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  1. #1

    Default Super Bandits and Rebels

    Am I the only one who thinks it odd that rebels and badits have Armored Swordsmen, Feudal Knights and Longbowmen a 100 years before I can possibly recuit them as England? Can any of the modding gurus let me know where I can modify a file to make the compositions a little more realistic?
    thanks
    Chap

  2. #2
    The Noble Lord's Avatar Holy Arab Nation
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    Default Re: Super Bandits and Rebels

    Not necessarily, they became rebels before you and they will be rebels after you. Its just the feature like you had in ROME where rebels had Hastati and Triari units. It was made to have rebel faction hard like it was the Spartacus rebel/slave army.
    Historically, rebel armies sometimes constituted of very good units, the most elite units of that time. The point is they are portraying the picture to be like: anybody or any general could become a rebel and take their army with them to become rebellious.


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  3. #3

    Default Re: Super Bandits and Rebels

    Ok rebels, fine, but some bandit hiding in the woods with no settlement for logistics? I like that the rebel settlements have tough units, but robbers in the woods have tech 100 years before me, I have an issue.

  4. #4
    Mune's Avatar Civis
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    Default Re: Super Bandits and Rebels

    My guess is that when the game randomly generates these rebel armies, it doesn't look at the number of turns which have gone by. I too have seen any unit possible in a rebel army, although never a gunpowder one (at least it's smart enough to know that gunpowder doesn't exist yet) until that event. In my latest campaign, I had to put down 2 rebel armies in England with my Levy Spearmen and Peasant Archers versus their English Knights, Yeomen and those nasty Armored Swordsmen, with Viking mercs to boot. Had twice their numbers and still got a 3:5 ratio (me being the 3).

  5. #5
    Bacon!'s Avatar Decanus
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    Default Re: Super Bandits and Rebels

    I found this by searching the word "rebel" in the SS forum, Aduellist's post gives a reason
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  6. #6
    Bacon!'s Avatar Decanus
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    Default Re: Super Bandits and Rebels

    i think its like this so that rebels are challenging in the early and late period
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  7. #7

    Default Re: Super Bandits and Rebels

    hah, thanks for the link, of course it was under rebels, I searched bandits and got SFA..
    guess it's just a quirk, can't really alter

  8. #8
    The Noble Lord's Avatar Holy Arab Nation
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    Default Re: Super Bandits and Rebels

    To tell you the truth, I like the fact that rebels are being so powerful.
    Because it makes the game more harder and unpredictable, plus it is a great satisfaction when you defeat a rebel army that is twice or three times your size. And, the fact that they can pop up everywhere and anywhere.


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  9. #9

    Default Re: Super Bandits and Rebels

    I think that above mentioned thread is not right, if I am not mistaken you can set the name and composition of random rebel spawns in descr_rebel_factions.txt.

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  10. #10
    aduellist's Avatar Push the button Max!
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    Default Re: Super Bandits and Rebels

    Quote Originally Posted by Furin View Post
    I think that above mentioned thread is not right, if I am not mistaken you can set the name and composition of random rebel spawns in descr_rebel_factions.txt.
    And I think you're absolutely correct. I said descr_strat in that earlier post, which will only alter the preset rebel armies, not the spawned ones.
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  11. #11

    Default Re: Super Bandits and Rebels

    Nvm
    Last edited by Nicholas H.C; July 30, 2008 at 10:46 PM.

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