Results 1 to 9 of 9

Thread: Mongolphobia Mod Released!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Mongolphobia Mod Released!

    Here is the Readme of my Mongolphobia mod. It is based on my older Mongol/Timurids mod. Read the requirement and installation part carefully. Link. http://www.twcenter.net/forums/downl...o=file&id=2054

    You can also find it in the Medieval2, Modpacks section of Heavengames.com. Here is the link http://medieval2.heavengames.com/dow....php?fileid=89

    Medieval II Total War: Mongolphobia Mod README By: EL_Bandito(HG)

    Last Updated: 2008-07-27


    IMPORTANT: The Mongolphobia Mod is done with M:TW2 “Kingdoms” Expansion plus the Retrofit Mod by Scott “Unspoken Knight” Lowther and the Grand Unit Addon Mod v6 by Candelarius aka Yakaspat. Therefore it is vital that you have already installed the expansion and the above two mods before adding mine.
    ____________________________________________________________ __________

    TABLE OF CONTENTS
    ____________________________________________________________ __________

    I. INTRODUCTION
    II. REQUIREMENTS
    III. EXTRACTING AND MERGING THE FILES
    IV. TECHNICAL CHANGES MADE
    V. QUESTIONS AND ANSWERS
    VI. LEGAL INFORMATION

    ____________________________________________________________ __________

    I. INTRODUCTION
    ____________________________________________________________ __________

    This mod features the two previously unplayable factions; The Mongols, and the Timurids with freshly buffed strengths and brand new units.
    One thing always riled me was the lack of true strength of the Mongols in the vanilla version of M2:TW. Calling the Mongols best cavalry faction was almost a joke. Therefore, I took time to forge the Mongols and the Timurids into a truly decimating force that people will mention with fear. Also helps the TW veterans a better stone to grind their skills. Added a few imaginary units too. The mod took me about 30 hours to make so please try to appreciate the work I put into it. That means you should copy and distribute this mod to whoever interested in it without consulting me. It is for everyone^_^
    ____________________________________________________________ __________

    II. REQUIREMENTS
    ____________________________________________________________ __________

    REQUIREMENTS are as follows:

    A functioning PC with installed M2:TW, “Kingdoms” Expansion plus the Retrofit Mod by Scott “Unspoken Knight” Lowther and the Grand Unit Addon Mod v6 by Candelarius aka Yakaspat

    Nerve to mess around with your M2:TW files.

    Foresight to back up (make copies and store it elsewhere where you can find it easily) the files which you are about to change.

    That’s it.
    ____________________________________________________________ __________

    III. EXTRACTING AND MERGING THE FILES
    ____________________________________________________________ __________

    The file will be in compressed mode when you download it so first of all it needs to be extracted. Any unzip/extract programs will do the job. There should be six folders inside the Mongolphobia Mod folder along with this README file. They are labeled Dump Contents in Data folder, Dump Contents in Imperial Campaign folder, Dump contents in Menu folder, Dump Contents in Text folder, Dump Contents in Unit_Info folder, and Dump Contents in Units folder. What I want you to do is to get the files inside of those six folders and put them in the corresponding folders of your own game, thus replacing some of the files. Here are their locations. Don’t worry, the procedure is very simple. Just a matter of copy and paste ^_^

    *Warning* DO NOT simply replace the whole folders, just put my files inside the Retrofit folders since I only gave you the files which needed to be changed...

    1. The Data folder contents are found in
    M2TW\mods\retrofit\data

    2.The Text folder contents are found in
    M2TW\mods\retrofit\data\text

    3. The Unit_Info folder contents are found in
    M2TW\mods\retrofit\data\ui\unit_info (Don’t get this folder confused with the folder below)

    4. The Units folder contents are found in
    M2TW\mods\retrofit\data\ui\units

    5. The Imperial Campaign folder contents are found in
    M2TW\mods\retrofit\data\world\maps\campaign\imperial_campaig n

    6. The Menu folder contents are found in
    M2TW\mods\retrofit\data\menu


    If the computer asks you to replace any identical files click YES. Finally, start your M2:TW and enjoy the changes.
    ____________________________________________________________ __________

    IV. TECHNICAL CHANGES MADE
    ____________________________________________________________ __________

    1. Basically, the Mongols and the Timurids factions are enabled through the manipulation of the descr_strat file. Additional changes such as faction victory requirements are added in the descr_win_conditions, plus victory condition TGAs.
    The faction family members, their traits, and troop compositions are completely made up to this editor’s preferences and if you think you can do it better then by all means go ahead and change it in the descr_strat file. It is quite easy actually.
    The settlement of Bulgar is changed to the Mongol capital while Damascus became Timurid capital with the addition of Aleppo. The capital cities are edited so they have more population and more buildings to start with, compared with the default settings. Edited it so the Mongols and the Timurids are at war with the Rebels faction just like everyone else and they also are somewhat hostile to their immediate neighbors. Oh, they are allied to each other.

    2. I tweaked most of the Mongol units, and to a lesser extent, Timurid units so they are more powerful than before. Should be very challenging to play against the two factions now. Replaced several old units with brand new ones such as Mongol Smoke Bombers, Mangudai Lancers, Devil’s Tongue Elephants, Inferno Catapults, and Byzantine Shotgunners. Trust me, you will piss in your pants when you see the Heaven’s Wrath Mortar.

    3. Added upkeep to Mongol/Timurid horde units as well but made it lower to match historical accuracy. Buffed the Muslim religious buildings to offset the handicap of unable to train Imams as Mongols and Timurids.

    4. Along with the Mongols, The papal States and the Slaves factions are also enabled as well. Play them at your own risk. haha

    5. Certain units like the Azabs, Noble Highland Archers, and Norse Swordsmen were buffed so they will be picked a bit more I hope.
    ________________________
    ______________________________________________

    V. QUESTIONS AND ANSWERS
    ____________________________________________________________ _________

    Q.Why isn’t Chinggis the leader of the Mongols?
    A.I am a big fan of Chinggis’s oldest son Jochi, and historically his son Batu kicked ass along with general Subedei (Subutai in the game) in their European campaign. That is why I included those three as starting generals for the Mongols. Besides, in the game only the name “Genghis” is available and I hate that mispronounced name.

    Q.Timur is the only family member in the beginning! And he is single!
    A.Yes and I planned it so. Historically, Timur the Lame had built up his empire only through his wits alone and I want the players to experience the same situation. Don’t worry. Timur is an unrivalled general compared to his contemporaries with only 27 years of age, and he’s got a good mix of heavy troops to start with. Soon enough you will receive adoptions and marriages, so as long as you don’t get Timur killed in the first 5 turns, you will be fine.

    Q.Are the Mongol/Timurid invasion events still enabled?
    A.Yes. Although this time they will appear as reinforcements rather than horde units. Since they have upkeep so they will heavily drain your/AI’s economy. Still they are very experienced troops and I’m sure you want to keep them. Tops the challenge by a notch if you are fighting against them as well.

    Q.I have trouble with getting your mod to work.
    A.Try restarting (NOT REINSTALLING) your M2:TW after you replaced those files. I hope to God you backed up your original files incase you messed up. If it still doesn’t work then contact me through the Medieval II forums in www.rtw.heavengames.com. Mongolian players can contact me in www.asuult.netand go to the computer game forums section within. A member Arcus has a topic for Total War fans which I visit frequently. Place your question there. You can also reach me through my e-mail : javadagreat@yahoo.com although I only check it twice a week. ____________________________________________________________ ________

    VI. LEGAL INFORMATION (bet you don’t wanna read this boring part)
    ____________________________________________________________ __________

    You can read, duplicate, and print out (or wipe your ass with) all the files in the compressed file whenever you feel like it, and it is my wish to let this mod reach everyone who wants it. So give away! Just think about me EL_Bandito in a good way time to time. Lastly-----

    The Creative Assembly Limited. Total War, Medieval II: Total
    War, Medieval II Total War: Kingdoms and the Total War logo are trade
    marks or registered trade marks of The Creative Assembly Limited in the
    United Kingdom and/or other countries. YADDA YADDA.
    .
    All other trademarks and trade names are the
    properties of their respective owners. All rights reserved. BLAH BLAH.


    “No Medieval strategy game is truly perfect if they don’t have Mongols in it!”—honest statement

    HAVE FUN! HAVE FUN! HAVE FUN! HAVE FUN! HAVE FUN! HAVE FUN! HAVE FUN!


    PS: PLZZZZ send feedbacks after you played it. I need to know if the Mongols really kicked your asses. Also for checking bugs ya know.
    Last edited by el_bandito; August 06, 2008 at 09:29 PM.

  2. #2

    Icon4 Re: Mongolphobia Mod Released!

    Where is the download at? Sorry I thought it would link through this sub folder...
    Last edited by Radioman; August 04, 2008 at 10:21 PM. Reason: Found it...

  3. #3

    Default Re: Mongolphobia Mod Released!

    I posted the link. Enjoy.

  4. #4

    Default Re: Mongolphobia Mod Released!

    Screenies and discussions can be found here. http://rtw.heavengames.com/cgi-bin/f...f=17,7676,0,10 Enjoy

  5. #5

    Default Re: Mongolphobia Mod Released!

    thanks for this great mod

  6. #6

    Default Re: Mongolphobia Mod Released!

    If there are more suggestions on new unit ideas or unit balancing then please don't hesitate to tell me. You, dear forumers are my best judges since I mostly tested it alone during the completion.

  7. #7
    Zhangir's Avatar Senator
    Join Date
    Aug 2008
    Location
    Almaty/London
    Posts
    1,145

    Default Re: Mongolphobia Mod Released!

    Is it possible to make it on vanilla M2 Tw? or is it too much job?? just wondering, sorry to make u work if something )
    The Help of God, The Love of the People, The Strength of Denmark - Proud To See The Red Knight make this AAR Truly Epic!
    Sacrum Romanum Imperium Nationis Germanicę
    Royaume de France

    My avatar is not there because of my religion, but because it looks like the first and last letters of my name put together in my Language (I do know what it means)

  8. #8

    Default Re: Mongolphobia Mod Released!

    Well, creating it on vanilla is certainly not as hard as what I just did since I don't have to start from scratch. I believe my older Mongols/Timurid mod is still in the M2:TW Heaven of Heavengames.com. http://medieval2.heavengames.com/dow....php?fileid=84 It features the playable Mongols and Timurids but I didn't tweak any units. I think you don't need Kingdoms to play it so if you prefer plain old Mongol/Timurid units with no upkeep then by all means try it.

    I'm currently working on the Campaign testing and further editing for the newer version of the Mongolphobia Mod so I really got no time for making it for vanilla M2:TW. However, once I'm done with the new version I will try to make it for vanilla since I understand many people don't have the "Kingdoms" expansion. I personally recommend you to buy the expansion since lots of good Mods require them.
    Last edited by el_bandito; August 11, 2008 at 09:35 PM.

  9. #9

    Default Re: Mongolphobia Mod Released!

    Guys I posted the README file and many nice screenies here. http://www.twcenter.net/forums/downl...o=file&id=2054. Helps you to better understand the mod.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •