoa AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=183877

    La Couronne de Charlemagne - French AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=199284

  14. #14

    Default Re: 2 questions...

    Which file would I mod?

  15. #15
    Musthavename's Avatar Bunneh Ressurection
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    Default Re: 2 questions...

    If you want to change the timescale, the file you need is descr_strat, you can find it in this path.

    SS folder -> data > world > maps > campaign > imperial campaign
    (for the Late Era campaign, its under custom campaign instead of imperial campaign)

    Open up the file and sroll a bit past the playable factions to find this:

    start_date 1080 summer
    end_date 1560 winter
    timescale 1.50

    Simply change 1.50 to 2.00 and you'll get 2 years per turn. [Don't worry about the start/end dates, leave them as they are, I just listed them to make the line easier to spot]

    Regarding your second question, I highly reccommend Lithuania. Giltines Chosen & Zealots of Perkunas both frighten nearby infantry, and they have a lot of very good and strategic units like Noble Sons. I played em for a laugh in a migration campaign and was surprised by how good their roster was.

    As for your third question, sorry, no idea.
    Give a man a fire, and he'll be warm for the rest of the day.
    Set a man on fire, and he'll be warm for the rest of his life.


  16. #16

    Default Re: 2 questions...

    Quote Originally Posted by Musthavename View Post
    If you want to change the timescale, the file you need is descr_strat, you can find it in this path.

    SS folder -> data > world > maps > campaign > imperial campaign
    (for the Late Era campaign, its under custom campaign instead of imperial campaign)

    Open up the file and sroll a bit past the playable factions to find this:

    start_date 1080 summer
    end_date 1560 winter
    timescale 1.50

    Simply change 1.50 to 2.00 and you'll get 2 years per turn. [Don't worry about the start/end dates, leave them as they are, I just listed them to make the line easier to spot]

    Regarding your second question, I highly reccommend Lithuania. Giltines Chosen & Zealots of Perkunas both frighten nearby infantry, and they have a lot of very good and strategic units like Noble Sons. I played em for a laugh in a migration campaign and was surprised by how good their roster was.

    As for your third question, sorry, no idea.
    For two turns per year timescale should be set to .50 not 2.00

  17. #17

    Default Re: 2 questions...

    Quote Originally Posted by Musthavename View Post
    If you want to change the timescale, the file you need is descr_strat, you can find it in this path.

    SS folder -> data > world > maps > campaign > imperial campaign
    (for the Late Era campaign, its under custom campaign instead of imperial campaign)

    Open up the file and sroll a bit past the playable factions to find this:

    start_date 1080 summer
    end_date 1560 winter
    timescale 1.50

    Simply change 1.50 to 2.00 and you'll get 2 years per turn. [Don't worry about the start/end dates, leave them as they are, I just listed them to make the line easier to spot]

    Regarding your second question, I highly reccommend Lithuania. Giltines Chosen & Zealots of Perkunas both frighten nearby infantry, and they have a lot of very good and strategic units like Noble Sons. I played em for a laugh in a migration campaign and was surprised by how good their roster was.

    As for your third question, sorry, no idea.
    For two turns per year timescale should be set to .50 not 2.00. This will not affect building times, population growth or a myriad of other things it will just ensure that you have a summer and a winter turn every year.

  18. #18

    Default Re: 2 questions...

    Quote Originally Posted by Wildassman View Post
    For two turns per year timescale should be set to .50 not 2.00. This will not affect building times, population growth or a myriad of other things it will just ensure that you have a summer and a winter turn every year.
    Two years per turn, not the other way around. My main reason to change the time scale is so the building times will be reduced so it's same as vanilla game. How would I do that?
    Last edited by htothehh; August 06, 2008 at 09:35 PM.

  19. #19

    Default Re: 2 questions...

    the file to change building build times is the export_descr_buildings in youre data folder,

    each of the buildings will look like this;

    building core_building
    {
    convert_to core_castle_building
    levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall
    {
    wooden_pallisade city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    wall_level 0
    tower_level 1
    free_upkeep bonus 2
    happiness_bonus bonus 1
    recruitment_slots 1
    }
    material wooden
    construction 3
    cost 800
    settlement_min village
    upgrades
    {
    wooden_wall

    just change the number next to construction to whichever number of turns you want to have to build it
    Its not the one with youre name on it, its the one addressed to whom this may concern you have to worry about

    The Most Serene Republic - Genoa AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=183877

    La Couronne de Charlemagne - French AAR (SS)
    http://www.twcenter.net/forums/showthread.php?t=199284

  20. #20

    Default Re: 2 questions...

    Quote Originally Posted by moosey View Post
    the file to change building build times is the export_descr_buildings in youre data folder,

    each of the buildings will look like this;

    building core_building
    {
    convert_to core_castle_building
    levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall
    {
    wooden_pallisade city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    wall_level 0
    tower_level 1
    free_upkeep bonus 2
    happiness_bonus bonus 1
    recruitment_slots 1
    }
    material wooden
    construction 3
    cost 800
    settlement_min village
    upgrades
    {
    wooden_wall

    just change the number next to construction to whichever number of turns you want to have to build it
    Didn't work, still takes me 2 turns to build a small chapel... or dirt road.... or anything that's only supposed to take 1 turn in vanilla.

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