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Thread: Knights and Siege Weapons Replacement Blocked

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  1. #1

    Default Knights and Siege Weapons Replacement Blocked

    Hi everyone.
    I'm playing a campaign with Scotland with your beautiful mod but now I have a problem. In all my castles, mailed knigts and siege weapones never become available: every turn, 9 turn are required for obtaining the next unit.
    I tried to move the Leader in one of my castles, but it seems that nothing changed. Is this a bug or, as I think, there is some feature of the game that I didn't catch?
    Thanks for your help, bye
    KL

  2. #2
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
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    Australia
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    Default Re: Knights and Siege Weapons Replacement Blocked

    Some code was left out of the 6.1 installer for Byg's Grim Reality mod (that you installed with 6.1). The fix is at the bottom of the first post in Byg's mod thread in the submods forum.

    Also, this has previously been asked and answered ad nauseum . Please use the search function next time before posting

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

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