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August 05, 2008, 08:46 PM
#1
Biarchus
Questions questions
Ok, back with more questions. Preplaced forts. I thought I would hate this but in all honesty I love it. The AI seems a good bit smarter with them in and I've even seen it resting armies in forts!!!! I'm kinda wanting to either move one or two around or simply add in afew more here and there where I usally like to build forts. Anyone know if there's a limit to the amount you can have in the game and if so what that limit is?
Next question. I beleive the limit for regions is 200 with the water counting as a region so actually 199 that can be used. Is this right? And how many are currently in DLV 5.7? I want to add in one or two more in select areas where I think there's a gap... like Sciliy... needs a second city I think.
Third question while I'm here. Anyone know how to impliment celibacy into the game? I've added in afew traits from BBB 3.0 where a family member can get get religious education and can even possibly get ordained. Welp, can't really have my catholic priest family members getting married and/or having babies but not sure if there's a way to simulate that in game.
Fourth question. Anyone know of a mod or anything similar to make night battles seem more like they are actually happening at night? I went back over the weekend and played BI for old times sake and night battles looked alot better, they were actually at night instead of dawn/dusk.
Fifth question. This is actually a tricky one. Long before DLV came about I've been changing the desc_factions to allow the rebels to have princesses so that my princesses can marry there. Because I didn't give them a family tree they never popped any of princesses out. After putting in 5.7 (been taking a break and missed most of the 5.X series) I made the change and my princesses still couldn't marry rebel generals. Anyone have any thoughts on how to fix it? Going along with this, anyone know what would happen if I also set it for rebels to beable to have a family tree? Seeing as the rebel faction is several types and lots of differant sub-groups and all. Just curious.
Sixth question. How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Seventh question. Anyone know if there's any way at all to give agent abilities to family members? As I mentioned, I put in so family members could get ordained, it would be so need if they also got the ability to battle hertics and maybe even become pope!
Eighth question. Anyone know if there's any possible way for a priest to beable to denounce a priest of another faith? I'm so sick of islamic priests coming into my lands and converting them and the only thing I can do is send more priests there to fight back.
That's about all I can think of right now. I know there's more, but you'll have to give me time to remember them 
Kyle
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August 06, 2008, 03:09 AM
#2
Re: Questions questions
I've been thinking about questions 7 and 8 myself.
It seems like it could be done but it's so much work no one has gotten around to it. Definitely a worth while project.
Check this thread out: http://www.twcenter.net/forums/showthread.php?t=181086
In regards to 3. I think DLV is at the province limit so you would have to combine a few provinces to create room for the provinces you want.
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August 06, 2008, 03:36 AM
#3
Re: Questions questions
Limit of forts is placeable space and sanity of mind. I made a tutorial how to place/move them, there's also one in the workshop.
When placing new forts in strat rebel territoty it's important to put at least an immobile rebel general into it, else the AI will not take it and ignore it for the rest of the campaign. Forts in faction territory will be faction owned and do not need to be garrisoned.
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August 06, 2008, 08:38 PM
#4
Biarchus
Re: Questions questions
How do I go about making a general immobile? I know there's an immobile trait that's part of the simulated rebellion but I've used the cheat box to give it to some of my generals and then had it go away the next turn.
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August 07, 2008, 01:49 AM
#5
Re: Questions questions
Look into the strat file and you will know.
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