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Thread: Mods that work with BC

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  1. #1
    Emperor of The Great Unknown's Avatar Primicerius
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    Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
    cant read?

  2. #2

    Default Re: *Request* Submods guide.

    Not what i asked for. I already took a look at it, it lists which ones are compatible but some of those mods dont just require copy and pasting. I actually even found how to add some of them throughout the forum but my game crashed and wasted 30 min, not all of them gave the same explanation which leads to confusion. It would be better to just make a new topic with a how-to install explanation for each one.

  3. #3

    Default Re: *Request* Submods guide.

    Figure it out yourself by reading the topics or asking in the threads? It's gonna take some time but it's better than waiting for someone to make a guide (which probs won't happen...)

  4. #4
    Douchebag's Avatar Vicarius
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    Default Re: *Request* Submods guide.

    castle/city strat models - copy and paste everything into BC data folder, except the descr_culture.txt file(if you dont, this will make your game crash)

    crimson tide - has an automatic installation...just make sure you install it to your BC data folder

    permanent stone forts - all the insructions are here(this works for M2TW not Kingdoms) http://www.twcenter.net/forums/showthread.php?t=203631

    'my little mod' - copy and paste everything into your BC data folder http://www.twcenter.net/forums/downl...o=file&id=1758

  5. #5

    Default Re: *Request* Submods guide.

    Then how about this, if you know a compatible mod with BC, simply mention it, provide a link to it and explain how to implement it to BC. And i'll update the first post as more get mentioned. And "Douchebag", for those mods that u mentioned, is there a specific folder inside the data folder in which we have to paste the files on? or do we just paste them on broken_crescent\data folder?

  6. #6
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: *Request* Submods guide.

    I don't get it, there is already one thread about "submods" for BC. I would understand a thread about "submods" which are particulalry hard to install for BC, but this? Most of informations you can find in proper readme files, made also not by "lazy stubborn bastards" (and what's that supposed to mean?).

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  7. #7
    Douchebag's Avatar Vicarius
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    Default Re: *Request* Submods guide.

    Quote Originally Posted by Pintaphilly View Post
    Then how about this, if you know a compatible mod with BC, simply mention it, provide a link to it and explain how to implement it to BC. And i'll update the first post as more get mentioned. And "Douchebag", for those mods that u mentioned, is there a specific folder inside the data folder in which we have to paste the files on? or do we just paste them on broken_crescent\data folder?
    you just paste them into the data folder

  8. #8
    Emperor of The Great Unknown's Avatar Primicerius
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    Default Re: *Request* Submods guide.

    Quote Originally Posted by Douchebag View Post
    you just paste them into the data folder
    bad idea you get compatibility errors going on sometimes.
    Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
    cant read?

  9. #9
    The Noble Lord's Avatar Holy Arab Nation
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    Default Re: *Request* Submods guide.

    Quote Originally Posted by Pintaphilly View Post
    I've decided to make this the guide for sub-mods since im not a lazy stubborn bastard, so if you know any mods that are compatible with BC, mention it in this forum and provide a link to it and explain how to install it into BC (which files go where) Please be specific! I'll be updating this as they get mentioned.

    New Castle/City strat models: http://www.twcenter.net/forums/showthread.php?t=275362
    Copy and paste everything into broken_crescent\data folder, EXCEPT the descr_culture.txt file as it will cause your game to crash.

    Permanent stone forts: http://www.twcenter.net/forums/showthread.php?t=203631
    Simply copy the models_strat and settlements folders into the broken_crescent\data folder.

    My Little Mod (new trade ship/caravans and siege settlement models): http://www.twcenter.net/forums/downl...o=file&id=1758
    Copy and paste everything into broken_crescent\data folder.

    Crimson Tide 4.0/4.2: http://www.twcenter.net/forums/showthread.php?t=174686
    Automatic installation, make sure you change the directory so that it saves to the broken_crescent\data folder. After installing it, go to the bottom of the first post in that link, download the 4.2 patch and extract the files to the same folder and overwrite those files.
    Great job my friend . +rep for this and keep up the good work.
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  10. #10
    \Vazul's Ghost/'s Avatar Senator
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    Default Re: *Request* Submods guide.

    Quote Originally Posted by Pintaphilly View Post
    I've decided to make this the guide for sub-mods since im not a lazy stubborn bastard, so if you know any mods that are compatible with BC, mention it in this forum and provide a link to it and explain how to install it into BC (which files go where) Please be specific! I'll be updating this as they get mentioned.

    New Castle/City strat models: http://www.twcenter.net/forums/showthread.php?t=275362
    Copy and paste everything into broken_crescent\data folder, EXCEPT the descr_culture.txt file as it will cause your game to crash.

    Permanent stone forts: http://www.twcenter.net/forums/showthread.php?t=203631
    Simply copy the models_strat and settlements folders into the broken_crescent\data folder.

    My Little Mod (new trade ship/caravans and siege settlement models): http://www.twcenter.net/forums/downl...o=file&id=1758
    Copy and paste everything into broken_crescent\data folder.

    Crimson Tide 4.0/4.2: http://www.twcenter.net/forums/showthread.php?t=174686
    Automatic installation, make sure you change the directory so that it saves to the broken_crescent\data folder. After installing it, go to the bottom of the first post in that link, download the 4.2 patch and extract the files to the same folder and overwrite those files.
    This is very useful! Thanks guys!
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  11. #11
    Ducenarius
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    Default Re: Mods that work with BC

    Looking for a Slower Unit Movement Speed mod or a trick/tweak to get that result myself. I'd like to see maybe a 15-20% reduct across the board to slow down the development of a battle a little more and make more time for choice and error. Any suggestions, recommends, tips?
    The scribes on all the people shove
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  12. #12
    PSIHOPAT's Avatar Senator
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    Default Re: Mods that work with BC

    Take a look at this http://www.twcenter.net/forums/showthread.php?t=270604
    and this http://forums.srcds.com/viewtopic/4665
    I need some experts opinions.
    Last edited by PSIHOPAT; July 24, 2009 at 03:25 AM.

  13. #13
    Douchebag's Avatar Vicarius
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    Default Re: Mods that work with BC

    I tried the FPS booster, and yes it works.

    are there any mods out there that gives low-res textures for BUILDINGS?

  14. #14
    PSIHOPAT's Avatar Senator
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    Default Re: Mods that work with BC

    Very useful mini-mod.

    Just drop this file http://www.twcenter.net/forums/showthread.php?t=161829 in BC/data to reduce the general hilliness of maps. This makes mountain maps less insane, and also reduces the amount of hills on maps which should be flatter.


    Edit: in this mod,can be found many new pictures for generals http://www.twcenter.net/forums/showthread.php?t=170452 . Just extract the content in another place out of BC and search in data/ui

    New pictures for generals apear like this:
    Attachment 49916 Attachment 49917 Attachment 49918 Attachment 49921 Attachment 49922 Attachment 49923
    Last edited by PSIHOPAT; July 29, 2009 at 05:23 AM.

  15. #15
    Douchebag's Avatar Vicarius
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    Default Re: Mods that work with BC

    for the general portrait which mod do i exactly download? theres the addon, full pack and faction crown mod.

  16. #16
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Mods that work with BC

    Psihopat, I can see in your screenshots, that you haven't got Charge's new sea textures.

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  17. #17
    Douchebag's Avatar Vicarius
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    Default Re: Mods that work with BC

    edit: nevermind

  18. #18
    PSIHOPAT's Avatar Senator
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    Default Re: Mods that work with BC

    for the general portrait which mod do i exactly download? theres the addon, full pack and faction crown mod.
    Full pack must be downloaded and must be instaled in another folder in your pc but not in BC.After that open data/ui and you will find pictures for european and arabic generals.

    Psihopat, I can see in your screenshots, that you haven't got Charge's new sea textures
    True,because is very little change with some problems,and i dont like to have any problems in BC.

    Edit: you like this pictures for generals wudang_clown ?

  19. #19
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Mods that work with BC

    Quote Originally Posted by PSIHOPAT View Post
    Edit: you like this pictures for generals wudang_clown ?
    They are not bad, but IMO don't fit well with BC. So I'd rather have some other portraits...
    Quote Originally Posted by PSIHOPAT View Post
    True,because is very little change with some problems,and i dont like to have any problems in BC.
    If you want new sea textures which doesn't cause any problems, PM me.

    Under the patronage of m_1512

  20. #20

    Default Re: Mods that work with BC

    I tried using Crimson Tide 4 and its patch on BC 2.02
    but nothing seems to have changed. I have vista, disabled UAC
    and files are installed in ""/Sega/M2TW/bc/data.
    I dled the no dust version. Any idea?

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