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August 03, 2008, 03:42 AM
#1
Foederatus
Knights and Siege Weapons Replacement Blocked
Hi everyone.
I'm playing a campaign with Scotland with your beautiful mod but now I have a problem. In all my castles, mailed knigts and siege weapones never become available: every turn, 9 turn are required for obtaining the next unit.
I tried to move the Leader in one of my castles, but it seems that nothing changed. Is this a bug or, as I think, there is some feature of the game that I didn't catch?
Thanks for your help, bye
KL
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August 03, 2008, 03:53 AM
#2
Re: Knights and Siege Weapons Replacement Blocked
Some code was left out of the 6.1 installer for Byg's Grim Reality mod (that you installed with 6.1). The fix is at the bottom of the first post in Byg's mod thread in the submods forum.
Also, this has previously been asked and answered ad nauseum . Please use the search function next time before posting
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