Title says all. I'd like to create a file that I could just switch out if I wanted to have armies being able to be trained faster.
Title says all. I'd like to create a file that I could just switch out if I wanted to have armies being able to be trained faster.
in data folder export_descr_buildings.txt
under building info
building barracks - is info/building type/namebuilding barracks
{
convert_to castle_barracks
levels town_watch town_guard city_watch militia_drill_square militia_barracks army_barracks royal_armoury
{
town_watch city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, mesoamerican, spain, russia, african, }
{
convert_to 1
capability
{
covert_ - dont know
levels town_watch town_guard city_watch militia_drill_square militia_barracks army_barracks royal_armoury - names and levels of buildings (by Town_watch name i know this is city barracks not castle barracks)
rest should you figure out.
there is unit recruiting info
recruit_pool is commandrecruit_pool "levy me light spearmen" 1 0.3 3 0 requires factions { england }
"levy me light spearmen" is name of a unit
1st number is dont know (prolly how many units available the turn building gets completed, alter this on your own risk)
2nd number (0.3) is replenish rate. It says how many units are replenished every tunr (1.0 means 1 new units ready to recruit every turn, 0.5 means you need 2 turns to be able to recruit one)
3rd number is max unit pool (units wont replenish when it reaches its full)
4th is my guess, number of turns required to train unit (Pro Deo Et Rege has some units require 2 turns of recruiting)
To alter replenish rate you must change 2nd number for unit you want to replenish faster.
My buildings is modded to have slower replenish of troops in castles, but faster in cities (I dont like seing enemy, or my self building back super stacks in 2 turns after i lost "descicive" battle). I also dont like that 20,000 population city must wait 5 turns to recruuit a single militia unit.
Last edited by anaztazioch; July 31, 2008 at 05:21 PM.