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Thread: No siege machines for AI!

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  1. #1
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default No siege machines for AI!

    I wonder why the AI factions do not use catapults,trebushets etc when they bedieging a castle or a city...
    In the vanilla and some early mods the ai came with atleast 2 such units making the defence a living hell for the defender!
    Is this random or a feature of SS?
    I have played three VH/VH campaigns already but still no sieging equipment from AI armies!:hmmm:
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #2
    Oddball_E8's Avatar Senator
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    Default Re: No siege machines for AI!

    well... the scots just came at me with an army that included 1 ballista and 2 catapults... however, raced out to meet them in the field instead of letting them siege... but had they sieged, im sure they would have used the catapults...

  3. #3
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: No siege machines for AI!

    That's strange...That thing never happened to me....:hmmm:
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  4. #4

    Default Re: No siege machines for AI!

    Since using Tsarsies Garrison Script Version 0.9a, the AI runs around with a lot more trebuchet (they spawn when certain towns are attacked, and the AI sometimes takes them out into battles/seiges.

    I once raised the Recruitment Priority for artillery in a personal mod and the Ai did recruit more artillery.
    "If we didn't have cruxifixion, this country'd be in a right bloody mess"

  5. #5
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: No siege machines for AI!

    Quote Originally Posted by St Naffatun View Post
    Since using Tsarsies Garrison Script Version 0.9a, the AI runs around with a lot more trebuchet (they spawn when certain towns are attacked, and the AI sometimes takes them out into battles/seiges.

    I once raised the Recruitment Priority for artillery in a personal mod and the Ai did recruit more artillery.
    Then i will try Tsarsies reqruitment mod!
    Thanks mate!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #6
    Gorrrrrn's Avatar Citizen
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    Default Re: No siege machines for AI!

    AI def builds some but not as many as vanilla.

    have been attacked by armies with 2 bombards, a couple of catapults, the odd treb in past couple of days

    (playing late era, M/M, no RR or BYG, as Scots, with latest Lusted CAI / BAI)

  7. #7

    Default Re: No siege machines for AI!

    I think they dont build as much due to the vanilla ai fielding armies with like 10 units of seige machinery due to them interpreting them as excellent units due to their attack of 55 or whatever

  8. #8
    Oddball_E8's Avatar Senator
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    Default Re: No siege machines for AI!

    i actually prefer it this way... one or two maximum sounds more reasonable... and they still cause alot of devastation...

    most of the times when i meet them the ai keeps a couple of units (most often spear units, but only cos thats what the ai is spamming its armies with) in reserve near the siege weapons so i cant easily take them out with cavalry... and they can sit there causing havoc on my precious archers and cavalry whilst his infantry grinds down my front line...
    bloody chaos if the ai started toting around ten of them...

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