I'm thinking about removing the loyalty mechanism entirely in version 5.8. The reasons in favour of completely removing loyalty are: (1) The mechanism is still bugged so at this point it is unlikely that it will be developed any further; (2) Having loyalty as an option adds to testing time and slows other development; (3) Having loyalty as an option adds to the complexity of the mod and increases the probability of bugs creeping in.
However, before I pull the switch on loyalty I'd like to get some idea of how many people use it, and like it the way it is.






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