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Thread: Fighting Pirates and Merchant festivals

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  1. #1

    Default Fighting Pirates and Merchant festivals

    What do these events actually achieve? I normally say yes to them when they pop up, but how do they benefit?

    Thanks!
    If the Army and the Navy
    Ever gaze on Heaven's scenes
    They will find the streets are guarded
    By UNITED STATES MARINES.

    He who has shed blood with me shall forever be my Brother...
    Marines, Army, Navy, Air Force.

  2. #2
    Bacon!'s Avatar Decanus
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    Default Re: Fighting Pirates and Merchant festivals

    Trade Fair Information:

    Spoiler Alert, click show to read: 
    Code:
    ;----------------------- Great Trade Fair ------------------------------
    declare_counter had_fair
    set_counter had_fair 0
    monitor_event PreFactionTurnStart FactionIsLocal
     set_event_counter great_fair_accepted = 0
     set_event_counter great_fair_declined = 0
     set_counter had_fair  1
    end_monitor
    monitor_event FactionTurnStart FactionIsLocal
     and FactionBuildingExists > fairground
     and RandomPercent < 10
     historic_event great_fair true
    end_monitor
     
    monitor_conditions I_EventCounter great_fair_accepted = 1
     and I_CompareCounter had_fair = 1
     console_command add_money -2500
     set_counter had_fair 0
    end_monitor


    Traits file info on trade fair:

    Spoiler Alert, click show to read: 
    Code:
    ;------------ Trade_Fairs ------------------
    Trigger great_fair_accepted
        WhenToTest CharacterTurnEnd
        Condition CharacterIsLocal
     and DistanceCapital <= 50
     and I_EventCounter great_fair_accepted > 0
        Affects GoodTrader  2  Chance  50
        Affects GoodMerchant  1  Chance  50
    ;------------------------------------------
    Trigger great_fair_refused
        WhenToTest CharacterTurnEnd
        Condition CharacterIsLocal
     and DistanceCapital <= 50
     and I_EventCounter great_fair_declined > 0
        Affects BadTrader  1  Chance  75
        Affects ServesSelfMerchant  1  Chance  75
    In short if you accept you lose 2500 florins and your merchants have a 50 chance of gaining the goodmerchant and/or goodtrade trait, if you dont accept your dont lose any florins but your merchants have a 75 chance of gaining the badtrader and serves self merchant trait.


    Pirates Information:

    Spoiler Alert, click show to read: 
    Code:
    ;---------------------- Pirates ------------------------------
    declare_counter had_pirates
    set_counter had_pirates 0
    monitor_event PreFactionTurnStart FactionIsLocal
     set_event_counter great_pirates_accepted = 0
     set_event_counter great_pirates_declined = 0
     set_counter had_pirates  1
    end_monitor
    monitor_event FactionTurnStart FactionIsLocal
     and Treasury > 75000
     and RandomPercent < 10
     historic_event pirates true
    end_monitor
     
    monitor_conditions I_EventCounter pirates_accepted = 1
     and I_CompareCounter had_pirates = 1
     console_command add_money -5000
     set_counter had_pirates 0
    end_monitor
    monitor_conditions I_EventCounter pirates_declined = 1
     and I_CompareCounter had_pirates = 1
     and RandomPercent < 51
     console_command add_money -12000
     set_counter had_pirates 0
    end_monitor
    From what i understand you would always be better to accept this event as you would lose more money if you declined. If you accept you only lose 5000 florins, im not sure about this but from what i understand if you decline you have a 51 chance (greater) of losing 12000 florins, more then double


    Basicly your much better of accepting these events
    Last edited by Bacon!; July 30, 2008 at 03:54 PM.
    Soylent Green is people!!!

  3. #3

    Default Re: Fighting Pirates and Merchant festivals

    GOLD! Cheers Bacon!
    If the Army and the Navy
    Ever gaze on Heaven's scenes
    They will find the streets are guarded
    By UNITED STATES MARINES.

    He who has shed blood with me shall forever be my Brother...
    Marines, Army, Navy, Air Force.

  4. #4
    Bacon!'s Avatar Decanus
    Join Date
    Jun 2007
    Location
    United Kingdom, England!
    Posts
    546

    Default Re: Fighting Pirates and Merchant festivals

    Your Welcome
    Soylent Green is people!!!

  5. #5

    Default Re: Fighting Pirates and Merchant festivals

    of course if you have no merchants near your capital the trade fair is a waste of money
    member of S.I.N.

  6. #6
    Wolfgrin's Avatar Semisalis
    Join Date
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    Location
    cincinnati
    Posts
    475

    Default Re: Fighting Pirates and Merchant festivals

    I'm not sure how to gauge distance on this map. What does "range 50" mean exactly? Is it 50 tiles, and if so, how big is a tile?

    Say my capital is at Constantinople and I accept a trade fair. Roughly how much of the map would a "50" radius include -- from Rhodes to Bucharest and Adana to beyond Adrianople? Bigger than that? Smaller?

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