Results 1 to 14 of 14

Thread: >How do you make archers fire FAST(er)... and other questions (not total n00b, i know about export_descr_unit, etc)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Icon4 >How do you make archers fire FAST(er)... and other questions (not total n00b, i know about export_descr_unit, etc)

    i have some unanswered and unfindable questions
    ive combed google for answers but basically none can be found

    >first of all how do you make archers/missile units (infantry) fire FASTER than they do by default? ive spent a long time editing the export_descr_unit but i don't know how to make them fire faster - i see fire delay but its already 0....supposedly no delay. i think ive tried to put negative numbers but the archers still wont fire faster, how can i change this?
    Hopefully this isnt a preset value that cant be lowered, because itd be Awesome if i had like crossbowmens with semi automatic 60 rounds a second weapons, lol. to adjust this i could just make each bolt do almost no damage, and itd be fun.

    >>second of all, how can you force your archers to fire ALL at the SAME time? like in rome total war? this is good and more realistic for untrained peasant archers, but highly trained archers should all fire at about the same time..... sucks seeing elite longbowman fire a shot whenever they feel like it, when they could all fire at about the same time and unleash a deadly volley that kills a bunch of enemies at the same time. then again, im not sure if this is in export_descr_unit but hopefully im wrong...

    >>>also, how do you make it to where missile units DO NOT stop using thier ranged weapon when under attack?? almost always right before the enemy charges my archer units, they are about to fire, but dont because they're about 5 miliseconds off from thier "set time" to fire, and end up dying b/c they couldnt quite get that last volley off....
    if i cnt make them keep shooting even when enemys are engaging them, then does anyone know how i can force my missile units to get off that 'last shot' before engaging?... this REALLY frustrates me and often makes me want to quit the battle... it really takes a lot of fun out of the game lol

    >>>> lastly, how can you disable ammo and stamina? like arcade mode in Rome Total War.... that mode was awesome....

    any help is appreciated, if its a long and lengthy process, let me know because i really want to be able to change these things about missile troops.... you dont have to 'spoon feed' me .... just tell me how to do it, but dont go out of your way and waste tons of your time for my sake, if its too much of a hassle just let me know and give me the short version of the explanation....but im telling you, ive searched google a LOT and have always wanted to change these things but couldnt, and ive fooled around with export_descr_unit with no avail.....

    i REALLY want to be able to do this, and ill go to great lengths to do this i just have no clue as of what to do so i really need direction, thanks

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,682
    Blog Entries
    35

    Default Re: >How do you make archers fire FAST(er)... and other questions (not total n00b, i know about export_descr_unit, etc)

    there is a file in the data directory: descr_missiles or something like that. That might be of help.










  3. #3

    Default Re: >How do you make archers fire FAST(er)... and other questions (not total n00b, i know about export_descr_unit, etc)

    is not only edu what you haave to edit, also the animation in battle.modeldb "fast_bowman" and there is an awesome tuto about edu in the tab above just hit this:http://www.twcenter.net/wiki/Export_descr_unit.txt and this http://www.twcenter.net/wiki/Battle_models.modeldb i hope this fill up your questions!!
    Contribuitor IBIICB-WOTN-Modeler-Scripter


  4. #4

    Default Re: >How do you make archers fire FAST(er)... and other questions (not total n00b, i know about export_descr_unit, etc)

    you need to hit up descr_projectile

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; Projectile Delays
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    delay standard 0.0
    delay flaming 11.0
    delay gunpowder 0.0

    i think u can make the standard a - and get em faster
    in the EDU, make ammo 999 and it will never run out
    dont know how to make missiles NOT stop firing. sry

  5. #5

    Default Re: >How do you make archers fire FAST(er)... and other questions (not total n00b, i know about export_descr_unit, etc)

    thx for the help ill check it out

    =====

    ok i don't understand what i need to edit in the unit_models....
    all it has is mesh count, mesh used, and things unrelated as far as i can see to attack speed of weapons.....

    what do i need to edit in this? i read the whole tutorial thing you posted but i don't know what to edit, lol
    can some one help me out?

    also with the descr_projectiles, i knew about that but it never seemed to make arrows shoot much faster. i did make flaming arrows have less of a delay but what im looking for is like auto crossbows, repeating riles or something of insane firing speed
    Last edited by SumDewd; August 01, 2008 at 10:56 AM.

  6. #6

    Default Re: >How do you make archers fire FAST(er)... and other questions (not total n00b, i know about export_descr_unit, etc)

    you dont need to look in unit_models. EDU is export_descr_unit in the data folder

    in that .txt file, go to ur crossbowmen u wanna edit and look for this

    stat_pri 15, 1, crossbow_bolt, 120, 30, missile, missile_mechanical, piercing, none, 25, 1

    that 25, is min attack delay, start messing with that number to increase min attack delay.

  7. #7

    Default Re: >How do you make archers fire FAST(er)... and other questions (not total n00b, i know about export_descr_unit, etc)

    in the modeldb that was in the case you want to have a fast reloding bowmen, its something like this,
    1 4 none
    16 m2tw_fast_bowman, you got it now?
    Contribuitor IBIICB-WOTN-Modeler-Scripter


  8. #8

    Default Re: >How do you make archers fire FAST(er)... and other questions (not total n00b, i know about export_descr_unit, etc)

    ok i see the 1 4 none 16 mtw fast_bowman but what do i do to make them reload (instantly/semi instantly)?
    this is just the animation, and models
    and when i read that tut it had like 10 numbers but idk what the 1 4 none 16 are supposed to be of the 10 possibilities....
    just like maybe change the first?

  9. #9

    Default Re: >How do you make archers fire FAST(er)... and other questions (not total n00b, i know about export_descr_unit, etc)

    16 is how many letters in that line of code

  10. #10
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,154

    Default Re: >How do you make archers fire FAST(er)... and other questions (not total n00b, i know about export_descr_unit, etc)

    fast_bowman only refers to fast running. Go to descr_skeleton.txt, and search for mtw2_fast_bowman -- only the running speed gets changed.

    To change the speed of the actual animation, you will need to... edit the actual animation.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  11. #11

    Default Re: >How do you make archers fire FAST(er)... and other questions (not total n00b, i know about export_descr_unit, etc)

    well where can i edit the animation? and can i just delete frames or w/e to make them load FAST?
    (sry i didnt check for a couple days lol)

  12. #12
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,154

    Default Re: >How do you make archers fire FAST(er)... and other questions (not total n00b, i know about export_descr_unit, etc)

    You'll need to know how to work with animations. Check the Animations tutorial in the Tutorials section.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  13. #13

    Default Re: >How do you make archers fire FAST(er)... and other questions (not total n00b, i know about export_descr_unit, etc)

    well i downloaded this animation 70 meg thing
    http://www.twcenter.net/forums/showthread.php?t=96522
    but i have no clue where to go from there, can anyone provide a link for this animations tutorial? i looked around and stuff but couldnt find out exactly what SignifierOne was talking about

    ====
    waait a minute, i have to buy some uber expensive product 3ds max just to do this??? (or like around 100ish? for milkshape?)
    i searched a long time and this is the only program ive seen so far that edits .cas files...
    or do i not have to edit .cas files?
    Last edited by SumDewd; August 06, 2008 at 04:44 PM.

  14. #14
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,154

    Default Re: >How do you make archers fire FAST(er)... and other questions (not total n00b, i know about export_descr_unit, etc)

    If all you want is a faster archer/javelin animation, I'm going to post a link to it here when I make it in a few days.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •