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Thread: Templar T14 CTD puzzle

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  1. #1

    Default Templar T14 CTD puzzle

    Sorry if it's in the wrong place or whatever.

    Here's something for you guys to get your noggins round- I've installed the following sub mods at present-
    SSTC & Lusted's AIs
    Faction Crown
    Stone Forts
    Crimson Tide
    Faction leaders V7

    Now, here's the puzzle- in my Templars campaign I get to I believe turn 14, hit the end turn button. It runs smooth until it gets to the rebels, before CTD. Suggestions?

  2. #2
    Barser's Avatar Senator
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    Default Re: Templar T14 CTD puzzle

    I have a suggestion that I am imbarresed about. Try and open campaign script and delete the jerusalem emerges part.

    I accedently included that in the campaign script in v7


    I hoped nothing happened since I didnt get any error report but I guess I was wrong.

    Edit: check the first post on of my mod.

    please note me if that fixed it.
    Last edited by Barser; August 02, 2008 at 07:46 PM.

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  3. #3

    Default Re: Templar T14 CTD puzzle

    Jerusalem, eh? The deleting didn't work, but I'll download the emerging mod and your little fix and start again- it was only turn 14, after all

    Thanks!

  4. #4
    Indefinitely Banned
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    Default Re: Templar T14 CTD puzzle

    Guys I think the reason it doesn't work is because Jerusalem isn't set as 'Dead until Resurected' in the descr_sm_factions

    I may be wrong though

  5. #5
    aduellist's Avatar Push the button Max!
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    Default Re: Templar T14 CTD puzzle

    Quote Originally Posted by Grandmaster Ryu View Post
    Guys I think the reason it doesn't work is because Jerusalem isn't set as 'Dead until Resurected' in the descr_sm_factions

    I may be wrong though
    Hmm, hadn't even thought of that. :hmmm:

    I've gotten the Jerusalem Emergent script to work once I corrected the typo in the campaign script. But if it's there then that's probably the issue. I'm not currently using it, but IIRC you need to change "event emergent_faction Jerusalem" to "event emergent_faction jerusalem" in campaign_script.txt.
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  6. #6
    Barser's Avatar Senator
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    Default Re: Templar T14 CTD puzzle

    Guys I think the reason it doesn't work is because Jerusalem isn't set as 'Dead until Resurected' in the descr_sm_factions

    I may be wrong though
    Well there is more to it than the campign script or else it would have worked (though I hoped it just got ignored somehow). It was just an error from my side and I should just have deleted those lines when realeasing it like I use to.

    Also when jerusalem emerges a movie is set to play and the script include that movie. If you dont have that I guess that could also be the reason it crashes.

    Either way I have uploaded the right campaign script for those who dont use that mod and for those that have it I included king baldwin the leper in a small fix.

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