You want him as an officer or as the general?
The general and officers consist of a DMB(descr_model_battle) entry like this:
Code:
type leonidas_officer
skeleton fs_slow_spearman
skeleton_horse fs_hc_spearman
skeleton_elephant fs_forest_elephant_rider
skeleton_chariot fs_chariot_sword
skeleton_camel fs_hc_swordsman
indiv_range 40
texture greek_cities, data/models_unit/textures/Spartan_Hoplite_300.tga
model_flexi_m data/models_unit/Spartan_Hoplite_300.cas, 15
model_flexi_m data/models_unit/Spartan_Hoplite_300.cas, 30
model_flexi_m data/models_unit/Spartan_Hoplite_300.cas, 40
model_flexi_m data/models_unit/Spartan_Hoplite_300.cas, max
model_tri 400, 0.5f, 0.5f, 0.5
(The skeletons I`ve written above are for a unit armed with a spear. If yours has a sword they`d need changing.)
And then it depends which you want.
1. for the officer you need to add it for each unit you want, in export_descr_unit, like this:
Code:
type greek hoplite spartan
dictionary greek_hoplite_spartan ; Spartan Hoplites
category infantry
class spearmen
voice_type Medium_1
soldier greek_hoplite_spartan_pylos, 40, 0, 1.3
officer leonidas_officer
attributes sea_faring, hide_forest, can_sap, very_hardy
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 2, 0
stat_pri 16, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 12, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 9, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 14, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1190, 460, 120, 180, 1190
ownership greek_cities
2. for a general you`d need to edit the file descr_character like this:
Code:
faction greek_cities
dictionary 2
strat_model sm_greek_general
battle_model leonidas_officer
battle_equip gladius, chainmail shirt helmet and rectangular shield
Note that there are two of these entries. The first is for the family member and the second for the captain. Only the captain appears in custom battles.
The title of the DMB entry is the one you need to use in export_descr_unit or descr_character.